Snarkpit Maps Archive

Counter Strike De_2cold

Mountain scenario set during winter, its mostly terrain with a waterfall, some empty buildings and rocks, the fuzzy white spots in the screenys are snow.

Second release Feb 2005 with some minor mods.

Half-Life 2: Deathmatch Burney High School

Beta
Its a replica of my school here in Burney, (The town no ones ever heard of.) Everything is done by memory, Altho my school dosent reside on an island sorounded by water, or have a second floor and a whole bunch of stuff im adding in there..
But besides the 2nd floor im adding to the level the floor plans will be exact!

NOTE: Theres no roof becuase im adding vents and i need space to work. & When you play the lvl the island isnt fully cutout, becuase im not sure how much space i need for the school and other stuff im gonna add. There is no lighting for now becuase my computer is to slow to compile it, so i will add lighting when im finished

Screenshots & Beta Download coming Today (Jan 29)

------------------------UPDATE----------------------------
I cant not continue this level, its just not possible to complete due to the fact that i broked my computer and wipe the hard drive to fix it.... Im now working on a new level i will not be release until its done or almost done

Frontline Force (HL) flf_dusk

by Devious
This is my last map for the hl1 engine and the old hammer 3.5 :*( .

It wasnt going to ever get a release as halflife 2 came out but I'd spent that much time vertex manipulating the terrain that i had to finish it , though the terrain would have taken no time with the new hl2 hammer ;(.

Anyway i thought i would show it before i move on.

edit

converted the map to flf version 1.8b and download made available.

Counter Strike Source de_industrial

by SparkyX
Story:A group of Terrorists are planning to plant a bomb in a warehouse in a industrial district. Eventually, the Counter-Terrorists found out their plan. Can the Counter-Terrorists defend the warehouse from the fierce Terrorists? It's up to you, the player to decide.

This is a side-project of cs_somalia. I was working on my next CSS map, but I've also decided to convert my dm_industrial, to CSS. So, here it is. I hope you enjoy the map as much as I do.

Map name: Industrial (aka de_industrial)
Size: Medium
Credits: slash101, The Fox, Luigi, and Anthrax
Special Thanks to: Half-Life 2 Single Player and Fire War Mod
Maximum players: 32
Recommended: 20

Team Fortress Classic (HL) dragonfire

Battle to carry your team?s flag to the enemies? capture point as you?re surrounded by a beautiful landscape of waterfalls and cliff sides. This map has a large array of conc jump possibilities.

Half-Life 2: Deathmatch dm_pipewerks

by Blinn
My second completed map for Half Life 2: Deathmatch and I think it is an altogether a more respectable effort than my previous quite pitiful attempt.

The map is somewhat of a simple, if rather generic factory type map with many pipes running through the level and large electricity generation section.

I did make more of a substantial effort to make a map with more connectivity than my last attempt and think I have achieved quite a good flow throughout the map although I may be talking out of my arse.

I got a chance to play it with a few other people today and it seems to fair alright although I think the power generation section may lag up a bit due to the general openness of that section.

So anyway, that's pretty much all I have to say. Set your phasers to 'insult' and let 'em rip if you don't like the map, but if you have some constructive criticism that'd be much appreciated too.

Update: Although the screenshots are out of date, I gave the map a bit of a textural revamp and changed the lighting a little so it should be a bit more varied.

Half-Life 2: Deathmatch DM_City14

Here are a few screenshots of my map. It's themed to be City 14 on the day of it's downfall. View the readme file for a more in depth storyline. I just finished adding another room in the subway, along with a small vent to crawl through. Also, there's a security camera in the subway as well. In addition, i've added a good sniper spot in one of the buildings, complete with a bathroom and throwable toilet. Keep a look out for dm_monolith which i'll be putting out this weekend. Enjoy.

Counter Strike Source Blender

Beta
This will be a small map in which one team starts within a glass room with awps, while the other team (armed only with knives) will attempt to reach buttons that will kill the opposing team by activating a spinning blade in the middle of the glass room. I hope these things are supported in source- I came up with this idea at work today...

Garry's Mod gm_playground

by Sp3ctre
Beta
A large map intended to be a good space to play around with Garry's Mod capabilites.

Cranes, platforms, ramps, vehicles, teleports, pool, a catapult,

... there's even the garage wich holds the 3d Skybox XD.

TO DOWNLOAD don't use the direct link, but copy the visible address in a new window!

Half-Life 2: Deathmatch dm_airstrike

UPDATE 25.02.2005:

Name has been updated, because there were problems with the association to that map, now it is called dm_airstrike. It is also much better to remember !

So have fun playing....

UPDATE 19.02.2005:

I have reviewed the map and solved most of the discussed issues. So now finally I release the final version of this map now. I have played it with many guys out there, and it was real fun to play it. Make your own picture and go to the server www.olphro.de:27015

UPDATE 18.02.2005:

Map is reviewed due to many complainings about its performance. So wait some few days or hours to be finished......

Thanks for patience.

--- OLD ---
It's done ! The final release is out now.

There is a server you can play on: www.olphro.de:27015

Very high quality Map, development time till now: 12 weeks. This map promises a lot of fun through the clever usage of traps. So all the time there is action on this map. Everybody is running and hunting to be the first one.
For example, think of a control room, from where you can switch between several cameras and have a look on special places (like the tower, from where it is good to sniper). And think about controling traps from there. But be careful, there are also traps within the control room !!
There will also be a bunker and the possibility to call an air-strike.....

have a look on http://www.olphro.de for more detailed screenshots.

Half-Life 2: Deathmatch asu_combat

Beta
Its an assault map - thats what asu stands for. See the related link for more info.

Walls, ceilings etc done! I'll start the details whenever I can

Counter Strike Source scoutzknivez2005

after going there just click on download and choose a portal, thx in advance for any comments.