Snarkpit Maps Archive

Half-Life 2: Deathmatch DM_City14

Here are a few screenshots of my map. It's themed to be City 14 on the day of it's downfall. View the readme file for a more in depth storyline. I just finished adding another room in the subway, along with a small vent to crawl through. Also, there's a security camera in the subway as well. In addition, i've added a good sniper spot in one of the buildings, complete with a bathroom and throwable toilet. Keep a look out for dm_monolith which i'll be putting out this weekend. Enjoy.

Counter Strike Source Blender

Beta
This will be a small map in which one team starts within a glass room with awps, while the other team (armed only with knives) will attempt to reach buttons that will kill the opposing team by activating a spinning blade in the middle of the glass room. I hope these things are supported in source- I came up with this idea at work today...

Garry's Mod gm_playground

by Sp3ctre
Beta
A large map intended to be a good space to play around with Garry's Mod capabilites.

Cranes, platforms, ramps, vehicles, teleports, pool, a catapult,

... there's even the garage wich holds the 3d Skybox XD.

TO DOWNLOAD don't use the direct link, but copy the visible address in a new window!

Half-Life 2: Deathmatch dm_airstrike

UPDATE 25.02.2005:

Name has been updated, because there were problems with the association to that map, now it is called dm_airstrike. It is also much better to remember !

So have fun playing....

UPDATE 19.02.2005:

I have reviewed the map and solved most of the discussed issues. So now finally I release the final version of this map now. I have played it with many guys out there, and it was real fun to play it. Make your own picture and go to the server www.olphro.de:27015

UPDATE 18.02.2005:

Map is reviewed due to many complainings about its performance. So wait some few days or hours to be finished......

Thanks for patience.

--- OLD ---
It's done ! The final release is out now.

There is a server you can play on: www.olphro.de:27015

Very high quality Map, development time till now: 12 weeks. This map promises a lot of fun through the clever usage of traps. So all the time there is action on this map. Everybody is running and hunting to be the first one.
For example, think of a control room, from where you can switch between several cameras and have a look on special places (like the tower, from where it is good to sniper). And think about controling traps from there. But be careful, there are also traps within the control room !!
There will also be a bunker and the possibility to call an air-strike.....

have a look on http://www.olphro.de for more detailed screenshots.

Half-Life 2: Deathmatch asu_combat

Beta
Its an assault map - thats what asu stands for. See the related link for more info.

Walls, ceilings etc done! I'll start the details whenever I can

Counter Strike Source scoutzknivez2005

after going there just click on download and choose a portal, thx in advance for any comments.

Natural Selection (HL) Altair

Included in Natural-Selection 3.0

I started on ns_altair around May of 2003.

Team Fortress Classic (HL) frostbite

The team whom the base belongs to only easily accesses the upper level of the bases in Frostbite, much like the Valve map ?rock2?. This creates lots of great sentry gun locations.

Half-Life: Deathmatch Meatpit

by Jinx
"Meatpit" is a spoof of "killbox" style maps. Basically it's a silly arena map meant for play on a LAN or with a few friends. Includes some nice custom textures by Alice (wad available on my site).

Half-Life: Deathmatch Battleschool

by Jinx
This is a map started by Hayt... he left it unfinished but gave me the source code so I finished it up. It has text display telling what levels enemies are on, and some neat low-g areas in the middle of the map to play around in. This HLDM version uses game_player_equip to start you out with a jump pack and better guns. Also has monsters so it's a fun 'kill the baddies' romp in 1player if you are up to it.

EDIT 6-3-08: :o!

I am still in awe of how many downloads this map has gotten over the years.

Half-Life 2: Deathmatch Potential

by Bobv
Beta
Potential is a map that takes place underground. This is a map meant to be played in Team Deathmatch mode, it will work in Deathmatch but will be no fun. The two teams spawn in their bases, the objective is simple: capture the key and return it to your base! As you return it you will unlock more parts of your base, giving you weapons or other things - like a shield for your entrance to keep the baddies out, or portable heal kit. You can turn to the enemy base, or the middle room. The middle room contains a huge spiral staircase, get up and grab the ball, then get back to your base. You can also use the tranins, stations are located under each base just take the ladder down get on hit the button and it will take you to a room under the middle, there you can climb up to the middle room and get the ball, and use the train to get back to your base if that's what you want to do.

I'm still having trouble making a map look good - if anyone has specific suggestions those would be greatly apprecitated, as of now the map plays much better then it looks :(

Counter Strike Source Shadow

by DyEx
Beta
Hi there,

We are bussy with this map for a week now,but there is more then enough work to do , especially on the textures.
Just as the models we add some surroundings buildings later on.
We hold here a kind of log what we update everyday until the release .

Come on with the comments!