Snarkpit Maps Archive

Counter Strike de_alert

Abandoned
-bomb/defuse-

Sorry guys, I got caught in a last minute bug which I never heard of. So I was unable to make the competition deadline. I will however, get the map released sometime soon.

Expected Release Date: May 1st 2004

Actual Release Date: Map Never Released

Half-Life: Deathmatch Dark Complex (version 2)

Abandoned
-HLDM-

D_C2 is built around the whole abandoned theme. For now working title, possibly to stay or change.

My usual blend of cliffs, low lighting and feeling of unbelonging.

No reactors planned here.

I've actually had VHE opened up quite a few times this past week and I've been busy working at it with what little ideas I have popping into my head.

Looking for someone to support my work-in-progress and give me feedback and ideas. Will be credited of course.

Expected Release Date: When Its Done

Actual Release Date: Map On Hold

Half-Life 2: Deathmatch dm_ultracore

by venomus
My first HL2 map, I even sent this off to valve to enter the contest, though I can't say whether it has/will get there on time lol.

15/02/05: In case you didn't find this out elsewhere during the downtime, I have now released a public beta of the map. Click the download link above and post that gameplay feedback!

Natural Selection (HL) co_terminus

by venomus
A small and brutal combat map.

15/02/05: Just an edit to say that YOU CAN FIND A DOWNLOAD LINK BY CLICKING ON THE 'READ MORE AT' LINK.

Natural Selection (HL) ns_moria

by venomus
Gigantic but flawed map that is probably worth the download just to explore it and gaze in awe.

15/02/05: Just an edit to say that YOU CAN FIND A DOWNLOAD LINK BY CLICKING ON THE 'READ MORE AT' LINK.

Counter Strike Source cs_complex

by SparkyX
It has been a while since I started working on this map. My previous map was a HL2DM map called dm_underground. I found out that it wasn't good. So I decided to make another map, this time a CSS map.

cs_complex is based on some of the office areas in the game F.E.A.R. Well, of course the game is not out yet, but I based it on the videos, and screenshots of F.E.A.R. There's no specific description of the map yet, but I've got 5 screenshots for your viewing peasure.

24/01/2005 - Closed Beta 1 has ended. For more information about the beta, go here http://www.hlfallout.net/forums/index.php?showtopic=29633&st=0

Official screenshots updated. Additional screenshots below;
http://img.photobucket.com/albums/v294/SparkyX/cs_complex/cs_complex_beta02a0000.png
http://img.photobucket.com/albums/v294/SparkyX/cs_complex/cs_complex_beta02a0001.png
http://img.photobucket.com/albums/v294/SparkyX/cs_complex/cs_complex_beta02a0004.png
http://img.photobucket.com/albums/v294/SparkyX/cs_complex/cs_complex_beta02a0006.png

14/02/2005
The map was released on 4th February 2005, but because Snarkpit was down at that time, I couldn't tell the link here. So, the download link of the final version is now up. And, the screenshots are updated.

Half-Life 2: Deathmatch dm_plaza

by Zeon
Beta
A high-rise building with elevators and vent access to the roof, where you will be able to reign down terror onto the plaza below.

Counter Strike Source de_mountainlab

Beta
Secret lab in the mountains. Terrorists have to blow up the ?ultra secret hi tech gizmo? in the lab, or the satellite dish to prevent communication to the outside.

So far I already play tested the main layout, and encounter spots seem balanced, but some areas are too big. AWP paradise? :/

I?m already rebuilding some parts, and once the main layout is ready, I will start working on proper textures, lights, and some cover spots. (Cant have a CS map without crates, or it?s not a CS map)

Screenshots later, nothing to show yet?

Team Fortress Classic (HL) stfu_and_climb

-just another climb map for tfc. i thought a new one was needed.
-its made harder than the others to give people a challenge.
-ive only managed to complete it once , and it took me ages.
-some people have done it in 6 minutes, try and beat that :)
-the not great visuals because its a climb map with hundreds of brushes vsisible meaning high r_speeds but ive made it so there is some visblocking :)

Half-Life 2: Deathmatch DM_Hydro

Beta
NEWEST UPDATE: Well I've finished beta 2 of DM_HYDRO so it's ready for some playing. Finallys the pit is back up so I can get some decent commentary.

DOWNLOAD FROM HERE: http://files.filefront.com/DM_HYDRO_B2/;3802345;;/fileinfo.html
EVEN NEWER UPDATE: Here are some screens of the changes/additions made since the competition, which will be featured in the beta 2 released in a couple of days, new weapon placement permitting. The shots show the new larger tunnels, the addition of a walkway and structure across the canal, and small stairs that have replaced all of the jump crouch areas (they've been clipped so they work smoothly).
NEW UPDATE: Here are some new screens from the compile that I have sent for the competition, showing the basic layout out and features of the map. It's still got some bugs I haven't had time to fix, but they are only minor and do not effect gameplay.

Once I had fixed some obvious errors in the map the compile time was only 2 1/2 hours, just goes to show how rooted it was before, with a compile time of 60+ hours and counting :P.

Download should be available sometime after the competition closes.
UPDATE: Here are some new screens for the map, including some of the partially constructed and still under developement surrounding environment.
Here is my entry for the Valve Mapping Competition which I've been working on since the release of the full SDK. It's set amidst a partially constructed and subsequently abandoned hydro electric plant at the base of a dam.

In its current stage it lacks detail which will be added shortly, as well as the surrounding environment and part of the playable area. I wanted to go for a more open and realistic environment for the combat as supported by the new Source engine, with various vertical levels of combat as well as a mixture of close-long range fighting. These shots show the main generator building with partially completed generator pits (linked with piping) and a section of the water front area. This structure will be situated directly at the base of the dam.

I hadn't intended on posting anything till it was finished, or just about, but after getting back from a weeks vacation and seeing Tarky's release of dm_cascade as well as other maps of a similar theme I figured it might be a good idea to put it up, lest someone thinks I've ripped it off.

Anyway, it has a long way to go still so be gentle. Now I'm back home I should have some updated screens shortly.

Half-Life 2: Deathmatch Myrk-

by Myrk-
Beta
Thanatos comes to Half-lfe 2...

Half-Life: Deathmatch dm_hunter

by JFry
This is a small map best suited for 2-6 players set in and around an industrial-type building. I've decided against finishing optimizing the map. Aside from completely redoing the grass I don't think I could get the r_speeds much lower. Close enough to done anyway. Mainly I'm more interested in moving onto other projects while hl is still around. Thanks for all comments especially Gwil's.