Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_pit2

by Devious
I have updated dm_pit with the new slam weapon as the stachels where my favourite weapon in the original.
I haveswapped the guns around , like ive changed the ar2 rifle over the pit to the rpg, changed the crossbow to the ar2 rifle and changed the rpg to the crossbow.I have also improved the texturing in most places.

Frontline Force (HL) flf_onslaughtz

by Devious
Added to snarkpit for only my profile history, it isnt a current project.

I started this map before dod was started and used the saving private ryan beach assualt idea. Unfortunatly the map had lag spikes on line and took months to fix (ended up being the huge amount of embedded textures!) It was also too big for flf so i messed around with the hl1 entities and finaly got advansing spawns to work (though sometimes buggy) which make this huge map a bit smaller.

Some extra shots:
http://www.devious.me.uk/flf/onslaughtz/flf_onslaughtz0020.jpg
http://www.devious.me.uk/flf/onslaughtz/flf_onslaughtz0026.jpg

Frontline Force (HL) flf_area51

by Devious
Beta
Added to snarkpit for my profile history, it isnt a current project.

Statred in 2000.This was a map I started as a dm map then decided to make it for frontline force. I canned the map after a truck load of maps where released using the same textures. (though i dont think as nicely as i did).
I was supposed be some alien made facilty underground with which area51 was build upon. Its was going to have a wierd architechure/geometry thing going on. Its now scrapped.

Extra shots:
http://www.devious.me.uk/flf/area51/area51pic2.jpg
http://www.devious.me.uk/flf/area51/area51pic6.jpg
http://www.devious.me.uk/flf/area51/area51pic8.jpg

Half-Life: Deathmatch Devious

by Devious
Added to snarkpit for my profile history, it isnt a current project.

My first Venture into map making in 1999.

Half-Life: Deathmatch Sputnik!

by Devious
Added to snarkpit for my profile history, it isnt a current project.

My second map for halflife DM .

Also available with the airstrikes ( named Spunik with out the "!")
www.devious.me.uk/Sputnik.zip

Other pics

http://www.devious.me.uk/sputnik/sputnik!pic5.jpg
http://www.devious.me.uk/sputnik/sputnik!pic7.jpg
http://www.devious.me.uk/sputnik/sputnikpic7.jpg
http://www.devious.me.uk/sputnik/sputnik!pic8.jpg
http://www.devious.me.uk/sputnik/sputnikpic8.jpg
http://www.devious.me.uk/sputnik/sputnik!pic9.jpg

Frontline Force (HL) flf_toledo2

by Devious
Added to snarkpit for my profile history, it isnt a current project.

A dark version of flf_toledo that came with frontline force 1.5.

In this map map the attackers could capture optional secondary points which blew up structures and blocked defenders paths and also routes to the rooftops.

Extra pics.
http://www.devious.me.uk/flf/Toledo/flf_toledo_night4.jpg
http://www.devious.me.uk/flf/Toledo/flf_toledo_night6.jpg

Frontline Force (HL) flf_shutdown-cp

by Devious
Added to snarkpit for my profile history, it isnt a current project , it was done in 2001.

This was an frontline force map made originally for the seek and destroy game type where you had to go in an shoot/nade certain tagets on the map to win. Unfortunatly the gametype was never finalised and had poor hud readouts of what where you were up to . I then altered it back to the normal cap point gameplay except for the final generator which you still had to destroy.

Extra shots:
http://www.devious.me.uk/flf/shutdown/flf_shutdown-cp0001.jpg
http://www.devious.me.uk/flf/shutdown/flf_shutdown-cp0008.jpg

Half-Life 2: Other... flf2_lombardi:source

by Devious
Beta
The frontline force team are moving the mod over to source, a few mappers are re-making some classic maps before we do the new ones.
I have re-made flf_lombardi so far.

Some more shots.

http://www.devious.me.uk/flf/lombardi/lombardi2690010.jpg
http://www.devious.me.uk/flf/lombardi/lombardi2690013.jpg
http://www.devious.me.uk/flf/lombardi/lombardi2690023.jpg

Counter Strike Source g2_treeman

Beta
g2_treeman is currently in its 8th beta and will be available for download shortly. Its a small deathmatch style map and is my first here at the snarkpit.

Half-Life 2: Deathmatch DM_Cliffed

UPDATE: I Have now hopefully fixed a linux crash problem, please redownload this latest version!

There have been very few natural outdoor area-type maps for HL2DM so, so here is something for you outdoor fans
This is a remake of the Action Half-life /AQ map called Cliff2_snow I've been working alot with displacements and gotten familiar with all that, and added some physics-fun entities, including a real hanging bridge and a physics tram, which is rather shaky, but somewhat fun to ride.. there are 2 RPG's, but no spare ammo, and they are both placed in high-risk areas, so you'll be lucky to get hold of one.. they are extremely powerful on this very open space map. I hope youll all enjoy it! Comments are appreciated!

Counter Strike Source de_rennes_v1

by quezako
Slots : 48 (24/24)

Screenshots of this map on a 48 slots server!
http://quezako.com/maps/screenshots/sp_index.php?dir=./de_rennes_v1/050220
Movie (23 mB): http://quezako.com/maps/demos/de_rennes_v1_01.avi

------General Information--------------------------------------------

Title: Rennes - Commercial Center "Colombia"
Release: Version 1
Date: 13th February 2004
Filename: de_rennes_v1.bsp
Author: Quezako
Email Address: quezako|at]hotmail.com
Home page: www.quezako.com
Description: A real Commercial Center called "Colombia" in Rennes, France.
Previous Maps: Some fun maps for Quake3 (fort_boyard, pinball, glass_maze...), same Rennes map for ICS, a SOF2 mod.
Credits/Thanks: Thanks to my for beta-testing and ideas:
Kim, Deeway, Praka, MC_RaT, BZH-Clan and NicoSoft guys and all the others I forgot.

------Play Information-----------------------------------------------

Counter-Strike : Bomb/Defusion - 48 starts defined. (yes it's huge )

The bomb targets are indicated with site A and B tags.

Notes:

The map is the exact copy of the commercial center.
I took a picture of the emergency evacuation map and used it as a template.
I also took a lot of pictures of the center itself for dimensions and textures purpose.
The v2 will be more detailed and with less reflection/tiny brushes problems.
here is a lot of reflections.
If this affects your machine, you can set mat_specular to 0 in the cobsole (take several seconds).

------Map Information------------------------------------------------

New Textures : 12 (+ 24 shop logos).
New Sounds : None (will be some for v2).

------Construction---------------------------------------------------

Base : from scratch (evacuation map)
Editor(s) used : Hammer 4.0 build 3008
Compile Machine : P4 3Ghz
Compile time : 15 mins
Don't hesitate to give me feeligns/suggestions about this map :)