Snarkpit Maps Archive

Natural Selection (HL) Kurt

by Jezpuh
Beta
NS: Combat

Basicly just a nonsense map, like any other co_ map, actually. I was feeling bored and really had an urge to start mapping for NS again. So this is what I've came up with so far. I like it, and will most likely finish this map.

Half-Life: Deathmatch Penitentiary (HL1DM)

by keved
My first ever level...awww. :o)

INTRODUCTION:

Title : Penitentiary
Type : Half-Life 1 deathmatch level
Date : 5th March 1999
Filename : keved_hl1_dm01.bsp
Filesize : 2.9mb

CREDITS TO:

1) Valve/Sierra.

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

8-16 players.

Half-Life: Deathmatch Maximillian (HL1DM)

by keved
INTRODUCTION:

Title : Maximillian
Type : Half-Life 1 deathmatch teamplay level
Date : 15th May 1999
Filename : keved_hl1_tm01.bsp
Filesize : 3.5mb

CREDITS TO:

1) Valve/Sierra.

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

16-32 players.

FEATURES:

4 blast chambers at the lowest point of the map where explosives are test fired. Each test fire is controlled independently via switches within a safe-haven at the top of the level and can be activated once every 2 minutes.

Team Fortress Classic (HL) Maximal (TFC)

by keved
INTRODUCTION:

Title : Maximal
Type : Half-Life 1 team fortress classic level
Date : 8th July 1999
Filename : keved_hl1_tfc01.bsp
Filesize : 3.5mb

CREDITS TO:

1) Valve/Sierra.

INSTALLATION:

All files into ..\half-life\tfc\maps\

PLAYERS:

16-32 players.

Half-Life: Deathmatch Mad Bucking Fastards (HL1DM)

by keved
INTRODUCTION:

Title : Mad Bucking Fastards
Type : Half-Life 1 deathmatch level
Date : 27th July 1999
Filename : keved_hl1_dm02.bsp
Filesize : 2.5mb

CREDITS TO:

1) Valve/Sierra.
2) Wally, the program for creating texture wad files.
3) Sean Cavanagh for the Zoner compiling tools.
4) For the custom textures; http://www.planethalflife.com/texturestudio & some from the game Unreal.

INSTALLATION:

keved_hl1_dm03.bsp and keved_hl1_dm03_readme.bsp into ..\half-life\valve\maps\

kickass.wav and countdown.wav files into ..\valve\sound\hgrunt\ (create the directory if you don't have it).

PLAYERS:

2-8 players.

FEATURES:

-You respawn in a seperate area & can teleport to any one of 5 places in the main arena by falling into one of the 5 dark holes in the ground. Therefore you can essentially choose where to respawn.

-Play as normal for 5 minutes.

-The gold button is available to be activated (it emits a light when available). Shoot it to activate the below sequence.

-The siren sounds...you have 20 seconds to get into the safe area (at the end opposite to the steel mosh pit, marked by 2 red lights). Your weapons are then removed. Note that the respawn room is also safe, and the 5 teleport drops in the respawn room are now sealed. Anyone who dies after the siren sounds will have to wait in the respawn room until the teleport drops open up again.

-After that 20 seconds, the blast doors into the safe area close. Health/HEV chargers are available in there.

-5 seconds later and everyone not inside the safe area or respawn room are killed by the electrocution device.

-Another 5 seconds...the door into the cage closes, and the cage starts to move along it's run. It's up to you to ensure you're in the cage when it starts...if you leave it too long stocking up on health/HEV, you'll be locked inside until everyone else was dropped from the cage into the mosh pit.

-Roughly 5 seconds later and the cage has now transported all occupants over the ramp that leads down into the steel mosh pit. The voice says "30 metres...20 metres...10 metres...GO GO GO". This is also of use to those locked inside the respawn room/safe area, as they can tell how much longer it'll be before they are set free.

-Occupants are dumped out of the cage weaponless...make your way down the ramp into the steel mosh pit. Crowbars can be found at the bottom of the pit. The cage returns to its original position.

-Trampoline out on either of the 2 bounce pads, and play as normal doing whatever you want.

-Roughly 10 seconds after everyone has been dumped into the steel mosh pit the 5 teleport drops, the blast doors, and the door leading into the cage are all opened. It's a big disadvantage to not be in the cage procedure...everyone else will have a weapon by the time you get out of the respawn room/safe area, and of course you'll have lost ground in the frag race.

-Play as normal for 4 minutes until the process starts all over again...the button is now available once again.

Half-Life: Deathmatch Talos (HL1DM)

by keved
INTRODUCTION:

Title : Talos
Type : Half-Life 1 deathmatch level
Date : 3rd August 1999
Filename : keved_hl1_dm03.bsp
Filesize : 3mb

CREDITS TO:

1) Valve/Sierra.
2) Sean Cavanagh for the Zoner compiling tools.
3) Wally, the program that creates wad texture files.
4) http://www.planethalflife.com/texturestudio & Unreal for the custom textures.

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

2-8 players.

FEATURES:

Touch the gold button to make a sacrifice to Talos of those outside his temple. Make sure you're not one of those being sacrificed by getting inside the temple area in time. You have 25 seconds from when the alarm sounds to when the doors into the temple close (30 secs in total from button touch until the sacrifice).

Action Half-Life C4 (AHL1)

by keved
INTRODUCTION:

Title : C4
Type : Half-Life 1 action half-life level
Date : 16th September 1999
Filename : keved_hl1_ahl01.bsp
Filesize : 4.15mb

CREDITS TO:

1) Valve/Sierra.
2) The A-Team for creating the Action Half-Life mod. http://ahl.telefragged.com
3) The Zoner compiling tools verson 1.3.

INSTALLATION:

All files into ..\half-life\action\maps\

To play this level you need the Action Half-Life mod, available from http://ahl.telefragged.com

PLAYERS:

8-16 players.

Half-Life: Deathmatch TNT (HL1DM)

by keved
INTRODUCTION:

Title : TNT
Type : Half-Life 1 deathmatch level
Date : 24th October 1999
Filename : keved_hl1_dm04.bsp
Filesize : 4.15mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools verson 1.41
3) Unreal & Kingpin. TNT contains several textures from those two games.

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

8-16 players.

Team Fortress Classic (HL) Orbital (TFC)

by keved
INTRODUCTION:

Title : Orbital
Type : Half-Life 1 team fortress classic level
Date : 31st December 1999
Filename : keved_hl1_tfc02.bsp
Filesize : 3.8mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 1.41.

INSTALLATION:

orbital1.wav into ...\valve\sounds\ambience\

All other files into ..\half-life\tfc\maps\

PLAYERS:

12-32 players.

FEATURES:

Each flag is protected by a door opened elsewhere in the map. The button to open the enemy team flag door is located some distance away on the 2nd storey of their tall "pillar". Sirens at both the pillar and flag room indicate that a flag room door has been opened.

Two extra routes into the opponents territory are available if your team holds the command centre (located in the centre of the map). When the game is started, the blue laser beam security signifies that only the blue team have access to these switchable routes. If the red team try to pass blue lasers, they get killed. They can use the console in the control room to deactivate the blue lasers, with red lasers coming online. Obviously the red team can now use the switchable routes, with the blue team being killed if they try. Also, players can conc jump or rocket jump over the upper most sets of enemy laser security.

There are a few doors that toggle open/closed via buttons. This was intentional (as opposed to them opening whenever someone stands in front of a door, and closing shortly thereafter) to allow players the choice of having them permanently open to improve the flow, or closed to help defences "lock down" an area.

Half-Life: Deathmatch Jaw Breaker (HL1DM)

by keved
INTRODUCTION:

Title : Jaw Breaker
Type : Half-Life 1 deathmatch level
Date : 20th January 2000
Filename : keved_hl1_dm05.bsp
Filesize : 1.1mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools verson 1.41

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

4-8 players.

Team Fortress Classic (HL) Corps 68 (TFC)

by keved
INTRODUCTION:

Title : Corps 68
Type : Half-Life 1 team fortress classic level
Date : 26th January 2000
Filename : keved_hl1_tfc03.bsp
Filesize : 3.7mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 1.41.

INSTALLATION:

All files into ..\half-life\tfc\maps\

PLAYERS:

12-24 players.

FEATURES:

The water route is protected by a boiler. When turned "on", the boiler heats the water to an extreme temperature, meaning anyone who tries to swim through dies within seconds. Only Pyro's, with their heat resistant suit, can brave the scorching water, swim to the boiler, and turn it "off" allowing all other classes to then swim through.

Half-Life: Deathmatch Bone Collector (HL1DM)

by keved
INTRODUCTION:

Title : Bone Collector
Type : Half-Life 1 deathmatch level
Date : 2nd February 2000
Filename : keved_hl1_dm06.bsp
Filesize : 1.2mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools verson 1.41

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

4-8 players.