Snarkpit Maps Archive

Opposing Force (HL) Assault on Pelham 123 (OP4DM)

by keved
INTRODUCTION:

Title : Assault on Pelham 123
Type : Opposing Forces deathmatch level
Date : 19th May 2001
Filename : keved_hl1_op07.bsp
Filesize : 5.75mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools verson 2.5
3) A few custom textures used without permission from Quake 3 Arena, Unreal Tournament, & Kingpin. Apologies for ripping. Make sure you buy all 3 games if you haven't already done so!
4) Textures credit: the creators of the official texture wads included in Counter-Strike.
5) Textures credit: a few from each of the awesome PC games Swat3, Deus Ex, and Kingpin. Buy them if you haven't already done so. Please refrain from playing this map until you have.
6) Textures credit: the 'megawad' textures, compiled by Cremator.
7) Steve "Salamander" MacCullum for the police cars & textures. Used with permission. Email; steve-mc@home.net
8) An unknown author for the burnt out cars (which I altered to suit, and added the fires.)

INSTALLATION:

All files into ..half-lifegearboxmaps

PLAYERS:

8-32 players.

FEATURES:
  • Two sets of "maintenance doors" are locked by padlocks. Shoot the padlocks to open the doors.
  • Security camera systems & monitors are located in two areas, one cluster of monitors giving access to the exterior camera system, the other cluster to the interior cameras.

Half-Life: Deathmatch Assault on Pelham 123 (HL1DM)

by keved
INTRODUCTION:

Title : Assault on Pelham 123
Type : Half-Life 1 deathmatch level
Date : 19th May 2001
Filename : keved_hl1_dm11.bsp
Filesize : 5.75mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools verson 2.5
3) A few custom textures used without permission from Quake 3 Arena, Unreal Tournament, & Kingpin. Apologies for ripping. Make sure you buy all 3 games if you haven't already done so!
4) Textures credit: the creators of the official texture wads included in Counter-Strike.
5) Textures credit: a few from each of the awesome PC games Swat3, Deus Ex, and Kingpin. Buy them if you haven't already done so. Please refrain from playing this map until you have.
6) Textures credit: the 'megawad' textures, compiled by Cremator.
7) Steve "Salamander" MacCullum for the police cars & textures. Used with permission. Email; steve-mc@home.net
8) An unknown author for the burnt out cars (which I altered to suit, and added the fires.)
9) Scary_jeff for the Jumbot route file, included in the zip file. Thanks! http://www.planethalflife.com/scaryjeff

INSTALLATION:

keved_hl1_dm11.jrf into ...\jumbotwpfiles

All other files into ..half-lifevalvemaps

PLAYERS:

8-32 players.

FEATURES:
  • Two sets of "maintenance doors" are locked by padlocks. Shoot the padlocks to open the doors.
  • Security camera systems & monitors are located in two areas, one cluster of monitors giving access to the exterior camera system, the other cluster to the interior cameras.
  • When using the included Jumbot route file (.jrf) please note that the bots have trouble reaching the Gluon/Egon, which is placed behind sets of doors & padlocks. Make sure you shoot both padlocks to open the doors.

Counter Strike Source de_exit

Beta
this is my first map ever. the CT starts in a dark enviroment (as in the pictures) and the actual combat will take place in an indoor-surrounding. i have lots of stuff to do. but hopefully i'll reach to the end (:

Zombie Panic Source ZP:S zna

by Bloodix
Beta
essentially this map take place in a cult/resident evil apearance type of mansion. Though note this map is nowhere being considered to be a RE map. Im just going to give the house a sence of being dead, and ancient.

Right now im working on the source version of the map. still going to be a few months till I have the chance to release. I plan on releasing it the day ZP Source comes out, also im going to try to get the map on the official map list for the mod.

Update - 1/15/2005

iv uploaded a few new pictures of the map. lowered the light brightness a bit added blood to the map, and started detailing the 1st floor. still have tons of work to do though.

Update - 1/15/2005

Iv went ahead and uplaoded 4 new pics of the map.i changed the light colours from yellow, to a darker glayer colour. Iv started to add detail to some of the rooms to keep the rooms from being empty and dull. there arnt any pics of them yet. Iv changed the color of the fire light, and added a few around it to give it a redish-orange glow/light. and now using env_fire entity instead of the sprites. In the background of the second pic iv added a few pipes as well as water underneith.

Half-Life 2: Deathmatch honey

by ding
Beta
Honey (or "datacore219") is based on HLDM's map datacore. I am working on my brothers computer here because my screen died this morning -_-... a "Thank You" to him that I can continue with my work here :)

Counter Strike Source TRY_THE_HIGHWAY!!!

by SVIN
Beta
terro start at the gunshop and ct at the bar....its many cool camping places. looks better in game

Half-Life 2: Deathmatch DM_tracks

by Wakkawa
Beta
DM_tracks is a decent sized map, and my first full map I've made.

At its current state, it isnt very optimized. Especially since it wasn't compiled with full vis.

Half-Life 2: Deathmatch dm_Void

by W01f
Should be a good competitive 1v1 map, and good for small team matches. 8 player DM will probably feel crowded.

Counter Strike Source fy_simhopp2k5

Fy_Simhopp2k5
Fantasy/funyard etc
2 sides.. each side has 3 diving towers.. you buy weapon at the top and duke it out.
Take Care everyone =D
Name is swedish.. translates into "figurediving" or whatever the "sport" is in english :)

Half-Life 2: Deathmatch dm_ravenholmlake

by zul
Beta
My first map, made for the HL2DM competition.

Half-Life 2: Deathmatch dm_highnoon

by Broon
Based on a town from the old west. Small map good for quick deathmatch games