Snarkpit Maps Archive

Counter Strike Source cs_siege_source

This is a remake of the map "cs_siege" (otherwise known as Canyon Siege) for the first Counter-Strike. This is an attempt to show the potential and quality in Source map-making and, personally, this was one of my favorite maps for Counter-Strike. This map is a cooperative project between myself and MeCubed.

Counter Strike Source fy_caveworldB

by mfg
Beta
This is just a small iceworld-style map ... very simple displacement work.

Half-Life 2: Deathmatch dm_Thrust

by Phlek
Beta
One of my first maps that I will hopefuly get to release. This is a very small map that takes place within the citadel. Very close combat, most likely for 2 vs. 2.

Counter Strike Source de_dust_SiN

I just finished my newest map.
my first map for the source engine acualy.
and first map i made with hammer

trailer: click here
screens: click here
map: click here

have fun, Super SiN.
http://supersin.cjb.net

Counter Strike Source SSA Citadel

by slupert
Beta
Please download my map and host it. (My source dedicated server is not working.) Also tell me what you think, i have added some sounds but i dont know if they work.

Check it out!

Natural Selection (HL) palisade

Beta
NS Classic: Medium/Large Plan
Type: Dark/Close Quarters

More Information Soon as the map gets nearer to completion.
Maps being recycled to be part of ns_valerie if it can be, I'm thinking I can get one of the area's in to the map atleast. :)

Half-Life 2 Combine Onslaught

You and some Rebel friends are held up in a building, and the Combine are coming. Do you have what it takes to hold off the invading Combine forces?

UPDATE!:
If you've downloaded this map on the 15th of January, I suggest re-downloading. I forgot I disabled an APC scheduled event, which makes this map really hard. Fixed now!

Half-Life 2: Deathmatch dm_parasite

by Finger
Beta
My HL2DM mapping contest map. Combine structure coring the innards of a mountain. Basically, combine vs human vs nature. Fun project, but possibly doomed by it's large scope. Good lesson for a first HL2DM map.

Half-Life 2: Deathmatch dm_underground

by SparkyX
This map is based on one of the secret labs in FarCry. 90% of the map are indoors and 10% are outdoors. This was my first map that was released to the public.

3rd January 2005 - The map is finally done, and it's available to download.

14th January 2005 - New download link is now up! Download it here --> http://halflife2.filefront.com/file/HalfLi...round_Map;35616

Other link: http://up1.fastuploads.info/dm_underground.zip

Half-Life 2: Deathmatch dm_underground

by Jasque
Beta
A remake of the Opposing Force map op4_disposal. As this is going to be my first publicly released map, disposal is a nice size to start with. I have updated the architecture, and changed the layout slightly. I?m not using any custom content (I?ll save that for later maps). When it?s finished I hope to have a nice 2-4 player map. Once I have a playable build I'll post it here, and provide screenshots, woot!

Team Fortress Classic (HL) IRS 3

by Bloodix
2 Teams, all classes
Objective: Grab the enemy's flag which is located
in the enemy's Control Room on top of the 3rd floor
and capture it in your Control room. each capture
will award you ten points. If droped, the flag will
return to its base in 60 seconds.
Spys: will respawn in a small white building next to
the enemy's base.

note for some people the batlements outside will be a little buggy, cause a lot is exposed to make it lag to a few people. so just a warning.