Snarkpit Maps Archive

Counter Strike Source cs_dig

This map is set in a government complex that is doing an dig and has found something "interesting"(ok maybee not that interesting). Terroists have taken over the complex and it is the cts job to enter and rescuse the hostages. It features mulitple ways to get into the complex and the main movment is down and up its a rather tall map and not very wide. Its now complete but i need some where to host it. I have a private server but im on dynamic and its not worth listing the ip.

Please vist related link for more infomation.

Counter Strike Source ?_island

Beta
My first map i am going to complete(some day). There is still much more to do, but here are first pics of it. I don't even know what i should add there, but i think i'll make it out. ;)

Counter Strike Source sim_factory

Beta
Sim_Factory is a Bomb Site map. With bomb sites at the north and south ends of the map. Counter-Terroists begin within a large factory that also holds bomb site A. Terrorist begin within a small building on the east side of the facility. They can choose to either infiltrate the South End Factory or invade the North Side Factory. Wander in the alleys and lurk inside the buildings, I took extra time to give it some extra detail so, enjoy! This is a fairly large map but, I believe it is perfect with the 15 spawns I put in for each team. I would suggest a slightly longer bomb timer 30-45 sec. This is one map that I am truly proud of.

Half-Life 2: Deathmatch Crimson Tide

by Perin
This is my highway 17/coast based map for the HL2DM contest. All buildings are explorable. There is also a sewer area which I recreated from HL2 because I liked it so much.

More screenshots at http://3d-perin.net/dmap/final

*A really big thank you goes to Brian 'Warfle' Durar as he helped me with problems and supported me along the way.

Half-Life 2: Deathmatch DM_Fractal

Set in a Combine waste desposal facilty, This Deathmatch is set on three levels, with chutes constantly piping garbage into the destruction device.

Be warned, it's just as harmfull to humans as rubbish!

Counter Strike Source de_resivor

by smidsy
this is a bomb defusal map and the terrorists have to bomb the spillway doors or the generator room. and the cts diffuse likewise.

The map is set in Russia and the aim is to disrupt power or to flood the valley below.

Half-Life 2: Deathmatch dm_waterfront

by Neo
This is my entry for the Valve mapping contest.
I believe I'm nearing the end of making this beast, just a few things left like fixing all the bugs and perfecting the gameplay.
It's based around a few waterfront houses with a highway/road going through the middle which goes into 2 tunnels at either end.

Half-Life 2: Deathmatch dm_collaborator

by FathomX
Beta
This is my first map for any game.

It has no lights, props, or skyboxes yet and the only reason I'm putting it up here is so no one steals the name b4 i finish it.

If anybody have any advice not having to do with lighting or prop placement I'd be most grateful, but keep in mind it is far from being finished.

Half-Life 2: Deathmatch ctf_export

CTF_EXPORT - Capture The Flag

Map By MagicTMP( magictmp@editlife.net )
Tweaking and CTF Scenario by raeven0 ( raeven0@editlife.net )

Despite WHATEVER YOU MAY HAVE HEARD, this is the FIRST
Original Capture The Flag map for HL2DM. This map is a mix of
Bombing Run from UT2K4 and Capture the Flag. The objective is
to bring the enemies' colored ball back to your flag room by
shooting, passing, etc. Your score is shown at the bottom of
your screen. You could say it's a part of the HUD. Enjoy, and
spread the word!

Special thanks to:
  • Object, Hamst3r, Fi3nd, Flashdevil, [TK]ArchWolf, Morph-Ninja,
and all of the beta testers involved!

Counter Strike Source TRY_THE_HIGHWAY

by tumix
Beta
its a gunshop and i think it will be a bar to

Counter Strike Source TOWERS_FINAL

by tumix
really bad made map:D 2 towers not really orginal

Counter Strike Source Tekshu_hill

by tumix
kinda fun map with much phycis its a big hill and kill each other and...