Snarkpit Maps Archive

Half-Life 2: Deathmatch Hardcore

by Oddy
Hi,

This is my first map created with the hammer (got more experience with the unreal editor)
My map is pretty small and hopefully will contain fast gameplay and ofcourse lots of fraggin' :D

//edit
Ohhhhh stupid me :'(
I formatted and lost the original .vmf files...... (i know dumb)
Just didnt thought bout it, thankfully hench had the latest version i send him...
So i cant work on it anymore so ill just release it :)
Gonna start on another map soon :)
Enjoy

Half-Life 2: Deathmatch Rocky

by Hench
nothing fancy in design but a good fun frag map
i hope u like it !

Counter Strike cs_coalmine

Located at a small mining operation with hostages
held in the storeage warehouse. Terrorists start beside the warehouse,and Counter-Terrorists start beside the office trailer. A direct path connects the spawn points with a large rock formation helping to keep snipers at bay. A system of underground tunnels also connect three corners of the map, allowing for gameplay much like cs_militia. A generator by the counter-terrorist spawn can be destroyed, turning off of all the tunnel light and making the tunnels pitch black.

Counter Strike de_arboretum_v4

de_arboretum entails a small visitor's center and surrounding area. The CTs start near the security desk and the Ts in the bathroom. The layout is that of a figure eight, with bits of foliage and such for cover. Glass doors separate the areas. The two bombsites are littered with cover, making them defendable by both T and CT forces.

Gameplay is moderately paced, with team strategy being the key to a win.

Opposing Force (HL) SOB_Crowbar_V6

Beta
A very small map with 4 spawn points and each gets a crowbar type weapon,crowbar,knife,wrench,or grappling gun thing,has techno music, disco lights on main floor,alien birds flying and a space ship circling the arena,its in space and SOB logo floating above arena.

Author OF map:SOB Blue

SOB A opposingForce Clan

Half-Life 2: Deathmatch Dm_Under

by DrGlass
Beta
This is my second go at a map, my first wasn't bad but It didn't work out. I'm going to try and submit this to the valve contest if I can finish it in time.

The map takes place in the sewers of city 17. There is a huge battle going on above ground, which can be seen and felt.

I plan to add a few traps and other ways to get hurt, there will be 'puzzles' that will give better wepons (like pulling wepons under fences or out of fires)

everything is working out well and I should have a finished product with in the week.

Call of Duty Hamlet

by delica
Hamlet ... a small french town ... a few brits ... a few germans ... well ... fighting over it :P

Supports dm tdm hq and s&d.

Oh, and some niiiice water you can drown yerself in ;)

Soon to be rereleased for CoD:UO ... as soon as I work out why my barrage ballons are killing our clanserver, and fix it :P

Call of Duty Viaduct_r2

by delica
My first CoD map, nah my first map. Still, plays well.

Supports dm tdm hq and s&d.

Soon to be rereleased as a CoD:UO map with the following fixes and additions :

less fog :P

stairs the right size

CTF. BEL and RE added

switchable motars

in the next month :)

Half-Life 2: Deathmatch dm_powerstation

by delica
A small DM level for HL2dm. My way of learning to use hammer after radiant ;)

The fps isn't what I'd like ... but it serves me right for making yet another 'open' map. Really should know better by now but meh ... I just love the great outdoors :P Still, the fps is considrably better than what I get in sp hl2. And I do insist on running everything on 'highest' on a outdated gfx...

But the map is fun anyway. All the weapons are available (you'll have to hunt some out ;) ) and there's plenty of stuff to throw around.

I don't intend on revisiting this map anytime soon as I have to finish all my CoD maps. But I may if anything really nasty crops up (was fine in playtesting on my rather poor 512 adsl tho :P )

6.74mb zip.

Half-Life: Deathmatch 3Ways

Beta
I?ve just started a new map. As with Fire Arena, this one is mainly an open space with 3 distinct action areas separated from each other by a moat. I?m only drawing it yet, so there?s a lot of work to do. As soon as there?s something viewable, I?ll upload some pics.

March 6, 2005 - The main level is mostly sketched. I?m starting to map it. So far, so good.

Half-Life 2: Deathmatch two_towers

by dahl
Its my first map and I just want to get it hosted.