Snarkpit Maps Archive

Counter Strike Source bt_arena_night

by Razorub
Beta
This is the second variation of the Black Talon death-match arena map. This one is at night with a thick layer of fog. Four towers in the corners allow for wild sniper battles, while down below bridges can collapse, walls can break down, and chaotic gunfights happen in the water. Think fast action rounds similar to iceworld, but with much higher elevations and a few twists.

Zombie Panic Source ZP:S Industry

by Paladin
Beta
This is the Source version of my map ZP_Industry. This is my current most important project and I hope to have it included in the Source version of Zombie Panic.

Half-Life 2: Deathmatch dm_bedlam

by subside
Beta
Main battle area is a secure, partially underground warehouse with a small outside fighting area.
Plenty of Physics Objects,weapons, and one main trap.

Release Notes: Hopefully fixed ambient sounds permantly. Fixed outdoor terrain to more resemble original design. Removed old cargo trap, and replaced with Super Combine Crush Wall. Added occluders to improve perfomance in some indoor area's. Plus other numerous small changes.

Half-Life 2: Deathmatch Dm_Cowgate

by Skeebz
Beta
Medium to Large map loosely based on a location with the same name. The map uses quite a lot a models and has not yet been fully FPS optimized.

Talking mainly about the style of the map, it is an outdoor city map, much like overwatch but with more space in the xy direction than the xyz direction like overwatch (the multistory building).

The map can be seen as bigger than overwatch and can allow very good play in both DM and team DM as the rocketlauncher on rooftop focus point allows the obvious vantage point for the teams to compete over.

Weapons:
3 shotguns:
- Grass constuction pit
- Destroyed bridge ledge
- centre of the 3rd floor in destroyed orange building
3 magnums
- Under destroyed bridge
- 2nd floor of orange destroyed building, on spawn alcove
- grey destroyed building roof (between cimney stacks)
2 rocket launchers
- Top of orange building set rooftops (with ammo)
- in the back of the blue pickup truck (no ammo)
3 crossbows
- beside combine blockade beside destroyed bridge
- in the double blockade corner beside destroyed grey building
- under collapsed 3rd floor roof, on 2nd floor.
3 Overwatch rifles
- Inside grey building in corner 1st floor
- Beside exposed pipes in mains street
- center of the winding road going between rooftop buildings

With a decent setup on High-medium setting, you can pull out 30 - 60fps constant which doesn't really effect gameplay.

Half-Life 2: Deathmatch The Cave

by mrated
Beta
The Cave is a small 2-4 player Half-Life 2 Deathmatch map set on a rocky island in the middle of nowhere. Use the supplied weapons or be like cavemen and throw rocks at each other, just watch out for the seagull poop.

It all began with a simple tutorial by Fakedawg over at The SnarkPit which demonstrated making realistic tunnels and caves... I just couldn't stop and this is the result.

[edit] Ironed out a few bugs. WARNING: This map may crash HL2.exe when you unload/quit it! I have a support request over at SteamPowered and am waiting on Valve's response.

Half-Life 2: Deathmatch dm_complex

Beta
This is my 1st map , all feed back welcome :P sorry need to find some were to host the map

Counter Strike Source de_chessyard

In the courtyard of an old monastary, a game of chess is being played with pieces twice as tall as a man and as heavy as a buick. The chess pieces in the courtyard are in position to recreate the configuration of one of the most famous chess games ever played.

The terrorists must bomb either the white king or the white queen.
The counter-terrorists must stop them.

This is my second CS:S map, the first that I've released. I was originally planning to turn the chess pieces into models, but I took a few hours today (the 30th of December) to look at the modelling tools available now for HL2... and I certainly don't have the patience to learn how to use them without at least one decent tutorial to lay out the very basics.

Fortunately, using a cubemapped tile surface on the chess pieces has made them considerably more pleasing to the eye. This is more apparent in actual gameplay than in the screenshots. There's also a bunch of junk to shoot around in the alleys along the sides of the map.

Half-Life 2: Deathmatch NBHQ2

by mrated
Back in 1999 I made a map for HL1 for a group I was in called NetBastards. Since the release of the HL2 SDK I've reworked it to fit into the HL2 world.

There are three distinct levels in the map with the warm and quiet ground floor. Jump into the elevator and travel to lower ground to the office area with fluro lights and plenty of office stuff to throw around. Take the stairs, or the airconditioning ducts, to the basement which is used for storage and offers wide open spaces.

I've kept the geometry the same in the upgrade but have taken advantage of the new texturing materials and environment entities. The biggest advantage through doing this means it'll run on low powered machines (my friend tested it on his TNT2 card and was getting 60fps)

[edit] Resized all screenshots on my site

Counter Strike Source de_officeblock

by Rossi
de_officeblock
Terrorists have stormed a new office building
and are threatening to blow it up if their
demands are not met.

CT's start on the roof and must stop the T's
or defuse if the bomb is planted.

Bombsites are on 1st and 2nd Floors

Created by Rossi

E: OldSkoolHC92@hotmail.com
W: www.nesw.co.uk

Half-Life: Deathmatch archipelago

by venomus
I have decided to fix a few long-standing issues with this old map then re-release it some time soon.

Half-Life 2: Deathmatch The pit

by Devious
This is a remake of one of my old halflife 1 maps , I used this to get into the new hl2 hammer as this map uses a few tricks and traps here and there so i learned a lot about the new entities.
Look out for the buttons on the walls/roof and shoot them to use the traps on people.

Beta 2- Added more details and ambience and a couple of secrat places.

Final Version- Removed weaponstrip at spawn, added more details.

Counter Strike chessboard

Beta
This map is basically a giant chessboard. I am in the process of making it right now. I think that it will be a pretty sick map if it is ever finished.