Snarkpit Maps Archive

Natural Selection (HL) palisade

Beta
NS Classic: Medium/Large Plan
Type: Dark/Close Quarters

More Information Soon as the map gets nearer to completion.
Maps being recycled to be part of ns_valerie if it can be, I'm thinking I can get one of the area's in to the map atleast. :)

Half-Life 2 Combine Onslaught

You and some Rebel friends are held up in a building, and the Combine are coming. Do you have what it takes to hold off the invading Combine forces?

UPDATE!:
If you've downloaded this map on the 15th of January, I suggest re-downloading. I forgot I disabled an APC scheduled event, which makes this map really hard. Fixed now!

Half-Life 2: Deathmatch dm_parasite

by Finger
Beta
My HL2DM mapping contest map. Combine structure coring the innards of a mountain. Basically, combine vs human vs nature. Fun project, but possibly doomed by it's large scope. Good lesson for a first HL2DM map.

Half-Life 2: Deathmatch dm_underground

by SparkyX
This map is based on one of the secret labs in FarCry. 90% of the map are indoors and 10% are outdoors. This was my first map that was released to the public.

3rd January 2005 - The map is finally done, and it's available to download.

14th January 2005 - New download link is now up! Download it here --> http://halflife2.filefront.com/file/HalfLi...round_Map;35616

Other link: http://up1.fastuploads.info/dm_underground.zip

Half-Life 2: Deathmatch dm_underground

by Jasque
Beta
A remake of the Opposing Force map op4_disposal. As this is going to be my first publicly released map, disposal is a nice size to start with. I have updated the architecture, and changed the layout slightly. I?m not using any custom content (I?ll save that for later maps). When it?s finished I hope to have a nice 2-4 player map. Once I have a playable build I'll post it here, and provide screenshots, woot!

Team Fortress Classic (HL) IRS 3

by Bloodix
2 Teams, all classes
Objective: Grab the enemy's flag which is located
in the enemy's Control Room on top of the 3rd floor
and capture it in your Control room. each capture
will award you ten points. If droped, the flag will
return to its base in 60 seconds.
Spys: will respawn in a small white building next to
the enemy's base.

note for some people the batlements outside will be a little buggy, cause a lot is exposed to make it lag to a few people. so just a warning.

Team Fortress Classic (HL) IRS Revised

by Bloodix
Grab the ball and defend your team with it, and gain points for every ten seconds! Also there is a way to get "on top" of the map that i made a hole in 2 places. and of course those with the ball can not enter there base.

On a side note, i map for an old clan of mine. origially it was to be a big map, and a lot different(the map im talking about is irs3 now) but after my computer crashed i had to restart, and i just gave the option to the members of irs of what irs should look like if i made it in a week(since iv worked on the other irs for several months.) and they choice this. now i know its not very much visual pleasing. but oh well. thats what irs3 is for.

Team Fortress Classic (HL) Soccer Up Hill 2

by Bloodix
A Soccer map in which your team takes the ball to the enemy's goal except that its on a huge expanded hill, with caverns under the hills for further protection of your goal.
The caverns are mainly for the same teams to use, and not for the enemy, since you cant get inside their base that way. Note: the sniper tower at the top, does take a while to get to, unfortuante, and the distance between them are very long and for some players wont be able to see that far, depending on ur maxdistance view sentings.
I may make a socceruphill2_r one day(though i made the original over a year ago.) to correct soem of the problems, such as distance from sniper towers, ect.
and unfortuanete this map will require a medium-large server to play well.

Counter Strike Source aim_tournament

by Random
Beta
This is an aim map I made for fun. I think the layout and lighting is good but please comment.. and yeah there's only one light_env.
If you wanna see the demo I made here's the link:
http://www.freewebs.com/ranmap/aim_tournamentdemo.rar
all you need to do is put it in the cstrike directory (the one in the counterstrike source folder)

Half-Life 2: Deathmatch dm_square

by Raeth
Beta
A DM map set around a city square. It was originally inspired by dm_overwatch, but I think it looks significantly different now.

I don't have anything in the way of really "finished" looking shots right now. I've been building everything pretty roughly with the intention of adding better lighting and more detailed architecture once I'm sure I'm not going to delete it. The warehouse shot (#2) is the closest to finished, but there are still a few details missing (like side caps for the metal stairs).

Oh, and I'm horrible at naming things... any suggestions would be appreciated!

12/22/04: Added a few new buildings... there's a brick church in front of the parliment building now. Grigory's shotgun is on the pulpit for right now. Not sure if it's going to stay since it's not really a real weapon. At this point I have almost all the space filled up. Now I just have to detail it all.

12/24/04: Ok, Annabelle had to hit the bricks since it doesn't do any damage. A few more buildings added (Thanks to some inspiration from Anticitizen One). It's really starting to feel like more than a collection of brushes now. It feels real... especially around the city square.

1/08/05: Vis has been running for 2 days now... I turned everything I possibly could into a func_detail but there's no getting around the fact that my level is basically built in a giant skybox. I'll probably have 1 or 2 more days to work on it, and then I'll have to do one more compile and get it into the mail. So much for playtesting....

1/14/05: Dead for the time being. It doesn't look nearly as good as some of the other contest maps, and there are some gameplay and performance issues that need to be sorted. I might come back and rework most of the map, or I might not.

Half-Life 2: Deathmatch Stephens_2_fort

Beta
New Stuff!!
I have done more work on my map. I have some fun ideas for gameplay, just hope I can implement them .

Here are some of my latest screenshots after compiling on fast vis and rad. I lightened the images cause they were so dark on my work computer, so it does look better in game.

Here is the link to the new download.

http://www.boredskm.com/catapault_2_Fort.ace 2.43mb
Old Stuff
This is my second map uploaded for folks to see and tear apart:). It is in it's very early stages. I had wanted to do a Team Deathmatch but didn't want to mess with it until there was a way to do Team Spawn Locations. Well, low and behold Yesurbius came with just such a tutorial (thanks Yes!).

here is the link to his tutorial!

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=149

My plans:
A Two-Fort like layout. In the middle of the map is a tower, or some type of location that will hold either rocketlaunchers or special objectives (to come later) where the two teams will be fighting for.

Both of the main base structures are built. Just the structures. There is virtually nothing inside or outside, ie. weapons, details, furniture, that kind of thing.

I have made a .BSP with fast Vis. It is very bland.

Anyway, what I would love is some feedback on where I might could go with this early map. I'm still quite new to mapping as most of you will see.

However, I am also uploading my .VMF for those that are even newer to mapping than I am, so they might get some help, albiet not that much help. I have not uploaded my team spawns yet though. Personally, I wish everyone that uploaded maps would upload their .VMF's :).

I would love to do several things with the map.
1). Team based objectives - simple or complex. Like blowing up the opposing teams generator
2). Having Team Friendly turrets.
3). Having team only forcefields (thanks to Yesurbius again)

Again, any help or friendly suggestions are welcome!!

Timech

Counter Strike Source bt_arena

by Razorub
Beta
This is the first official Black Talon DM arena map. Fast action paced rounds similar to fy_iceworld, bt_arena throws a few twists here and there. Four sniper towers surrounded with glass make for some wild sniper battles, while down below bridges collapse, walls break down, and chaotic gun fights happen in the water.

If you like this one, be sure to check out the night time variation bt_arena_night.