Snarkpit Maps Archive

Half-Life 2: Deathmatch Dm_Under

by DrGlass
Beta
This is my second go at a map, my first wasn't bad but It didn't work out. I'm going to try and submit this to the valve contest if I can finish it in time.

The map takes place in the sewers of city 17. There is a huge battle going on above ground, which can be seen and felt.

I plan to add a few traps and other ways to get hurt, there will be 'puzzles' that will give better wepons (like pulling wepons under fences or out of fires)

everything is working out well and I should have a finished product with in the week.

Call of Duty Hamlet

by delica
Hamlet ... a small french town ... a few brits ... a few germans ... well ... fighting over it :P

Supports dm tdm hq and s&d.

Oh, and some niiiice water you can drown yerself in ;)

Soon to be rereleased for CoD:UO ... as soon as I work out why my barrage ballons are killing our clanserver, and fix it :P

Call of Duty Viaduct_r2

by delica
My first CoD map, nah my first map. Still, plays well.

Supports dm tdm hq and s&d.

Soon to be rereleased as a CoD:UO map with the following fixes and additions :

less fog :P

stairs the right size

CTF. BEL and RE added

switchable motars

in the next month :)

Half-Life 2: Deathmatch dm_powerstation

by delica
A small DM level for HL2dm. My way of learning to use hammer after radiant ;)

The fps isn't what I'd like ... but it serves me right for making yet another 'open' map. Really should know better by now but meh ... I just love the great outdoors :P Still, the fps is considrably better than what I get in sp hl2. And I do insist on running everything on 'highest' on a outdated gfx...

But the map is fun anyway. All the weapons are available (you'll have to hunt some out ;) ) and there's plenty of stuff to throw around.

I don't intend on revisiting this map anytime soon as I have to finish all my CoD maps. But I may if anything really nasty crops up (was fine in playtesting on my rather poor 512 adsl tho :P )

6.74mb zip.

Half-Life: Deathmatch 3Ways

Beta
I?ve just started a new map. As with Fire Arena, this one is mainly an open space with 3 distinct action areas separated from each other by a moat. I?m only drawing it yet, so there?s a lot of work to do. As soon as there?s something viewable, I?ll upload some pics.

March 6, 2005 - The main level is mostly sketched. I?m starting to map it. So far, so good.

Half-Life 2: Deathmatch two_towers

by dahl
Its my first map and I just want to get it hosted.

Counter Strike Fastrock

by RaPtoR
-=cs_fastrock=-

Environment: Desert
Hostages: 3
Mission Type: Hostage
For CS: 1.6
By Hannes Landeholm

Description:
A small and quite fun multiplayer counterstrike map. Perfect for home lan partys etc where you only want to be 4-8 players at maximum. Even though it's small, it got room for many open, long distance battles. The hostage position is a house witch will be hard to hold by the T, there are three entrances into it, the front door, sewers and a window. The mainpower switch can be pulled in the basment so prepeare for flashlight battles, but no hide and seek!

More info:
It was actualy over a year since i made this map, but i havn't published it somewhere since (i've actualy lost the source xD). The map looks pretty nice, it was defenetly not my first map (even though i didn't know how to use light_environment). There are no known bugs, ive fixed them all! (so you wont be able to jump into the wall somewhere etc) I have also played it on my local internet caf? and my friends thought it was good (they couldn't beleve i'd made the map since i was 14 yo)

P.M. Please read the "README BEFORE EXTRACTING.txt" in the zip file, before you EXTRACT it somewhere!!! The zip file will actualy place all the files where they should be IF you extract in the right folder.

Have Fun!

Half-Life 2: Deathmatch dm_sbwy17

by JESUS
Beta
This map is going to reflect a realistic subway in c17. Rundown and old it is also designed with superb fun factor.

Half-Life: Deathmatch tlls_home

by ding
One of my very first HLDM maps for 2-8 players.

Based on an UT2003 map.
Textures used: Original HL textures.

Half-Life Nightwatch Chapter 2

for Half-Life 0
Beta
This is Chapter 2: Service Call from the Nightwatch single-player episode. Please check the site for more details.

Half-Life 2: Deathmatch dm_ghtemple_a19

by hardy
Beta
inside of an foggy scary temple with a few "the fog"-effect.

version a19 is pushed to looks more teamdeathmatch like...

the map has now 2 floors and few of lightspots!

Half-Life 2 Helms_deep

by sTeFf
Beta
The lort of the ring battle in the 2nd part of the movie !
helmes_deep