Snarkpit Maps Archive

Counter Strike awp_mkt_a21

by hardy
an not easy playing snipermap - the target of mapping this map was to give an awp-map more realism.
it has some very nice moving actions and gimmicks;
like breakable wood that moves the decoration,
useable flag-mg, explosive barrels, breaking ground,
fallen stones. taste - its funny!

Half-Life 2 Port Remmel

by DudeTor
Beta
Port Remmel is a coastal village. I don't know if it'll eventually become a dm map or stay sp.

Time will tell.

Natural Selection (HL) ns_inix

by Aea
Beta
Juis Ventalis, a famous collector in the X-31 sector had a shipment delayed to the emergency cargo holds, weeks later tests confirmed possitive for alien lifeforms, the TSA has been sent in to clean up the mess without alerting regular users on spaceport.

Screen Shots

First screenshot is the emergency cargohold outside of the marine spawn, it's mostly finished and will probably not be changed.

Second screenshot is the hallway from the marine spawn to the cargo hold, it is under heavy development.

Half-Life 2: Deathmatch City II

Beta
Sequel to my OP4 City map- but made easy with 3D skyboxes, more polys, building models and decent textures!

Counter Strike Source de_congo

De_Congo is a defuse map where the terrorist must plant the bomb to dam up the river and the CT's must prevent it. The falls are working wil suck players and barrels down. Look for the ropes to climb high. Use the terrain and trees as cover.

Half-Life: Other... CM - Xen Sigma Base

Abandoned
A map I'm making for the critical mass mod..... Yep for all you guys who have noticed the site hasn't been updated for a long time we are still hard at work :D

+ The storyline is being re- written to fit in with hl2 so map on hold for a while :D

Frontline Force (HL) flf_shroud

by Devious
This is a frontline force map that I have sat on for 1 1/2 years waiting for a new release , so it looks a bit dated now but it didnt at the time ;)

It comes with frontline force v2.0 but there is also a v1.8b available at : http://www.devious.me.uk/flf/shroud/flf_shroud_1-10-04.zip

Exract from readme

Story:

Intelligence has uncovered a enemy plot
to make a deadly virus in a small British
town.
We know the this is not a recent plot but
one which has been in motion for several
years.
We know the leader is backed by a large
terrorist group and has funded him in to
buying businesses in the town under a
different alias which he uses as a cover.

We belive the virus is being processed in
one of the rooms in the Hotel but we do not
know which.
Your mission is to capture his 4 businesses
and his hotel room where some of his drugs
may be manufactured!
The town has been cordened off to the
public so we expect the our enemy to know
we are comming and will give some
hostile resistance !

The shroud has fallen !

Counter Strike Source cs_orto2012

My first map for HL engine is a hostage rescue operation. CTs are saving bend members the terrorists have taken hostage in a night club. ;)
The club is loosely based on a real club ortobar located in Ljubljana, Slovenia. The bots are working and can be quite surprising....(hint:they like to hang around toilets) Make sure you type deathmatch 0 in console :)
There are 9 spawns max for each team but i reccommend anything from 2-2 to 9-9. Many surprising access points.

Opposing Force (HL) op4_underbase

A basic Opposing Force deathmatch map set in a military base. The largest part of the map is underground but it includes an outdoor section. This is probably my last map for HL 1 and its mods.

Half-Life 2: Deathmatch ofc_the_beach5

by ofcvirg
the_beach map from op4 mod redid for hl2

Half-Life 2: Deathmatch Freeway to C17

Freeway to C17 - By Tom Rudderham
On the outskirts of City 17 a battle rages on an abandoned freeway.
Use the burning cars and trash as cover, and the subways for shelter and safety as the battle rages above!
Map includes a hidden hideaway, tank, trees to hide in and a ton of detail.

Known issues:
Non yet, let me know if you find any!
Requires a fairly hefty PC because of the amount of detail and physics.