Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_station14

by Lan
Beta
station 14 is city 14's train station. a train station in a city that's in a wasteland. to the north of city 14 is city 13 and west is city 15. i dont even know if i spelled city correctly. anyway city 14 is the smallest city. and is in the center of a vast desert like wasteland. population is only about a hundred because people keep killing each other, thats why its a deathmatch map.

nah im jus bulls**tin yoou, tell me what you think

Half-Life 2: Deathmatch DM_Entrapment

Beta
Its the very first time ive used Hammer, so its my first map, i'm quite pleased with progress ive made in a day or so, so hopefully i'll make bigger and better maps, although this one is really fun to play with 4/5 people.

Counter Strike Source LC

Beta
I'm creating a CS:Source map based on my local leisure centre (thus LC). There will be the usual assortment of swimming pools, flumes etc. It will a bomb planting map, with the T's coming in through the roof (falling into the pool).

It should be a fast passed map as the T's and CT's reach the bomb site very quickly.

This is my first go at CS and only the 2nd map i have made, so its gonna be challange.

The map has yet to reach the alpha stage.

Half-Life 2 Deep: Source

Beta
A remake of my Half-Life map with a lot of changes dotted throughout. Very early stages yet, so just screen shots. :P

Half-Life 2: Deathmatch Tower: Final release

by richcz3
This is the final release for Tower and it is ready for download
Changes made by request:

Removed barriers up toward central tower corridor
Removed some explosive barrels and spaced them out.
Fixed:
Combine Tower ladder upper dismount fixed
Also implenmented a guide bars allowing player to strafe on Combine tower without falling off.

Any questions, comments or suggestions:

rich_even@yahoo.com

Half-Life 2: Deathmatch scrapyard_c2

This map has 3 large arenas, several smaller rooms, and many tunnels connecting everything. It has basically all the weapons spread out across the map, and a good mix of powerups. It also has some buggies if you like to drive. I decided to make the map as bright as possible because there are a lot of dark maps, and I don't like darkness in DM.

Half-Life 2: Deathmatch Exodus

by Trapt
Beta
I thought I'd challenge myself, and try to make a map based in Ravenholm.

Still needs a LOT of work done, but I feel it is good enough to show.

Lighting is not in any ways too dark for DM, as it has been tested.

Please, feel free to comment. Every comment will eventually help the map to be as good as it can.

:)

For more high-res screenies, head here: http://thejuice.hollosite.com/trapt/even_more_newer/

Counter Strike Source Operation Castle Standoff

by TheGman
Beta
This map is my First map ever for any Halflife game. I am trying to make it a moody atmosphere, all based in a castle that has displays of artifacts. Terrorist being what they are are trying to destroy it for reason unknown. This map will take awhile for me i probly will have to make my own models for the artifacts. When i get closer to completion i will add more Pictures.

Counter Strike Source TheKnollsApt1128

by TMA-2
Beta
First time mapper; second map. I hardly count the first, because it was basically the obligatory Beginner's-Square-Room-With-One-Light-And-One-Physics-Object/Crate/Hostage-entity.

This map is a semi-accurate (taken from memory, not floorplans) re-creation of the old apartment where I used to live. It's quite small, which doesn't bode very well for playability, but it was a toss-up between that and accuracy. More often than not, I've chosen accuracy -- as best as I've been able to remember, anyway.

The entire purpose of this map is essentially to build my skills enough to re-create my mom's condo, since it always seemed like it would make a great cs_ map. This map is much less complex than my next project, since it's just a two-bedroom, $600 a month apartment in a questionable complex where drug dealers may or may not live.

The completion status is tentative, since I don't know how much of the surrounding area I'll include and/or make playable.

Guess that's it. I'll release a .bsp when I feel it's not so much of an eyesore anymore.

P.S. Those hostages are there temporarily for me to kill when I'm frustruated at something-or-other not working correctly.

Counter Strike Source de_officeblock_beta3

by Rossi
Beta
Terrorists have taken over an officeblock. Negotiations have failed. CT's must stop them blowing it up.

Half-Life 2: Deathmatch dm_2212

Beta
This is only a medium sized map. I wanted to have a portion of the map both inside and outside. I plan on making this a Team Death Match map eventually. Thanks to Leperous and Reno for the help, both direct and indirect.

Comments welcome.
-Kazigmal

Counter Strike Source De_CityOfRuins

Beta
This is going to be one of my best bomb defuse maps released and its going to be a great map very fun and alot of good hidind spots and routes :)