Snarkpit Maps Archive

Counter Strike Source cs_oldmansion

by Pimpf
This is rebuild of cs_mansion from the old CS! It was my favorite map and I couldn?t stand the idea that i could be forgotten..and never be played again on LAN-Parties. I also hate the cs_estate rebuild thats on the net and is named like this great map

Half-Life 2 teamtest

by Nanni
Beta
the map is almost ready...i've followed the tv tutorial to crate it....it's my first hl2 map....

Counter Strike Source DE_SUBWAY_2

Update version of de_subway.

de_subway Ver. 2
Release: 12/14/04

by ManO-TPF
manorton@gmail.com
http://www.dev4gamers.com/gallery

DESC
DE_SUBWAY is a bomb defuse map for CS:S

Counter-Terrorists: Prevent Terrorists
from bombing the subway tracks. As you
travel down the track make sure to keep
away from the third rail and oncoming trains.

Terrorists: The Terrorist carrying the
C4 must place the bomb at one of the two
bomb sites at the end of the tunnel.
As with the CT's watch that third rail
and oncoming trains.

This is my first map. I used it as a means to learn
Hammer and get ready for the release of DoD:S

I hope you enjoy it.
INSTALLATION:
Unrar this file in your counter-strike source/cstrike/maps directory.

ChangeLOG:

Ver 2 12/14/04
1. Geometry added to Train path to help prevent sound leak and problems with the source engine. (Possible BUG)
2. Bomb zones enlarged to make it easier for the T's to plant
3. Made T spawn less crowded to make getting out easier.
4. Addition of a duct to facilitate passage from one upper platform to another.
5. Additional exit for CT's
6. Added wall to T's spawn exit to help balance game.

Half-Life: Deathmatch benratsv2

Beta
Sorry i needed the space on my website, so the only place to download the map now is from Global Assault, I will try and find an alternative download site soon. (Please don't be mad for linking to a different site.)

Rats style map set in a bedroom - nothing new there.

2 Traps:

The first is a crossfire style airstrike - The button is contained in the bunker under the floor.

The second is used when the airstrike is activated and the person is too slow to get under the floor before the doors close. The button is under the chest of draws, which once pressed releases snarks into the underfloor corridors.

There is a jumppad, lift and working stereo playing a few tune.

This is not a well constructed map, but it is quite fun in medium to large numbers of people.

This map needs 3 players.

Half-Life 2 CQB1

Beta
This is my first attempt at mapping. I thought I would do something small, and this is what came to my mind. When the military and police s.w.a.t. teams train for CQB (close quarters battle) they use what's called a tirehouse, basically old tires stacked up about 10 ft high and filled with dirt. I could not find a suitable tire texture so I used concrete and plywood. I can not get the plywood to look right so if anyone has any ideas on it let me know. I would like some feedback on what you all think, positive or negative.

Half-Life 2: Deathmatch BlackMesa2

Beta
TSSThorn: This will be a map of Black Mesa from Half-Life. Of course it will look a bit different, lol. There will be extra areas to enter that were not in the original Black Mesa. You might even be able to spot the G-MAN somewhere. There will also be tons of traps and secrets, some hard, some easy to find. The finished version will have almost every object breakable, so be careful. I am also thinking about making the test chamber useable, that way players can go to the alien world, Xen. As soon as I get my site up you can expect there to be pictures and updates on this map. As soon as I get 50% of it done, I will release a downloadable beta version. I am hoping TSSTopSniper and I can finish it by the release date, however, it is not guranteed.

Update: Keep in mind, these pictures are not the final version. TSSTopSniper and I will be editing alot to make it look better. You can see more screen shots at my site.

TSSTopSniper: Hello all Half-Life, especially 2, fans. First off, TSSThorn and I both are working on Project:BlackMesa2, and we both question, explain, and discuss all types of problems, glitches, secrets, etc., and we both are working on Project:BlackMesa2 to our fullest. We are also finding all sorts of querks(minor errors)[not dictionary definition of course], in the map and we are working on this map and others following to allow players the enjoyment and adrenaline-rush feeling of fighting other players around the world in a never before done map of Black Mesa, with extras added in, for example, we are making, quote,"...well...I'm really not at liberty to say. In the meantime...", end-quote, just do whatever it is, or was, that you did while waiting for Half-Life 2 to finally arrive. Just like Half-Life 2, TSSThorn and I are aimed at providing the most thrilling and fun-filled Half-Life 2:DeathMatch map that will...well...quote,"Feel like...old times,"end-quote. Oh, one last thing, if anyone wants to fight me in Half-Life 2:DeathMatch, I usually can be found on servers such as www.digital-resistance.com server, Tal3n ' s HL2 DM server, D.O.A. server, or other servers like servers' with the name,"Half-Life 2 Deathmatch,". My player name is, for the time being, Michael. Ok, I've been rambling on too much, if anyone has any questions, you can e-mail me at michael@wremd.com Later.

Creators of BlackMesa2: TSSThorn, TSSTopSniper

Half-Life 2: Deathmatch dm_cascade

by Tarky
Beta
Set on a cascading set of dams somewhere in europe. Dams are no longer full and are slowly drying up. Destruction has plagued the area along with the menaces of society so hence the dam has fallen beyond repair.

Half-Life 2: Deathmatch Kill Box Reloaded

by RHIN0
Yet another Kill Box remake. I started it before finding out many others were being released. After seeing the others and how they differed from the original, I decided to release mine feeling it was the closest to the original.

Not for everyone, but for those who loved the original kill box, this should bring back that same fragfest feeling.

Counter Strike Source cs_closequarters

A hostage map based around an office complex. darkened rooms make for interesting skirmishes . a very close map offering varied routes for the CTs and excellent spots for T defence

Counter Strike de_arcadia

I'm a person who hates unrealistic maps like "de_dust" and all those other maps. No true realisme, unlike cs_backalley.
Made this map after seeing a short piece of film from HL2 in which they walk across some attic and roofs.
T's have to destroy a truck located at the far side of a "City-17"-styled city and can either use the mainroad or move through attics and over roofs. Pointless to say that CT's tries to prevent this.
I added lot's of windows through which you can clearly see the open streets and squares, in order to encourage players (CT) to use scoped-rifles.

/About dl-link, it's a link to a PC at my home, and will not be available the whole day(aka 24/7). After beta-testing, I'll get in up continually. Users may login with sil // sil (1 user at the time) (name // password) Please be gentile with my Pentium 2 computer ^^.

Half-Life 2: Deathmatch undecided

Beta
Hey guys, working on a map. I wanted to make something for dm only, keeping dm in mind, I wanted more of an open bootcamp feel over the clustered overlook and lockdown maps. So far I've only got one large room and some halls leaving it, no weapons or anything and you may see some glowing while funny looking thing on the ground, that is just me playing with func_physbox.

additional pics;
http://home.comcast.net/~s.mcafee/betamapib10005.jpg
http://home.comcast.net/~s.mcafee/betamapib10006.jpg

Team Fortress Classic (HL) Fort Invaders

Beta
This is my first map for tfc, i've never even tried to map tfc before I did this. I made this in about 2 hours. Beware! Unfortunately, I have no kind of host for any of my files. Anyone know of one?