Snarkpit Maps Archive

Half-Life: Deathmatch Delirium3

by Mouse
I was late the the HL1 mapping game, and thus the reason for posting up this map after HL2 has been released. This is not a first map attempt, spent a lot of time tweaking this one around. Had to get rid of some stuff because it was slowing down the engine so it's not as pretty as it could be. Just wish I hadn't finished it 3 days before HL2 came out. Good experience otherwise. Also, check out my HL2 map Casual: http://www.snarkpit.com/maps.php?map=1437

Half-Life 2: Deathmatch dm_Stalkyard

by Boxy
Remake of the classic Stalkyard from Halflife 1. Trying to stay as true to the original as possible, but slight changes will be made. The map was originally intended to be released as part of a mod I'm working on, but I figured a HL2DM version wouldnt hurt...

Now works in both Linux and Win32 environments

PLEASE DELETE OLD VERSION IF YOU HAVE IT AND REPLACE WITH THIS ONE.

Half-Life: Deathmatch Mars2100

Beta
I wonna make a cool map with some details and nice architecture.
Nothing bad for my first map. ;9 i think....

Half-Life 2: Deathmatch dm_harbour

This map is set in a small harbour somewhere on the coast, with a few warehouses and other buildings, a beach and other assorted harbour-like things. Probably plays best with less players, ~10-16, but has spawns for +32 people.

Counter Strike Source de_cwhighschool

Beta
For more information on this map, read the included readme file. E-mail or AIM me with feedback please! :)

haysuess@hotmail.com
or
SJHaysuess

Half-Life 2: Deathmatch killboxdm

I know... another lame ass killbox map. Well, I'm new to mapping and got in the spirit from watching my roommate, who is currently working on Gasworks. I figured I would start off with an easy map to keep me from getting discouraged and introduce me to the mapping world. I kept the map geometrically the same, added some extra goodies to take advantage of HL2's physics and lighting.

Half-Life: Deathmatch Area 172

Beta
This map will be a secret military base that goes deep into the ground were no one can find it ...... well other than you lol. This secret base is called Area 172. There will be lots of secrets in this map. There also will be some traps. If you go deep you might find the gman and some aliens. There are also many ways to get back to the top. Most weapons will be inside. The top of the map will be a big out doors area while the inside ... well lets just say I cant tell you right now, its top secret. But I can tell you, you just might find a UFO inside a hanger outside, but thats if you can find it.

Pictures: The Left most picture is a hallway to the one of the entrances to Area 172.

The two other pictures as you can tell have not been lighted well yet. The next time I post a picture of the outside it will be a night time sky. Also the ground wont stay flat. Just a reminder that these two pictures will change.

Half-Life 2: Deathmatch dm_gasworks_abdn

by dodge
Beta
Since the release of HL2 SDK I've been messing about trying to learn the art of MP mapping, doing basic rooms, physics, etc.

Having learnt so much I thought I'd give creating a map a try. I didn't want to start with anything too complicated so that's why (or one of the reasons why) I chose the old HLDM map Gasworks.

Most people will know Gasworks map from HLDM; It's a little bland texture and detail wise, but it is my first map and that's why I felt comfortable doing it. Apart from that, it used to be one of my favourites.

Anyway, I've attempted to integrate a couple of physics items into the map but I've remained faithful to the original design and look ? though don?t quote me on that.

Half-Life 2: Deathmatch dm_centre

Oh and before you jump on my back for poor spelling. I'm British and you should know by now we are all crazy nonconformist who put r's before e's.

Just finished this. Its quite small but I?m reasonably pleased with it (using reasonably in a flexible way). One of the main aspects of this map is the use of physics. For instance the magnum (aka noob cannon) and rocket launcher can only be accessed via use of phys objects. It also has a crane which i though we be a nice touch. Making forts and what not with it biggrin.gif. Updates in the future are mostly going to do with aesthetics and adding a few more indoors areas. More detail, better 3dsky box, rain that isn't purple and making the cube maps actually work!:. Anyway enough of me blabing hope you enjoy this.

Half-Life 2 shoot them all

by snw
Beta
It's situated in the nature. More info & screenshots later.

Half-Life 2: Deathmatch dm_karma

by ramza
Beta
This is my first dm map that i'm intending to release to the community. I have designed maps for HL1 SP, but only for personal use. This is just an early stage of what the map will look like after a few days of work. Dont mind the lighting I just stuck some lights in there to get an idea of what it'll look like in-game. I may enter it into the valve DM competition if im satisifed with it.

Counter Strike Source cs_yemen_source

This is the Source version of Yemen. I did many versions of yemen for regular CS. Many folks from an old server I used to play on asked me to revamp it for source, so I did. I built it from scratch and maintained the originals unique style of play but vastly improved the look and connectivity of the original. Being played on the jxp server and very popular there. Next I will do my map pdds_duals for Source.