Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_cascade

by Tarky
Beta
Set on a cascading set of dams somewhere in europe. Dams are no longer full and are slowly drying up. Destruction has plagued the area along with the menaces of society so hence the dam has fallen beyond repair.

Half-Life 2: Deathmatch Kill Box Reloaded

by RHIN0
Yet another Kill Box remake. I started it before finding out many others were being released. After seeing the others and how they differed from the original, I decided to release mine feeling it was the closest to the original.

Not for everyone, but for those who loved the original kill box, this should bring back that same fragfest feeling.

Counter Strike Source cs_closequarters

A hostage map based around an office complex. darkened rooms make for interesting skirmishes . a very close map offering varied routes for the CTs and excellent spots for T defence

Counter Strike de_arcadia

I'm a person who hates unrealistic maps like "de_dust" and all those other maps. No true realisme, unlike cs_backalley.
Made this map after seeing a short piece of film from HL2 in which they walk across some attic and roofs.
T's have to destroy a truck located at the far side of a "City-17"-styled city and can either use the mainroad or move through attics and over roofs. Pointless to say that CT's tries to prevent this.
I added lot's of windows through which you can clearly see the open streets and squares, in order to encourage players (CT) to use scoped-rifles.

/About dl-link, it's a link to a PC at my home, and will not be available the whole day(aka 24/7). After beta-testing, I'll get in up continually. Users may login with sil // sil (1 user at the time) (name // password) Please be gentile with my Pentium 2 computer ^^.

Half-Life 2: Deathmatch undecided

Beta
Hey guys, working on a map. I wanted to make something for dm only, keeping dm in mind, I wanted more of an open bootcamp feel over the clustered overlook and lockdown maps. So far I've only got one large room and some halls leaving it, no weapons or anything and you may see some glowing while funny looking thing on the ground, that is just me playing with func_physbox.

additional pics;
http://home.comcast.net/~s.mcafee/betamapib10005.jpg
http://home.comcast.net/~s.mcafee/betamapib10006.jpg

Team Fortress Classic (HL) Fort Invaders

Beta
This is my first map for tfc, i've never even tried to map tfc before I did this. I made this in about 2 hours. Beware! Unfortunately, I have no kind of host for any of my files. Anyone know of one?

Half-Life: Deathmatch Forestrats_ro

Pretty cool map, never got a good release since all the review sites where no longer being kept up. It features random wood land sounds and a few extra sounds when players join and leave the game. I got a lot of good feed back from the playtesters at the time.

Half-Life: Deathmatch Shadowrats_ro

A pretty fun little map based in a back yard and under a structure. I added a cool little extra that allows the players to hear a variety of screams when players are killed, good for a few laughs and quite enjoyable ;) .

Half-Life: Deathmatch CAULDRON_RO

My newest creation and the next to be released. A castle theme map with R_speeds bellow 800 in all locations while maintaining an awesome unique look. You'll find just about everything you'd expect to find in a castle theme map(except the r_speeds, lol).

(UPDATE) This map may end up dedicated to the BROKEN REALM mod, Maybe.

(UPDATE) Map compleated but MOD discontinued in 2003

Half-Life: Deathmatch BROKEN_REALM (WarLords)

Abandoned
2 castles, city in between and eye candy up the wazoo. Maintains low r_speeds with the nice details as well.

MOD discontinued in 2003

Half-Life: Deathmatch BROKEN_REALM (castle siege)

This is a map for the up and coming mod BROKEN REALM. Its a castle siege map

Mod Discontinued in 2003