Snarkpit Maps Archive

Counter Strike Source cs_twilight

This is a hostage rescue map that I have created from scratch. I believe it to be one of the nicest custom maps available right now. Please visit my link for more info, screenshots, and the download.

Zombie Panic (HL) zp_industry

by Paladin
Small to medium sized Zombie Panic map. It features an abandoned, old industrial part of a town. I've tried to reflect the moody and creepy atmosphere of the mod.

Unreal Tournament 2004 CTF-Dome

Beta
This ut2004 teamplay level is set outside high up in the mountains.
It combines grassy organic areas, with sci-fi tunnels, jumppads, and doorways.
The dome shaped teambase (seen in screenshots) is situated over a huge drop, and only reachable by jumppads.
The teambase is made from about 6 meshes imported from maya.
These meshes are copied and rotated several times to complete the finished building.

The release of HL2 means i'll probably not get around to finishing this level for a while, -So im posting screenshots of it instead.

Counter Strike Source 2player_barn

Beta
A tiny map for 2 players, fast action and pretty fun. Im new to hammer so im still learning.

Counter Strike Source cs_eden

Beta
First things first, i need a better name for this map, i hate 'eden' it sounds gay...anyways....
Its a cs_ map with two rescue points. There are three doors which can only be opened from the inside. I've only tested gameplay on this map with three people and it was fun but needs to be tested with more people. The hosty navigation is crap at the moment and ill fix this before i release the map. This is my first map in years so i hope ya like it or at least provide some helpful critique.

Natural Selection (HL) co_halo

by Insane
Beta
A map for Natural Selection's "Combat" mode.

Half-Life: Deathmatch Fire Arena

Small arena with no "weapons of mass destruction" and heavy need of balance and jumping habilities.

The arena has two basic levels:
  • The "ground floor is a square area with two opposing protected areas protected by doors that will stay closed 30s after beeing opened, some obstacules, and four "islets" that allow the player to climb to the upper level;
  • The upper level consists in 4 lightly protected platforms with "a nice view" of the area... ;)
The crosbows are a great choice for the ones who can pick and keep them. Good look for those who will try!

The map was designed for four players, but It was tested with six guys... It worked fine allright, but I guess it won?t stand bigger crowds.

3/Nov - The weapon placement was changed, two doors added and the lighting was altered. The killing lava that surrounds the level now emmits light (red hot light) and the general light from the sky was changed for a light green. The idea is that one is safer staying as above the others as possible.

4/Nov - the lighting was changed. The testers hated the green light... Well, its fixed. The stairs in the pillars received real stairs, people were in trouble locating the place the allowed the climbing.

8/Nov - the lighting was changed again. Now its final.

Well... Its done. Quick and dirty work, not a thing of beauty. But its supposed to be fun. Enjoy.

Natural Selection (HL) NS_Corona

by Crode
Map made earlier this year. Refinement stopped due to lack of play testing.

Half-Life X-Mas Canby

for Half-Life 0
by aaron
Beta
This map is about X-Mas,
this will be based on x-mas day so
watch this 1 more info soon!

Frontline Force (HL) flf_siberiankiss

A small facility based in Siberia (or what I would imagine Siberia looks like....i've never been!). Fast-paced gameplay with four cap points and a groovy easter egg if you fancy hunting it down :)

Half-Life: Deathmatch Healthpod

A conversion of an Unreal map, which I decided to knock up one weekend when I had nothing better to do. This one is an oldie (my 2nd map) so please don't tell me how crap, or dark it is :) Again, apologies for the dark screenshots - new ones soon. I'm considering a remake of this map after i've finished my current project...