Snarkpit Maps Archive

Counter Strike Source cs_nimrod

Beta
Here's the work I've done on cs_iranian_embassy converted to the source engine, under the new title cs_nimrod.

I've tarted it up a fair bit more than the old version, as would be expected, and what I have so far created is accurate. Obviously the texturing is only temporary till I get my hands on the full SDK and all those HL2 textures, but it still gives a good idea of the progress so far.

When I figure out how to use the new modelling program the detailed ornaments that are currently brushes will be replaced by models.

Half-Life Escape the Egyptian Tomb

for Half-Life 0
by RacerX
Beta
You are called to a secret meeting at a bread factory which is really a cover for top secret research facility. Once there you find out that the scientists at the facility have uncoded ancient Egyptian hyroglyphics which explain how to build a teleporter. You are also told that the ancient Egyptians were really a race of advanced aliens from another planet who had incredible technologies.

Your mission is to use the teleporter built from ancient relics to transport to an Egyptian museum which is displaying some recently unearthed ruins. The ruins haven't yet been fully explored and have been untouched or thousands of years.

Look around the museum exibit to find a way down to the unexplored areas. Once underground, you are to seek out any artifacts which may have technological value to your scientists.

Be warned that the ancients took great precautions to make sure that their secrets stayed buried with them. There are even stories of angry Gods and the undead lurking around in the tombs to protect the secrets.

Good Luck!

For a "lighter" version that is less demanding on the engine, download this instead: http://webzoom.freewebs.com/fattymaps/racerx_compo_lite.zip

This is going to be my entry for a mapping compo at TWHL.

Half-Life Warehouse Firefight

for Half-Life 0
by RacerX
Beta
--The Story--
You are a Gordan Freeman type dood who was left for dead with Barney in a locked room of a warehouse. The warehouse is really just a cover for a Top-Secret splinter government research facility in London that is working on experimental weapons. They tried to kill you because you stumbled onto their secret plans at making a weapon 10,000 times more powerful than a nuclear warhead. You must fight your way through the warehouse complex into the underground Secret Labs to get evidence so you can tell the world about this weapon and head off another arms race. Once you get to the labs you find out that one of their experiments has gone haywire and has opened a rift into our dimension from an alien world. Aliens are pooring into the underground facility and are getting ready to begin an all out invasion of earth. You must fight your way through the aliens and make your way to the few remaining scientists and get them to help you set off one of the smaller doomsday weapons. The explosion in the heart of the lab deep beneath london should destroy all the aliens and close off the rift.

--Progress--
So far I finished most of the warehouse level. You can make your way all the way to the room that will end up being the gateway to the underground labs level. I need to sort out the existing entities a little, and add some oters, but the architecture is almost done. The underground lab level hasn't been started yet.

--Hint-- You need to find a way out of the first building and out the gate to get into the second building.

Team Fortress Classic (HL) skayoo_b3

Beta
After a month of hard work (actually more like 2 months if you've been counting since b1 was released), Beta 3 is ready for release. We've made some great changes for b3, like to the computer status lights, info board, messages...oh and of course, the yard has had quite a few changes. The sniper/battlements were completely remade, while still staying somewhat true to the original layout. We also made a few other changes to the yard, like the extra room across the now-walkable arches from the "original" sniper/battlements areas. We also added in the Control Center, but we aren't gonna tell you how to get there...you'll just have to figure that out on your own. So anyway, Beta 3 has been released.

Skayoo is a cool map. It's not like any other map you've played before. Don't go into this map expecting normalness.

The basic idea behind the map's gameplay is to take over the enemy base. You do this by tampering with the enemy computers using their Access Card. There are multiple methods of taking over, which you can see a list of in the map description text file.

Skayoo does have a semi-normal CTF-style gameplay to allow semi-normal TFC gameplay. Even that's not the typical CTF, though; instead, you steal Source Code from the enemy computer lab and upload it to your lab's Source Code computer.

This is by far our favorite map that we've ever made...or that anybody's ever made, for that matter. It's impressive to us that we made this map, so we hope it impresses everyone else who plays it. If we never make another TFC map, this would definitely be the grand finale. In our opinion, it truly is an amazing TFC map, so we hope you enjoy it.

For their work on the custom models, thanks to the following people: Unfor, Dragline, Nine, and Senor. If we left anyone out, please let us know.

Remember that this is still the beta version, so feel free to give us feedback on the map to help make it better.

Something to consider is that we are unable to open TFC, goto the console, and type map skayoo_b3, because TFC crashes. We can create a server on skayoo just fine. But apparently we really are reaching the limits of the HL engine here, so just be aware of that.

Also, expect to see a video for this map soon. Well, I say soon...but who knows when we'll make it. But we're definitely going to make a video of this map.

Yeh...

The next release will either be skayoo_b4 or the final version. That's how close we are to finishing skayoo.

Counter Strike cs_iran_embassy

Beta
This is a counter-strike map I have just started, and it aims to create create the scene of the Iranian Embassy hostage crisis in London of 1980.

As you can see from the screenshot I've been working on the front of the building, including custom texturing (still under development).

I'm aiming to recreate the building as acurately as possible, also see the screen, a comparison of my still under development map and the actual embassy building.

It's gonna take a while to finish this one, as the uni session is in full swing, but I hope to have regular progress screens up, and a finished map by Christmas.

Day Of Defeat (HL) dod_training

Beta
map for training, two bunkers for each team. I am not sure if i wanna put capture points on it. there is still much i need to learn about turrets and such before this map is complete. Itll be done very soon since this is an expieriment...

added a long long time after: well, i moved, and also got a new comp so this file is dead and will never come back... unless we have some sort of voodoo witch doctor to bring it back from the dead. o well, it was pointless anyways :) sorry

Counter Strike cs_italy

by glenc
cs_italy is a hostage-rescue map for Counterstrike. I did the mapping for the original CS. It has since been ported to CS:S by Valve. DigiChaos did the textures and modeling for the original cs_italy. Unfortunately the chicken didn't make the cut for CS:S :(

Half-Life Secret Connections

for Half-Life 0
Beta
This is the starting point of my new mod called, Secret Connections, I will have a full detailed story soon.

Including new textures. Models, game art. HUD, and possibly game play style. Expected realease date may not follow up. Take the anticipation to a low then, I will only reveal to you the first Chapter, out of the 8 chapters to come. Hopefully when it is released you guys wont be hooked into HL2 mods... Because I am not transferring.

Incomplete Story Line-
Secret Connections-
The story starts as you were knocked out by an unknown force and were placed in a mysterious complex. You have no idea what has happened. but you have vague memories that you can't quiet make out. You find a note in your left pocket and it says something about meeting up with your co-worker, Dan Hives. Your name is Mike Slopes and you are supposedly a co-worker at Atlantic Pipe Machinery Co. Atleast thats what is on top of the letter. As you have no idea what you are doing in this strange complex, You realise it doesnt look anything like the company described on the note. You must figure out where you are.

You start out in what appears as the office part of the complex where something has gone terribly wrong with the engineers working in the Facilities.. Some have survived. Including you. and others are out to get you. You will need to find out what the government has done and what Secrets are beheld in this complex. The number one objective is to rendezvous with your friend that has been mysteriously teleported. He has the pass to get out of the facility, without that pass, you both die! Although his location is unknown, you will be clued in on his whereabouts either it be by blood tracks.... or worse, body parts! Anything can happen and you must escape at all costs. Your friends, and peers are at risk of an unknown....... Stay tuned for more information, as things heat up in this terrifying adventure through hells maze. Coming Summer 2005.

Counter Strike Source xi_rockyaim

by Asuka
I am looking for a host at this time. (waiting on a few) I originally wanted all players to spawn with awp, deagle, usp, glock, full armore, ak, m4. But i couldnt figure out how to do it :/ I wouldnt look at the screenshots to much because it isnt a very bright map and some of the really cool details you have to be ingame to see. (NO PREFABS USED IN THIS MAP) ALL the rocks were made by slow clipping and so on.

(28 Players Max)

Download: http://halflife2.filefront.com/file/;32582
http://css.punkassfraggers.com/maps/zips/xi_rockyaim.rar
http://www.fileplanet.com/files/140000/147496.shtml?r=5
http://dlx.gamespot.com/pc/counterstrikesource/moreinfo_6112838.html

Day Of Defeat (HL) dod_ardennes

Beta
So far its a rather small section of a town on the edge of the Ardennes forests near Bastogne. I haven't decided objectives yet as I only started the other day, but I do have most of the layout decided.

The grave yard still needs work, and this section isn't quite finished yet. The R's are about 800w_poly at this point.

At this point I'm not sure whether to complete it for DOD or make it for DOD: Source. Anyway, tell me what you think so far from.

Half-Life: Deathmatch DmCore

This map is a Sci-fi map i made during the times i have been bored the last month.
Textures are from wadfather and very nice guy called Fox1.

The map looked quite different in the beginning due to lots of good comments Ive had from my friends and from you here at snarkpit.
Ive remade it quite alot to the better of course.

NOTE that the screenies are very dark compared with the ingame experience.

Enjoy ;).