Snarkpit Maps Archive

Team Fortress Classic (HL) memnite

Memnite was the first map we ever released for TFC. We thought it was pretty good at the time, but lately we realized that we should re-work and refine the map a little bit. So, that's why we decided to make memnite_r, which means it's the revised version. And we definitely did just that. We fixed and changed many things to be better. The respawns are no longer some goofy rooms, the textures look better...even the rings look better. This revised version is just an overall better map than the original, in our opinion.

The sparking idea for the map was seeing a picture of some "skeeball" type map, and that's what gave us the inspiration to make a map where you have to "go through" something. Memnite was probably what started our trend for making really big maps -- probably too big, but whatever.

The gameplay is fairly simple: Blue and Red fight for control of rings while Yellow snipes everyone. Sniping in this map is definitely a lot of fun as you kill the Blue and Red players flying through the air. And trying to cap the rings is a lot of fun because of the flying. Basically, the flying-through-the-air part is where the map is a lot of fun.

Enough talk, check it out for yourself.

Team Fortress Classic (HL) memnate

After playing memnite with other people, it became clear that with low player counts, the action is very spread out. So we decided to split it into two maps: one map with only the Tower Ring and another map with the Cave Ring. We then turned it into the night for these two maps.

The Ring Control gameplay is different from any other map you've played, except memnite, but it's still fairly simple. Red and Blue fight for contorl of the Ring, while Yellow snipes everyone. Red and Blue can use jump pads to jump up high and through the ring. Flying through the air like this is where the sniping is a lot of fun.

Memnate is the Tower Ring from memnite_r. The snipers spawn inside the tower and then they can teleport up to windows so they can snipe the Red and Blue players. All the action takes place in a huge, wide-open, outdoor area with a few things to take cover behind.

Anyway, download it and have fun.

Team Fortress Classic (HL) memnute

After playing memnite with other people, it became clear that with low player counts, the action is very spread out. So we decided to split it into two maps: one map with only the Tower Ring and another map with the Cave Ring. We then turned it into the night for these two maps.

The Ring Control gameplay is different from any other map you've played, except memnite, but it's still fairly simple. Red and Blue fight for contorl of the Ring, while Yellow snipes everyone. Red and Blue can use jump pads to jump up high and through the ring. Flying through the air like this is where the sniping is a lot of fun.

Memnute is the Cave Ring from memnite_r. The snipers spawn inside the tower from memnate and then they can teleport up to windows in the Cave of Memnute. From the windows, they can snipe the Red and Blue players. All the action takes place in a huge, wide-open, cave area with a big rocks to take cover behind.

Go ahead and download it to start the fun.

Team Fortress Classic (HL) murk

For starters, murk is just a synonym for "dark." The idea for this map was basically created by those maps from Quake 3 with the bouncing pads that are used to get around everywhere. Most everyone has said the map is reminiscent of Richochet, but that certainly wasn't in our minds when we were tweakin this map out. The whole point of the map is for up to six Hunters (soldiers) to knock off as many Unfortunates (civilians) to help their team win. This task is greatly complicated by the fact that you have to do this while working your way around all these pads. Oh yeah, and the Unfortuantes are invincible and have quad damage -- so, Hunters are gonna be runnin for their lives. Just, get the map so you can know exactly what we're talkin' about.

Team Fortress Classic (HL) shoobuh

Well, it's finally here...shoobuh is complete. There's not much to say that's would be different from the r01 and r02 pages. This is the biggest map we've ever made, and we think it's the best looking map we've ever made.

This is a CTF map with a twist. You can cap the flag in your team's respawn room, or in the enemy base for 2 points and 10 seconds of quad damage. This simple addition to the map caused quite a headache in tweaking it out, but we think we've found just the right settings.

Earlier, when I said this map is the biggest map we've made, I meant it...seriously. This map takes up all of the space in Hammer, witht he exception a couple of empty areas in the corners. We also didn't go too high and low with the map, but it is rather tall, overall. This is mainly due to the pits, but the map does have some height either way.

Team Fortress Classic (HL) wunmogin

Beta
This is a sniping map for TFC. It was started after seeing the Brooklyn Bridge and thinkin' it would be cool to make really big bridge in a map. And then, I was watchin' Last of the Mohicans and heard the waterfall later on in that movie, and thought it would be cool to use that waterfall sound for a waterfall in a map. So, that's what this map is...a bridge and two waterfalls. It is a big map with high r_speeds, lots of steaming waterfall sprites, and really loud waterfall sounds. All of that makes the map have a really good feel to it. Anyway, stop reading this boring stuff and go play the map. As I mentioned, this map has high r_speeds, so don't try playing this on a slow machine.

Pronunciation of wunmogin: click here

wunmogin_r03 is underway

Team Fortress Classic (HL) waterpolo

This is one of those arena-style soccer maps. As the name implies, it's theme is a game of waterpolo. Well, you're not swimming in the water or anything like that, but you do have to keep the ball in the designated body of water -- which does lead to close calls when you're trying to land in the water. There's a set of beams that show ya just where ya can't go, even though it's obvious what's water and what's not. Along with the Blue & Red teams trying to score, they each have one goalie who is a quad damage and invincible having president that will rule you if you're not careful.

Half-Life: The Specialists ts_qwijibo

A small dueling map that was made for a mapping contest for The Specialists. We didn't release this map for awhile cause we basically forgot about it. The map is pretty cool to play on with a handful of people -- so, it doesn't have to be a dueling map. There's some entity that exists in The Specialists, but isn't fully implemented yet so this map is just meant for about 6 - 10 people to run around and deathmatch it up.

Half-Life: Deathmatch Thieves Hideout HLV

by Ronin
This is the same map as my Thieves Hideout map, but its the half life version upon request. Enjoy people.

Natural Selection (HL) ns_submarinas

by Spartan
Beta
This is my current mapping project and is turning out better than I expected. The map is suppose to be an underwater power plant that also doubles as a median for another mining facility at the bottom of the sea floor an alien planet. This is the first of three NS maps that I will release as a series that will tie together to form a story. The two pics are of a hallway and a submarine bay. The hallway is finished but the submarine bay still needs some more texturing. Check back for more updates of the map as I progress.

Counter Strike gc_pyramid

by Mor7y
gc_pyramid is a rather unusual map. It isn't any de_ map, cs_ map or as_ map! It's a kind of pyramid, where you are supposed to get out! It's lots of traps and some challenging climbing ;)
I got some screenshots too, take a look :)

The pictures isn't that updated, but they are close to the final release ;)

Half-Life CenCom 9 Storage Facility

for Half-Life 0
Beta
This is my first single player map set in an overrun storage facilty linked to a lab by a secured teleportater. There is still plenty of work to do on this map. To download you need to copy and paste the link.