Snarkpit Maps Archive

Team Fortress Classic (HL) memnate

After playing memnite with other people, it became clear that with low player counts, the action is very spread out. So we decided to split it into two maps: one map with only the Tower Ring and another map with the Cave Ring. We then turned it into the night for these two maps.

The Ring Control gameplay is different from any other map you've played, except memnite, but it's still fairly simple. Red and Blue fight for contorl of the Ring, while Yellow snipes everyone. Red and Blue can use jump pads to jump up high and through the ring. Flying through the air like this is where the sniping is a lot of fun.

Memnate is the Tower Ring from memnite_r. The snipers spawn inside the tower and then they can teleport up to windows so they can snipe the Red and Blue players. All the action takes place in a huge, wide-open, outdoor area with a few things to take cover behind.

Anyway, download it and have fun.

Team Fortress Classic (HL) memnute

After playing memnite with other people, it became clear that with low player counts, the action is very spread out. So we decided to split it into two maps: one map with only the Tower Ring and another map with the Cave Ring. We then turned it into the night for these two maps.

The Ring Control gameplay is different from any other map you've played, except memnite, but it's still fairly simple. Red and Blue fight for contorl of the Ring, while Yellow snipes everyone. Red and Blue can use jump pads to jump up high and through the ring. Flying through the air like this is where the sniping is a lot of fun.

Memnute is the Cave Ring from memnite_r. The snipers spawn inside the tower from memnate and then they can teleport up to windows in the Cave of Memnute. From the windows, they can snipe the Red and Blue players. All the action takes place in a huge, wide-open, cave area with a big rocks to take cover behind.

Go ahead and download it to start the fun.

Team Fortress Classic (HL) murk

For starters, murk is just a synonym for "dark." The idea for this map was basically created by those maps from Quake 3 with the bouncing pads that are used to get around everywhere. Most everyone has said the map is reminiscent of Richochet, but that certainly wasn't in our minds when we were tweakin this map out. The whole point of the map is for up to six Hunters (soldiers) to knock off as many Unfortunates (civilians) to help their team win. This task is greatly complicated by the fact that you have to do this while working your way around all these pads. Oh yeah, and the Unfortuantes are invincible and have quad damage -- so, Hunters are gonna be runnin for their lives. Just, get the map so you can know exactly what we're talkin' about.

Team Fortress Classic (HL) shoobuh

Well, it's finally here...shoobuh is complete. There's not much to say that's would be different from the r01 and r02 pages. This is the biggest map we've ever made, and we think it's the best looking map we've ever made.

This is a CTF map with a twist. You can cap the flag in your team's respawn room, or in the enemy base for 2 points and 10 seconds of quad damage. This simple addition to the map caused quite a headache in tweaking it out, but we think we've found just the right settings.

Earlier, when I said this map is the biggest map we've made, I meant it...seriously. This map takes up all of the space in Hammer, witht he exception a couple of empty areas in the corners. We also didn't go too high and low with the map, but it is rather tall, overall. This is mainly due to the pits, but the map does have some height either way.

Team Fortress Classic (HL) wunmogin

Beta
This is a sniping map for TFC. It was started after seeing the Brooklyn Bridge and thinkin' it would be cool to make really big bridge in a map. And then, I was watchin' Last of the Mohicans and heard the waterfall later on in that movie, and thought it would be cool to use that waterfall sound for a waterfall in a map. So, that's what this map is...a bridge and two waterfalls. It is a big map with high r_speeds, lots of steaming waterfall sprites, and really loud waterfall sounds. All of that makes the map have a really good feel to it. Anyway, stop reading this boring stuff and go play the map. As I mentioned, this map has high r_speeds, so don't try playing this on a slow machine.

Pronunciation of wunmogin: click here

wunmogin_r03 is underway

Team Fortress Classic (HL) waterpolo

This is one of those arena-style soccer maps. As the name implies, it's theme is a game of waterpolo. Well, you're not swimming in the water or anything like that, but you do have to keep the ball in the designated body of water -- which does lead to close calls when you're trying to land in the water. There's a set of beams that show ya just where ya can't go, even though it's obvious what's water and what's not. Along with the Blue & Red teams trying to score, they each have one goalie who is a quad damage and invincible having president that will rule you if you're not careful.

Half-Life: The Specialists ts_qwijibo

A small dueling map that was made for a mapping contest for The Specialists. We didn't release this map for awhile cause we basically forgot about it. The map is pretty cool to play on with a handful of people -- so, it doesn't have to be a dueling map. There's some entity that exists in The Specialists, but isn't fully implemented yet so this map is just meant for about 6 - 10 people to run around and deathmatch it up.

Half-Life: Deathmatch Thieves Hideout HLV

by Ronin
This is the same map as my Thieves Hideout map, but its the half life version upon request. Enjoy people.

Natural Selection (HL) ns_submarinas

by Spartan
Beta
This is my current mapping project and is turning out better than I expected. The map is suppose to be an underwater power plant that also doubles as a median for another mining facility at the bottom of the sea floor an alien planet. This is the first of three NS maps that I will release as a series that will tie together to form a story. The two pics are of a hallway and a submarine bay. The hallway is finished but the submarine bay still needs some more texturing. Check back for more updates of the map as I progress.

Counter Strike gc_pyramid

by Mor7y
gc_pyramid is a rather unusual map. It isn't any de_ map, cs_ map or as_ map! It's a kind of pyramid, where you are supposed to get out! It's lots of traps and some challenging climbing ;)
I got some screenshots too, take a look :)

The pictures isn't that updated, but they are close to the final release ;)

Half-Life CenCom 9 Storage Facility

for Half-Life 0
Beta
This is my first single player map set in an overrun storage facilty linked to a lab by a secured teleportater. There is still plenty of work to do on this map. To download you need to copy and paste the link.

Sven Co-op (HL) Escape

by incy247

Map Info
You are a group of normal people who have been kidnapped by a group of scientists in an under ground lab, they have abused you, mistreated you and messed around with your DNA. Now once they were done with you they locked you in a cell at the bottom of the lab complex. But now something has happened and everyone is dead, all but you locked away in the cell however? Now it?s up to you and your team mates to try and ESCAPE!
More info
Its taken me just over 2 months to create and playtest this map, generaly its best played 2 - 6 players but i think 4 is best in most cases. :p As you could of guessed the objective is to ESCAPE there are many puzzles and monsters standing in your way but with a little team work it can be a walk in the park ;) NOTE : you will need at least 2 players to play - The map takes about 1 - 2 hours to play to remember that.
Pictures
Ive made a gallery of 17 pictures here (note im the g-man and ktan49 is the other guy)
http://www.escape-images.tk/

If the gallery does not work properly see the image links below

Pic 1 :-: Pic 2 :-: Pic 3 :-: Pic 4 :-: Pic 5 :-: Pic 6 :-: Pic 7 :-: Pic 8 :-: Pic 9 :-: Pic 10 :-: Pic 11 :-: Pic 12 :-: Pic 13 :-: Pic 14 :-: Pic 15 :-: Pic 16 :-: Pic 17 :-:
HOPE YOU ENJOY THE MAP!!