Snarkpit Maps Archive

Opposing Force (HL) op4_tiny

this is my first map, very little and not like as a prof. map.

but its very funny to play on it with 3-4 people :)

have fun :)

Counter Strike de_castlegarden

Beta
This map was a test really to see what I could do with my "skills" at the time. This is the result. I need to polish this up before I release it.

Team Fortress Classic (HL) wolteg

Wolteg is a push map for TFC. You take the ball from the middle yard area into the enemy base on the cap point. There is a message sytem instead of the colored lights that most push maps have.

The name wolteg came from the song Get Low, by Lil' Jon. Most of our map names don't have any meaning, other than being gibberish that we always say. In a way, the gibberish words do have a meaning, but they're more of an inside thing. Wolteg, however, is not gibberish, it's just Get Low backwards.

Anyway, download the map below, see some screenshots, or even watch the run through video that we made with the first release of wolteg.

Team Fortress Classic (HL) ahhhish

Don't wanna, can't stop, ahhhish!

We dubbed this map style "jousting," and it's pretty easy to see why. The main goal of the map is for a Red and Blue player to try and kill one another in mid-air. All you do is run off of a ramp, and then try to hit your opponent. Arenas 1 & 2 don't have any movement based restriction, but Arenas 3 & 4 are "air strafe free." All that means is that you're movement left and right movement is confided to a corridor that spans the distance of the two pads in Arenas 3 & 4. There's not really just a whole lot to explain, but the map is really fun.

Special thanks to Kaleign from kalmaps.com for helping to come up with the idea for the map.

Team Fortress Classic (HL) bahsnah

Well, this map idea was thought up while wolteg was in it's _r01 version. It's another map we've made using the mztfc.wad created by MikeZilla. Anyway, the basic idea of the map is this...

Your team has to control command points with idols found in your respawn and then pay tribute to your command point idols with gold stolen from the enemy base. The point system is setup so you are better rewarded for traveling farther with idols and gold, for example: you earn more points for capturing the command point closest to the enemy base. You also receive points every so often for holding command points which use the same kind of point system as capturing command points in that you earn more points more frequently for holding the command point closest to the enemy base. The gold is also using this point system, except in a sort of opposite way in that you earn more points for capturing gold on the command point closest to your base.

It probably sounds a lot more confusing than it actually is. We suggest playing it if you're confused, because once you play it...it won't be confusing. It's quite simple and really fun once you get the hang of it. So get to it already...

Team Fortress Classic (HL) memnite

Memnite was the first map we ever released for TFC. We thought it was pretty good at the time, but lately we realized that we should re-work and refine the map a little bit. So, that's why we decided to make memnite_r, which means it's the revised version. And we definitely did just that. We fixed and changed many things to be better. The respawns are no longer some goofy rooms, the textures look better...even the rings look better. This revised version is just an overall better map than the original, in our opinion.

The sparking idea for the map was seeing a picture of some "skeeball" type map, and that's what gave us the inspiration to make a map where you have to "go through" something. Memnite was probably what started our trend for making really big maps -- probably too big, but whatever.

The gameplay is fairly simple: Blue and Red fight for control of rings while Yellow snipes everyone. Sniping in this map is definitely a lot of fun as you kill the Blue and Red players flying through the air. And trying to cap the rings is a lot of fun because of the flying. Basically, the flying-through-the-air part is where the map is a lot of fun.

Enough talk, check it out for yourself.

Team Fortress Classic (HL) memnate

After playing memnite with other people, it became clear that with low player counts, the action is very spread out. So we decided to split it into two maps: one map with only the Tower Ring and another map with the Cave Ring. We then turned it into the night for these two maps.

The Ring Control gameplay is different from any other map you've played, except memnite, but it's still fairly simple. Red and Blue fight for contorl of the Ring, while Yellow snipes everyone. Red and Blue can use jump pads to jump up high and through the ring. Flying through the air like this is where the sniping is a lot of fun.

Memnate is the Tower Ring from memnite_r. The snipers spawn inside the tower and then they can teleport up to windows so they can snipe the Red and Blue players. All the action takes place in a huge, wide-open, outdoor area with a few things to take cover behind.

Anyway, download it and have fun.

Team Fortress Classic (HL) memnute

After playing memnite with other people, it became clear that with low player counts, the action is very spread out. So we decided to split it into two maps: one map with only the Tower Ring and another map with the Cave Ring. We then turned it into the night for these two maps.

The Ring Control gameplay is different from any other map you've played, except memnite, but it's still fairly simple. Red and Blue fight for contorl of the Ring, while Yellow snipes everyone. Red and Blue can use jump pads to jump up high and through the ring. Flying through the air like this is where the sniping is a lot of fun.

Memnute is the Cave Ring from memnite_r. The snipers spawn inside the tower from memnate and then they can teleport up to windows in the Cave of Memnute. From the windows, they can snipe the Red and Blue players. All the action takes place in a huge, wide-open, cave area with a big rocks to take cover behind.

Go ahead and download it to start the fun.

Team Fortress Classic (HL) murk

For starters, murk is just a synonym for "dark." The idea for this map was basically created by those maps from Quake 3 with the bouncing pads that are used to get around everywhere. Most everyone has said the map is reminiscent of Richochet, but that certainly wasn't in our minds when we were tweakin this map out. The whole point of the map is for up to six Hunters (soldiers) to knock off as many Unfortunates (civilians) to help their team win. This task is greatly complicated by the fact that you have to do this while working your way around all these pads. Oh yeah, and the Unfortuantes are invincible and have quad damage -- so, Hunters are gonna be runnin for their lives. Just, get the map so you can know exactly what we're talkin' about.

Team Fortress Classic (HL) shoobuh

Well, it's finally here...shoobuh is complete. There's not much to say that's would be different from the r01 and r02 pages. This is the biggest map we've ever made, and we think it's the best looking map we've ever made.

This is a CTF map with a twist. You can cap the flag in your team's respawn room, or in the enemy base for 2 points and 10 seconds of quad damage. This simple addition to the map caused quite a headache in tweaking it out, but we think we've found just the right settings.

Earlier, when I said this map is the biggest map we've made, I meant it...seriously. This map takes up all of the space in Hammer, witht he exception a couple of empty areas in the corners. We also didn't go too high and low with the map, but it is rather tall, overall. This is mainly due to the pits, but the map does have some height either way.

Team Fortress Classic (HL) wunmogin

Beta
This is a sniping map for TFC. It was started after seeing the Brooklyn Bridge and thinkin' it would be cool to make really big bridge in a map. And then, I was watchin' Last of the Mohicans and heard the waterfall later on in that movie, and thought it would be cool to use that waterfall sound for a waterfall in a map. So, that's what this map is...a bridge and two waterfalls. It is a big map with high r_speeds, lots of steaming waterfall sprites, and really loud waterfall sounds. All of that makes the map have a really good feel to it. Anyway, stop reading this boring stuff and go play the map. As I mentioned, this map has high r_speeds, so don't try playing this on a slow machine.

Pronunciation of wunmogin: click here

wunmogin_r03 is underway

Team Fortress Classic (HL) waterpolo

This is one of those arena-style soccer maps. As the name implies, it's theme is a game of waterpolo. Well, you're not swimming in the water or anything like that, but you do have to keep the ball in the designated body of water -- which does lead to close calls when you're trying to land in the water. There's a set of beams that show ya just where ya can't go, even though it's obvious what's water and what's not. Along with the Blue & Red teams trying to score, they each have one goalie who is a quad damage and invincible having president that will rule you if you're not careful.