Snarkpit Maps Archive

Sven Co-op (HL) Escape

by incy247

Map Info
You are a group of normal people who have been kidnapped by a group of scientists in an under ground lab, they have abused you, mistreated you and messed around with your DNA. Now once they were done with you they locked you in a cell at the bottom of the lab complex. But now something has happened and everyone is dead, all but you locked away in the cell however? Now it?s up to you and your team mates to try and ESCAPE!
More info
Its taken me just over 2 months to create and playtest this map, generaly its best played 2 - 6 players but i think 4 is best in most cases. :p As you could of guessed the objective is to ESCAPE there are many puzzles and monsters standing in your way but with a little team work it can be a walk in the park ;) NOTE : you will need at least 2 players to play - The map takes about 1 - 2 hours to play to remember that.
Pictures
Ive made a gallery of 17 pictures here (note im the g-man and ktan49 is the other guy)
http://www.escape-images.tk/

If the gallery does not work properly see the image links below

Pic 1 :-: Pic 2 :-: Pic 3 :-: Pic 4 :-: Pic 5 :-: Pic 6 :-: Pic 7 :-: Pic 8 :-: Pic 9 :-: Pic 10 :-: Pic 11 :-: Pic 12 :-: Pic 13 :-: Pic 14 :-: Pic 15 :-: Pic 16 :-: Pic 17 :-:
HOPE YOU ENJOY THE MAP!!

Half-Life Escape

for Half-Life 0
Beta
This is a little mod about escaping the BMRF. It's going to have about 9-10 levels. I have about 6 complete, 2 more are play-tested and 2 in final stages of development. You can expect scripts, cutscenes and oter fascinating things.
This is my first attempt at a mod, so when you download it, cut me some slack. I do expect criticism, though.

Thanx to the following people:
Killar for coding in the mp3 support.
Laurie for making Spirit OF HL
VALVE/Sierra for making/distributing HL.
Ambient.Impact for awesome SD model work.
If I forgot to give you credit, mail me at andreybolg@yahoo.com

Counter Strike cs_nightraid

by Nukem
Beta
A Dark City Assault style map with dark sewers. The terrorist base is actually alot smaller than assault's. R_speeds are a little high in spots outdoors. The layout of the outdoor was actually mainly my brothers idea... I expect it to be finished by the end of this year probably.

Sven Co-op (HL) Alienz

Abandoned

Update
New screenshot added of infested area :)

A Map based on the sci-fi action film alienz......work is progressing pretty well although I require models....If interest contact me :D

Although I bet no one will be..... :P

I'm thinking of making some custom textures although I will see how I feel lol

Yay I finally got round to updating the map and it is coming along pretty well

The screens are now more uptodate and are actually bright enough to look at :D

Half-Life: Other... dpb_bootcamp

by Spartan
This is a map made for the HL mod, Digital Paintball. It is a fun and exciting paintball field that is suppose to feel like a basic training camp. Download it and enjoy. Also I made the chain link fences so that you can shoot through them but still block player movement. It adds more realism so be careful because the fence won't protect you.

Counter Strike dk_akm4

by alba
Beta
an aim map for the defusekids cs clan.

Half-Life: Half-Life Rally Right On Cue

MicroMachines - Pool Track Set
"Right On Cue"

Remade for HLRally

You can download it through the HLRally Content System.

(Full Release withheld until full set completion)

Half-Life: Half-Life Rally Swerve Shot

MicroMachines - Pool Track Set
"Swerve Shot"

Remade for HLRally

You can download it through the HLRally Content System.

(Full Release withheld until full set completion)

Half-Life Armada

for Half-Life 0
by BlisTer
i'd like to see Armada as the representation of the mapping level i have obtained during the years. Objectives and such arent added yet, but architecture and lighting are at 100% qua personal taste. This mean there is still room for good suggestions, coming from you hopefuly... so it would be much appreciated if you downloaded it, had a quick run around and throw me some comments

its not intended as a deathmatch map, so its normal that the map is dark, its supposed to be that way. also if you see nulls that's prolly because your behind the scenes ... i still have to add func_blockplayers etc.. its an interim hl release so that everyone can have a look.

Armada is a nuclear fusion reactor facility, featuring the outside part with entrance, a storage hall, connecting hallways, a control room, a basement infected with a hive and ofcourse the fusion reactor itself

Half-Life: The Specialists TS-Tomb (final or 2)

by st0lve
Beta
I made TS-Tomb as one of my first real TS maps, and it was kinda cool, but I could have done some much more with it, but I was like "damn, I need to release it!"... But now I've started to work a little bit on a final or 2nd version.

Its new layout, and some new misc stuff..

Half-Life: Deathmatch xnight

by TargA
A map inspired by xbounce and crossfire. made it 23/02/2002. This is pretty fun lan map.

Counter Strike dw_aim

by alba
Beta
Another aim map (actually the first one.. way too big and some max distance error that i'll have to fix)

Still in beta, should change it as soon as i've time :)