Snarkpit Maps Archive

Frontline Force (HL) flf_mspacman

Umm....its the sequel to flf_pacman :D It's just a map I knocked up as a Christmas pressie for the FLF community to say thanks for all the support :)

Frontline Force (HL) flf_cyprus

I started this map a long time ago, and kinda dropped out of mapping for a while. When I returned I rebuilt it all from scratch and think made a better map out of it :) It has since been included in the 1.7 release of Frontline Force, but wasn't too popular :(. Based in a small village on the island of Cyprus I think it captures the greek atmosphere quite well :)

Half-Life: Deathmatch dm_rampart

This map started off as a second map for the recent Snarkpit mapping contest, to give me a little break from my main entry...but this one ended up being my main entry as the other wasn't ready in time. It has a cartooney castle kinda theme, with subtle lighting and colours to add to the fairytale theme. It started off as a simple small arena but grew into the monster that it is now - with 4 storeys, as I was a little worried it was too small...but it's probably a tad too big now! Weapon placement was graciously and expertly done by ReNo to great effect :)

Counter Strike Source RavenStreet

Beta
This map is practicly my first map for CS:S. I Just learned how to use a few things in the new Hammer so this is what I have for display. Not really ment for play just to show off the cables and so on.

Half-Life: Other... px_bridges

PX_bridges is: A towering Research facility surrounded by mountains. There's some crucial scientific data about the aliens stored into the mainframe and the mission is to find the mainframe and get a memory module to the top floor where dust off is waiting for our little heroes. The map is quite linear so replayability might prove to be a problem.

This will be my very first officially released map. Be kind to it ;). I've been making it for three months now and it's soon ready.

*edit: I accidentally deleted the third image... Fixed now.
*Update: It'll be released as soon as the Paroxysm team gives a GO!
*Update: Paroxysm is no longer in developement. But here's the map.

Counter Strike Source boz_map

Beta
uh, just a basic test of stuff =) breakable windows, swaying tele lines, shatterable stairs, lights and a buy zone for ct's but also a spawn for terr and displacement mapping on the ground

note about 1Mb

just have a quick look and provide me some info before I do a whole stuffed up map.

Things to do: finnish map, bomb sites, terr buy, others...

Counter Strike Source cs_nimrod

Beta
Here's the work I've done on cs_iranian_embassy converted to the source engine, under the new title cs_nimrod.

I've tarted it up a fair bit more than the old version, as would be expected, and what I have so far created is accurate. Obviously the texturing is only temporary till I get my hands on the full SDK and all those HL2 textures, but it still gives a good idea of the progress so far.

When I figure out how to use the new modelling program the detailed ornaments that are currently brushes will be replaced by models.

Half-Life Escape the Egyptian Tomb

for Half-Life 0
by RacerX
Beta
You are called to a secret meeting at a bread factory which is really a cover for top secret research facility. Once there you find out that the scientists at the facility have uncoded ancient Egyptian hyroglyphics which explain how to build a teleporter. You are also told that the ancient Egyptians were really a race of advanced aliens from another planet who had incredible technologies.

Your mission is to use the teleporter built from ancient relics to transport to an Egyptian museum which is displaying some recently unearthed ruins. The ruins haven't yet been fully explored and have been untouched or thousands of years.

Look around the museum exibit to find a way down to the unexplored areas. Once underground, you are to seek out any artifacts which may have technological value to your scientists.

Be warned that the ancients took great precautions to make sure that their secrets stayed buried with them. There are even stories of angry Gods and the undead lurking around in the tombs to protect the secrets.

Good Luck!

For a "lighter" version that is less demanding on the engine, download this instead: http://webzoom.freewebs.com/fattymaps/racerx_compo_lite.zip

This is going to be my entry for a mapping compo at TWHL.

Half-Life Warehouse Firefight

for Half-Life 0
by RacerX
Beta
--The Story--
You are a Gordan Freeman type dood who was left for dead with Barney in a locked room of a warehouse. The warehouse is really just a cover for a Top-Secret splinter government research facility in London that is working on experimental weapons. They tried to kill you because you stumbled onto their secret plans at making a weapon 10,000 times more powerful than a nuclear warhead. You must fight your way through the warehouse complex into the underground Secret Labs to get evidence so you can tell the world about this weapon and head off another arms race. Once you get to the labs you find out that one of their experiments has gone haywire and has opened a rift into our dimension from an alien world. Aliens are pooring into the underground facility and are getting ready to begin an all out invasion of earth. You must fight your way through the aliens and make your way to the few remaining scientists and get them to help you set off one of the smaller doomsday weapons. The explosion in the heart of the lab deep beneath london should destroy all the aliens and close off the rift.

--Progress--
So far I finished most of the warehouse level. You can make your way all the way to the room that will end up being the gateway to the underground labs level. I need to sort out the existing entities a little, and add some oters, but the architecture is almost done. The underground lab level hasn't been started yet.

--Hint-- You need to find a way out of the first building and out the gate to get into the second building.

Team Fortress Classic (HL) skayoo_b3

Beta
After a month of hard work (actually more like 2 months if you've been counting since b1 was released), Beta 3 is ready for release. We've made some great changes for b3, like to the computer status lights, info board, messages...oh and of course, the yard has had quite a few changes. The sniper/battlements were completely remade, while still staying somewhat true to the original layout. We also made a few other changes to the yard, like the extra room across the now-walkable arches from the "original" sniper/battlements areas. We also added in the Control Center, but we aren't gonna tell you how to get there...you'll just have to figure that out on your own. So anyway, Beta 3 has been released.

Skayoo is a cool map. It's not like any other map you've played before. Don't go into this map expecting normalness.

The basic idea behind the map's gameplay is to take over the enemy base. You do this by tampering with the enemy computers using their Access Card. There are multiple methods of taking over, which you can see a list of in the map description text file.

Skayoo does have a semi-normal CTF-style gameplay to allow semi-normal TFC gameplay. Even that's not the typical CTF, though; instead, you steal Source Code from the enemy computer lab and upload it to your lab's Source Code computer.

This is by far our favorite map that we've ever made...or that anybody's ever made, for that matter. It's impressive to us that we made this map, so we hope it impresses everyone else who plays it. If we never make another TFC map, this would definitely be the grand finale. In our opinion, it truly is an amazing TFC map, so we hope you enjoy it.

For their work on the custom models, thanks to the following people: Unfor, Dragline, Nine, and Senor. If we left anyone out, please let us know.

Remember that this is still the beta version, so feel free to give us feedback on the map to help make it better.

Something to consider is that we are unable to open TFC, goto the console, and type map skayoo_b3, because TFC crashes. We can create a server on skayoo just fine. But apparently we really are reaching the limits of the HL engine here, so just be aware of that.

Also, expect to see a video for this map soon. Well, I say soon...but who knows when we'll make it. But we're definitely going to make a video of this map.

Yeh...

The next release will either be skayoo_b4 or the final version. That's how close we are to finishing skayoo.

Counter Strike cs_iran_embassy

Beta
This is a counter-strike map I have just started, and it aims to create create the scene of the Iranian Embassy hostage crisis in London of 1980.

As you can see from the screenshot I've been working on the front of the building, including custom texturing (still under development).

I'm aiming to recreate the building as acurately as possible, also see the screen, a comparison of my still under development map and the actual embassy building.

It's gonna take a while to finish this one, as the uni session is in full swing, but I hope to have regular progress screens up, and a finished map by Christmas.

Day Of Defeat (HL) dod_training

Beta
map for training, two bunkers for each team. I am not sure if i wanna put capture points on it. there is still much i need to learn about turrets and such before this map is complete. Itll be done very soon since this is an expieriment...

added a long long time after: well, i moved, and also got a new comp so this file is dead and will never come back... unless we have some sort of voodoo witch doctor to bring it back from the dead. o well, it was pointless anyways :) sorry