Snarkpit Maps Archive

Counter Strike ka_knifewar

This map was created mainly for one purpose, a replacement for clan [DW] (in the UK Enemy Down Premier Division)'s old knife arena.

Action Half-Life ahl_Exhausted

Beta
Action Half Life port of my previously released level dm_Exhausted.

**Don't know if I'll ever finish this. I'm just keeping it around to remind myself to do it later, or something.

Half-Life: Deathmatch DM_Divide (working title)

Beta
"Welcome to the crossing"

You play around an abandoned bridge and an underlying cave network.

**Shelved for now.

Half-Life: Deathmatch Midnight

by Anomaly
Beta
Third HLDM map - currently in-progress.

The weapons shown in the map are temporary; I laid a tau out for testing purposes.

I'm not completely finished with the lighting (it's still a tad dark), so I slightly tweaked the brightness & contrast of the screen grabs.

Half-Life: Deathmatch darkest_day

by ding
Beta
It is a power plant inside an active vulcano using the heat of the lava to drive steam turbines. It will get very loud inside this power plant because of the ultra huge turbines.

*** Update 30. Sept. 2004:

Updated screenshots.

*** Update 02. Oct. 2004:

Updated screenshots.

Half-Life: Other... IF_sinister

Beta
Stopped production form loss of the RMF from a hard drive crash.

Counter Strike cs_block

Time to release the second map I've done. It was originally done in spring of 2001. but I did some fixes to it. I'm only uploading this so people would see how much I've improved since the days of past.

The map is situated into a slum and it plays quite quickly. There are a number of easter eggs and other weird stuff in there. It was meant to be a fun map for the LANs and it has done it's job quite well on the few occasions. But download it and see it for yourself.

*UPDATE: Pictures added.

Day Of Defeat (HL) dod_brecourt

Beta
This is a map I just started today set around the assault on the Brecourt Manor artillery installation, well known as the focus of the second Band of Brothers episode, Day of Days (map name pending).

Anyone who plays DOD will probably be wondering why I'm doing this map, as just recently a map of the same theme has been circulating. If you have played the map then I needn't explain myself. To be perfectly frank it is a gaudy, poorly constructed, poorly researched, poorly textured monstrosity of a map, doing little credit to Band of Brothers, the actual location or the men who fought there.

Hence my map, which will attempt to 'right' the wrongs, by replicating as accurately as possible not only the Band of Brothers episode, but the actual historical data.

Here are some preliminary screens of the first two guns and the beginning of the installation. The actual installation was located in one long field, but to allow for R's I have divided the field in two. This is still a work in progress, but I am very pleased with how it looks so far.

Sven Co-op (HL) wtf_v2

Its the second version of the first wtf map for svencoop. JJ45 made it, had errors, got bored. therefore i stepped in and started finalising and removing errors. new features are:
+Hamster wheel
+tweaked lift sequence
+new xen plantlights
+nicer house
+new huge swinging axe
+new levels
+much more!

sorry about the lack of profile updates but...

It's out! its done! download off the svencoop forums:

Half-Life: Deathmatch ff_splatter

by Anomaly
ff_splatter is my second map. It is an arena-style map with a courtyard surrounded by 3 levels of buildings. All weapons are represented.

Because of r_speeds, I had to keep it a little blocky, but I did my best to at least make the layout as interesting as possible as well as add more interesting architecture away from the middle. In any event, I was going for function over form; it was designed with gameplay & r_speeds in mind and not as something aesthetically beautiful.

Now with Downloady Goodness.

Again, thanks to Yak_Fighter for his wonderful machine gun (which has been turned into a tankmortar).

Half-Life: Other... SW_Coldstone

I personally like this map a lot. It has some nice graphics plus good wpoly, that is something sorta hard to find nowadays :)
I went for an "almost-dawn" look, with this cool fog and snow. The map will be featured in the next version of the Snow-War mod.
Textures: Kleinluka, Blaz, Minotaur0, Slicky, MrH20

09-21-04: It's gone final and you can get more info @ my webbeh - http://minotaur0.net/

Half-Life: Deathmatch Manthren

Beta
This was to be my competition entry, but given present time constraints and technical diffaculties, there is no way it will make it into the comp.
The map is set in and around a small castle high on a bleak granite mountaintop, featuring steep cliffs and dramatic water falls.

Update
Due to problems compiling, this map is dead.dead.dead.