Snarkpit Maps Archive

Half-Life TWHLmix

for Half-Life 0
I am here to bring you the newest sensation from TWHL, the incredible TWHLmix.

"So what can this TWHLmix do for me?", you might ask right now.
I can tell you a few details that might arouse your interest.

TWHLmix offers you:
  • 12 different areas, built by ten individual mappers.
  • 2 BSP files stuffed with over 6 megs of entity-, light-, geometry- and texture-data, waiting to be explored by YOU.
  • 6392 direct lights shining on over 16k faces with a total surface area of almost 40k square yards, that YOU can marvel at.
  • 3195 faces that did not make it into the map, to disburden YOUR computer.
  • r_speeds between 60 and 1300, so YOUR graficcard still never gets bored.
  • 99 nodes with a total of 881 connections, to lead monsters directly in front of YOUR gun.
  • more than 30 on-screen text messages, as a refreshing alternation from all the shooting.
  • various monsters sized from a few inches to several yards in height, having the intention to kill YOU.
  • over 7 kilobytes of readme text, so YOU can have fun beyond playing.
"Okay, but that's all just numbers and figures.", is what you probably think now.
You have a right to be cautious.

Maybe seeing how many people have been made happy by TWHLmix so far, can convince you:
  • some random customer: "I like TWHLmix. It's easy in use, it's small in download size and it brought me several minutes of delight."
  • TheBlackViper: "Boring life, nothing to do, then it came, TWHL. My life was changed."
  • Seventh-Monkey: "I liked it, too :)"
  • a cat lover: "I fed TWHLmix to my cats and they liked it very much. I wish there was more on earth that can make my kitten so happy."
"Hmm, but I want more objectivity. Was this TWHLmix tested independently?"
is an eligible question. And I am proud to tell you that it has been reviewed,
all unaffected, by Andy Howard. You can read his article here.

If TWHLmix would not be free of charge,
I would even offer you "satisfaction or money back".

Now if that doesn't convince you, you'll seriously miss something.

Sven Co-op (HL) death_by_bugs

by _-FoX-_
Beta
this is my first map ever... (holidays and nothin to do)

it is a small map where you where captured by an evil dude who likes bugs and he makes you fight them... the end...
you'll learn to live with it

Counter Strike Source cs_dream_home

Beta
This is my second attempt at a map. It isn't perfect, but I like to think it has some potential. I drew my dream home a long time ago in high school drafting class.

It's a pentagon shaped house with a pentagon shaped pool in the center. There is an opening for the pool to be filled with natural salt or fresh water, depending on where you like to think the house is near.

Across the water is a small island with docks, boats and an old bunker. This is where the terrorists begin. They want to destroy my dream home.

Please stop them.

Let me know what you think, where my mistakes are and what I might could do to improve this map.

One thing, I do understand that my water in my map is different than my skybox...I would REALLY love to know how to fix that situation.

...and, I compiled on "fast" so I could get it to work with me on time to upload. I will be submitting a better version soon.

Thanks
Timech
Screenshots coming soon!

Counter Strike cs_mgs

This map was inspired by Metal Gear Solid, hence its name. but its a great small map lots of ways to go and if your bored have a rifle fest down stairs in the lower section.

Counter Strike ka_mazes

This is just a different type of map i know ka means knives but i didnt know and i didnt want to mess with the name. Its basically a map with a glass maze you have to find your opponent and kill him...not that hard its clear glass...a map that tends to drive you crazy because of the glass walls.

Counter Strike cs_palace

This map is just weird in a good way its full of space and things to look at. Didnt take me too long to make maybe a week or 2. But its a fun map.

Counter Strike cs_assault001

I know everyone is sick of Assault maps but come on its a classic there are alot of changes to this map over the other versions, such as more running space, getting rid of troublesome spots for t spawns, sniping for all, a garage area, a finished bridge relocated hostie rescue points and renovated Terrorist buildings NO cameras

Half-Life: Deathmatch Stranded!

This was a very small deathmatch map that really seemed to annoy some reviewers on the net. However, it had good texturing and what we thought to be very hectic game flow. The airlock was also really neat, although if I had it to do over, I'd make the door a func_train instead of a func_door, because players getting caught under the door would ruin the sequence sometimes. Other than that it was cool to have players get sucked out into the void of space.

I had 5 or 6 friends that came over regularly for LAN play and they ALWAYS asked for this map.

Half-Life: Deathmatch The Coolant Station

This was another one I made for LAN games, but back when Radium was doing reviews for HL, it got a pretty good review there. As with all my maps, it has detail, but for the computers that were available in 1999, I had to be pretty sparing.

I just put up some bigger screenshots.

Half-Life: Deathmatch Beneath the World

This was a subterranean industrial-themed map which was kind of large. It had a few nice effects, including the world's largest pool of radioactive cheese... and also a lightning bolt generator that kills you.

You asked for bigger pictures, so I put 'em up.

Half-Life 2: Deathmatch dm_coastland

by habboi
Ok this is a small deathmatch map set in a small little beach cove
I have pretty much finished it as a nice small map that didnt take too much effort :)

Anyway i left it at 99% seeing as i might as well get the opinion of you fellow mappers so tell me what you think from the screens ;)

It has seagulls as well to make it have that beach setting ;)

--|Final Release|--

This is the final release and i hope it plays well for everyone
Enjoy

:D

Half-Life Coil

for Half-Life 0
by kol
Beta
The Mod will be rather small, but hopefully i'll be able to finish what i've started.

So, tell me what you think :D

Textures by: Shaderlab; Relic25; MacMan

*Update: New media and - err, updates.