Snarkpit Maps Archive

Team Fortress Classic (HL) Subliminalz

TFC-CTF Guarenteed to make any concor cream and any D scream got comms :o It has a congestus/slamfort approach and feel to It. In a nutshell it should move seriously fast for The Offense yet ironically balanced. I prob spent way to much time on this one but its one of my fav toys enjoy!

Dont want to really bother all but I know most are very knowledgable. I think I have a final but still naming it b1 and havent released it yet I had to dum it way down from my orig concept for the hl engine feared it lolz. I was wondering if you could reveiw it real quick and feel the routes and examine what if any r_speed is not good for league play its has a congestus/slamfort type feel.

The orig concept form this map is in my profile if your curious of the evoloution of how this came to be..

Team Fortress Classic (HL) mulchglass_dm

Its a mulch_dm map upgrade all the bells and whistles the map that benchmarks 1v1's didnt have and shoulda. Last look was at 490 dl's guess I should do a _r soon maybe pm me if you see anything that you feel strongly about..

Yes I went a little overzealous on the one way glass :o

Regards `Zen

Team Fortress Classic (HL) Subliminalz Original Concept

Beta
Reverse CTF TFC
Guarenteed to make any concor cream and any D scream got comms :o

Team Fortress Classic (HL) Slidez

Finished, Gonna do a _l version shortly

Clean mean and very Fast O map, Three entry's into fr main roof from hh from yard, reg water entry with det entry to fr from mid yard and offcoarse coming from main entry to fr footing it bhopping whatever. Basically a very fast O map should have any defense on there toes and constantly. I basically made this map for the UGC 5v5 league though it could fit a 2v2 with finesse. The detail isnt fantasic but isnt plain either. I prob coulda done more with it but hey its as fast as a gal wanting you to buy her a drink.

Half-Life: Other... Balins Tomb

Beta
Based around the scene in The Lord of the Rings : The fellowship of the ring, in which they are trapped in balins Tomb... small map i made for a compo. came 2<sup>nd</sup>.

Half-Life: The Specialists TS_Temple

Beta
Some small temple in the desert , kinda egyptian/aztec.. made up style.

Half-Life: Deathmatch dm_pacman

Simply a DM version of my FLF map of the same name :) It will be ready very soon, and should prove a good bit of DM fun, if not exactly intelligent fragging ;)

Counter Strike de_nooba

by nooba
Very small dust type map at night... called it nooba (my nickname :) ) cos I aren't good at making up names :S

Half-Life: Deathmatch n_xen

by nooba
A very small xen DM map I made a while ago, there are a few faults like when you fall of the level it doesn't kill you.... and it is dark.. (i probably shouldn't be putting this here because it isn't complete.. the only reason for that is the .rmf got deleted :| .rmf's hate me for some reason :'( )

Half-Life: Deathmatch n_storage

by nooba
This is my first real DM map i've made and released on the internet, it has 12 player starts, and if you find any glitches with it contact me... :) comments welcome.

Half-Life: The Specialists TS_Advetel

by Perin
This is a lobby to a hotel that I created. I used the reflection method like the tutorial I created; Reflective Surfaces. The map is for TS and will probably only support a 2-3 player battle. Please let me know any ideas you have for me to change it in any way.

One thing to notice is the r_speeds; they are high because the map is there two times for the reflection effect.

Also, the map has been updated with some more detail than what those pictures present.

BETA 1 - Map Released :: March 15, 2004
BETA 2 - Map Released :: March 16, 2004

Half-Life: Other... SS Erebus

by DudeTor
Beta
A fully detailed (interior and exterior) tanker for a mod called 'Directive-E'. Perin and I made this for a mod we were working on. Max wpoly is just above 2000 when standing at the bow. The holds, if we continue to work on it, will be a separate map.