Snarkpit Maps Archive

Half-Life Issues: Casa

for Half-Life 0
by Hugh
Southern American villa complete with sloppily designed town, all for an incoherent map pack. Joyful.

Team Fortress Classic (HL) Riot

by Nugg3t
This is my first released map. It's a miniature Attack and Defend map for TFC with 4 control points: Alleyway, Fast food restaurant, Subway, and a building entrance.

I know the texturing is a bit wild, but I wanted to add the varied atmosphere of a city (not including the avanti textures, which are supposed to be from one city connecting to another). Another thing I'll point out is that the map is quite linear, making the last command point nearly impossible, even with a weaker defense. This is probably becuase of grenade spam into the subway. Well, anyway, just download, and tell me what you think, as I spent a while making it.

Just so you know, the tv in the restaurant works, giving an 18 second "news report." There's also a secret button that plays a music loop I made (1 min long, 600kb). Don't even try to understand them: Both are inside jokes.

Note: I had uploaded the devlopment of this map before, but while editing it, I selected delete by accident.

(Don't) Enjoy!

Counter Strike de_Zeus

by KIIIA
Beta
My newest WIP is a map with a crazy setting! The setting is a mix from Old Greece and Industrial Style , which means : Big greece temples next to rotten machines and industrial buildings!

From other Forums i know that it`s style causes different oppinions! Some like it , others don`t. One point , u can`t talk away , is , that it`s not a REALISTIC MAP for a REALISTIC MOD, but : WHY NOT? Does that fact kill the fun ? Not for me!

Gameplay: The map will be a DE Map with two Bombspots! After is finished , i maybe`ll release gameplay-modified versions ( SCout only , Shotgun Only , Mini_Zeus....we`ll see! )

Half-Life Lethal Median Teaser

for Half-Life 0
by ekto
Beta
You play as a man who switches between two alternate realities- He can't tell the difference between the two. This is a teaser for the mappack I am planning for HL2. It uses shaders (the Tron glow) for added realism, and makes use of mostly new textures, some made by me and assorted others, and more from Max Payne. As you can probably tell from the screens, I really like putting windows in the ceiling for some reason.

Half-Life: Deathmatch HL_Ivory

by DaanO
Beta
Recently i got a bit more into making textures with Photoshop, i've been wanting to make a small map with all homemade textures for a while. I had a picture in mind of some kind of ivory tower (explains the name), which was what this was built after. The map is quite small, filled with teleporters, many things are in motion, map even has a soundtrack. (Which doesn't even annoy me after listening to it for half an hour - yay!) Anyway, i made all the textures (skyline), models (animations, skins) for this as well, so i'm kinda proud of it. People have asked me what it is, but i don't even have a clue myself.

Day Of Defeat (HL) dod_bastogne

Beta
The battle for bastogne was a major turning point in the German Ardennes offensive. the 101<sup>st</sup> airborn was Trapped inside the city for 5 days by the 5th Panzer Division before reinforcments arrived, driving the Germans back.

In this map the allies must hold the city untill reinforcements arrive.
The map is fairly small, but it is planned that most of the buildings will be enterable, whith a large veriety of paths to each capture area.

update I still plan on completeing this map, but I think I will have to allmost entierly rebuild it.

Half-Life: Deathmatch Blok_ver04

by Abrams
It's my second map. I tried to follow the example of my Polish Apartment House. The map have 4 available apartments, and a lot of secret places with some nice items (for example: Roof - there you can go without cheating, but the others places are easier to reach :) ). So enjoy yourself playing my map and sorry for my "english". !!!!!! Please download also this necessary file "http://abrams-obluze.webpark.pl/zip/dewood.zip" - this are textures. !!!!!

Half-Life: Deathmatch Classic Dagon's Abode

Dagon's Abode is a medi?val Deathmatch Classic map.

Half-Life: Deathmatch Spirit

by alba
This is my really first map made for a friend.

Half-Life: Deathmatch Strike Point

From Concept art to ful-fledged gory goodness StrikePoint comes to you. A medium sized map with a full arsenal of weapons, and night time mischif. The Inner layout of the map is kind of plain but made purposly for the playing of me and my friends at our LAN's.

The computer room has a keyboard activation that will call an airstrike on the outside sectors of the map. You can take protection in the bunker over in the corner of the map.

Counter Strike cs_nnhs

Beta
a map resembling a real world place in my town

Half-Life: Deathmatch Squidyard

A deathmatch map targeted for clan-matches (teamplay) and elite players. Looks&feel inspired by the original valve maps. Small file size to attract server admins.