Snarkpit Maps Archive

Half-Life: The Specialists ts_upcall

by azelito
A simple map i made in about 3-4 hours, its extremely fun when playing handgun duels... Low r_speeds, cliffs to jump off and much much more... This is a TS must!

Half-Life: The Specialists ts_driedout

by azelito
Yet another one map made in 3-4 hours... Two maps in two days, thats my new record.

Anyway, this is a dusty map wich shows of more like a arena than a real enviroment one... Download it and have fun.

Half-Life: The Specialists ts_firm

by azelito
Another TS masterpiece mucked up in 3-4 hours including beta testin. A small map but still fun as hell, windows to jump thru, edges to dive etc. Enjoy.

Half-Life: The Specialists ts_debris

by azelito
Another TS map set somewhere in the middle east at some sort of old facility. Very funny.

Half-Life: The Specialists ts_firm2

by azelito
Hoorah for the dueling maps! This is a map made to celebrate that ts_firm and ts_debris was put on the NashCorp map rotation.
Its based on ts_firm but is spiced up to the extreme! Its got fishes and everything!!
Also, all textures made by teh one and only... me!

Half-Life: Firearms ps_crash

On a small island in the pacific ocean:
In an attempt to turn the tide of the war, Red force commanders
have opted to cut Blue ammo supplies with a decisive strike
against one of the largest underground munitions depots.
Artillery defense thwarted the red attack when the lead
troop-carrying truck was overturned, blocking the path for the
rest of the platoon. Now, the Red force must move in on foot to
continue the assault.

Red Force: Despite losing the trucks, keep pushing the attack on
foot. Secure the city and capture the Blue bunker to take
control of the ammo stores. This will cut Blue ammo supplies to
the front. Cutting supplies turn the war in our favor.

Blue force: Hold the bunker at all costs, and scramble troops
to intercept the incoming forces. Secure the crash zone and
repell the attack. The ammo depot is vital to the success
of the blue campaign.

Half-Life: Deathmatch Ribcage

by Cassius
Beta
My reluctant entry to the flatshading contest. The screenshots look pretty bad, I must admit, but as with the other flatshaded maps the looks change as soon as you see it in game - this map has the most intricate architecture I've ever made.

r_speeds hit 1000 but never too far above.

Half-Life Nightwatch Chapter 7

for Half-Life 0
This is Chapter 7 of the HL-Nightwatch story, "Operations," as you can see it involves a helipad.

Half-Life: Other... PX_Nebula

This map is for a mod called Paroxysm. It is currently finished and released in a map for the Paroxysm mod you can find the link above.

Half-Life: Deathmatch DM_Ominous

Snarkpit contest map 2003

This map is no longer being worked on and will stay in the form it is in now.

Note: Becareful im still not done this is just a beta i have detail i still want to add. And im pretty sure you can notice the parts that i rushed to get done for it but im deff going to go back and finish it all up. Thanks

Half-Life: The Specialists ts_abandoned

This map is an Abandoned loading facility. With other assortments to it. The map is now an official map for The Specialists mod and Ghost Ops: Avalon Project mod. This means you will not be able to play this mod to either have a new release :D. Be patient.

Half-Life: Deathmatch dm_Quicksand

by KIIIA
"Speedmapping" rocks! My second map in 1 week.
Funny , pure Deathmatch architecture is , what makes this map worth giving it a dl & play it!

Focus is on Brushwork in this map , but the textures by Sock are very good too!
Nuttin` left to say but : BROOKLYN WE DID IT....... hmmm! I`m not funny ...............