Snarkpit Maps Archive

Half-Life: Deathmatch Blizzardv2

Finally the download link above works, sorry for the delay but I'm a bit of a slacker. Please let me know if you have any problems with the download.
This is a map that I finished in 2002 and has been around for a while now. For a description and review check out the Hot Death Diner reviews, also this is where the download link comes from in case it doesn't work.

There is also a map called Blizzard around, which was the unfinished Beta version of the map, leaked to the public by someone at the Snarkpit (you know who you are). Who ever that was I'd like to thank them, because the dodgy beta got great reviews.

Anyway, download Blizzardv2 instead of Blizzard, as it is the completed version.

Half-Life: The Specialists ts_neworld

by bLuEMaN
Beta
The Specialists map using poke646 and Max Payne textures.

Natural Selection (HL) co_ulysses

by bLuEMaN
Official Natural Selection: Combat map included in v3.0

Natural Selection (HL) ns_mystic

by bLuEMaN
Beta
My 2? Natural Selection map after ns_nirvana.

Action Half-Life ahl_unforgiven

by BeerDog
This is a western map that I made for ahl. I would like to thank beer hunter for his help on the map. I tried to keep the map authenic with the western theme. A Outlaws mod version is soon to come. My fellow mappers of Corpsinhere, skullman and kaos also pariticpated in the making of the map.

Download link fixed.

Day Of Defeat (HL) dod_belfort_b2

The fabled beta 2 of belfort, some of the changes but not limited to include:

-"The Destroyed House" is 2x bigger and more detailed than before.
-Mortar messages moved one inch from the bottom in the middle of the screen.
-Removed skinny tunnel from Allied spawn to "The Destroyed House"
-Added tunnel connecting the tops of both ladders that go to the lower tunnels.
-Removed bulb models/entity lights and replaced with hanging lanterns/texture lighting.
-Added building connecting middle to Allied HQ area with awning, windows and other goodies.
-Removed some redundant particle effects.
-Added fancier anti-spawncamping in Allied Spawn areas (Trip Mines!)
-Stopped the moving water, only flowing water is in the tunnel.
-Removed a handful of sounds that no longer made sense.
-Fixed the speed, colour and placement of the spawn-warning messages.
-Removed or altered a few new MG nests.
-Added small bit of wall broken from Axis gates to middle cap to allow jumping over the retaining wall.
-Removed a handful of trees/bushes that weren't necessary.
-Removed walls and added hill+fence combo in additional areas.
-Removed dead-end with the fallen tree and replaced with wooden door.
-Lowered skybox while still keeping high enough to keep detail and allow grenade throws.
-Removed a few known sticky or troublesome areas on the grass.
-New textures in some areas and texture fixes/alignments in others.
-Newer credits included in .txt
-More custom objective sprites (easier to understand)
-Nicer belltower in chapel

Half-Life: Deathmatch dm_yard

Beta

[b]Status: Indefinite Hiatus[/b]

This is effectively a rushed stop-gap map (and hence I've been a bit half-arsed with it), to fill the creative void in my head. It's called yard because it is set in and around a small concrete yard, enclosed by buildings. With a crashed truck nearby. 'N' stuff. I might not even end up finishing it, as it's just to get ideas flowing for my other map projects, despite its small size.

Natural Selection (HL) ns_auriga

Beta

[b]Status: Indefinite Hiatus[/b]

The USS Auriga, a military funded research ship, has become infested by the Kharaa on the way back from a routine visit to a mining colony. Most of the ship is under lock down, and the Kharaa have been cornered into a small section of the main deck. Inspired in part by the the spaceship of the same name in Alien: Ressurection. More screens can be viewed on my website (see above).

Half-Life: Deathmatch dm_osiris

My original entry for the competition but it kinda lagged behind the other. Again, I went for a subtle cartooney feel with the textures, using soft colours to add to the atmosphere. Weapon placement has once again been kindy done by ReNo. Hope you enjoy the map :)

Half-Life: Deathmatch dm_Osiris

by KIIIA
What can i say , the Pics say everything!

Little HLDM map i built on a weekend , to get some time off my main project de_Zeus! Yeah , i really enjoy mapping without any frontiers etc ........... know what i mean , don`t ya :)

Back to the map:

Players: till 6!
Weapons: Shot , MachineGun , Gauss & Grenades!

So , download it , play it and feel satisfied!

Counter Strike Fy_Industry2

Created with the help of a friend. The map itself was designed off a HL2 video shown at E3. The map puts the two teams far away enough from the action, so players have enough time to buy weapons, and then run off to shoot things. Theres some weapons laying around and a secret video room that can help to provide cover if needed. Thanks in advance for downloading the map and running it.