Snarkpit Maps Archive

Half-Life Nightwatch: Chapter 4

for Half-Life 5
by Mr.Ben
Beta
My work for chapter 4.

Half-Life Nightwatch: Hazardcourse

for Half-Life 0
by Mr.Ben
Beta
Screenshots of the movement section of the hazard course for Nightwatch.

Half-Life Project Genesis: Section 6

for Half-Life 0
Beta
My work from Section 6 of Project Genesis.

http://pg.psilon.net

i have handed over these maps to the PG team and they will be completing it

Natural Selection (HL) ns_forsaken

by Mr.Ben
Beta
Early shots of my NS map.

Unreal Tournament 2004 DM-Abrone

by KingNic
Beta
My debut Unreal map.

This is my map for the egyptian themed assignment as part of an online Unreal level design course. It's a small map, I've been in a mapping rut for about a year now and haven't finished anything. This map has been started, tested and finished within 48 hours . It's too small for general deathmatch, and was designed mainly for 1 on 1 matches, but I find it plays best with 3 people in the match.

The map was designed mainly with gameplay in mind, I wanted good connectivity and feedback has shown I've gotton that . Item placement is pretty much final, although I'm considering removing the flak cannon ammo, it seems to 0wn on this map a bit too much.

Static meshes were mainly extracted from DM-1on1-Trite, and retextured. A couple were made by me with Milkshape 3d. You'll spot em, don't worry

Half-Life: Deathmatch Murmuring_Cathedral

by Cyax
A map I created in a little while. It is a cathedral that takes place in a void, nothing holds its structure but the architecture itself. About nine rooms, the main rooms floor can be decreased by using the lever switching connectivity half from the upper region to the lower regions.

Opposing Force (HL) Thieve's Hideout

by Ronin
Based on the Thieves' Hideout in Gerudo Vally from Zelda: The Ocarina of Time. No there arn't any nifty faries to swat at, but there are locking doors to the jails and secret tresure chests, as well as some great special effects. I hope everyone has a lot of fun playing this map. Enjoy people, i know i did!

Half-Life: Deathmatch [WeaponChoice]DM_Oktagon

by KIIIA
Well , this is a HLDM Map with an experimental gameplay , for all who still like to play HLDM! I never really tested the map , because there are so few HLDM players out there ..........
I hope that this is a bit different in this community , because there are many HLDM Maps presented in the Maps Forum.
So , download the Map if u like and enjoy. There is a DM_Oktagon version integrated with normal DM gameplay! Another Map integrated in my HLDM Mappack is the DM_LunatiC , check out it`s own Thread too!

Half-Life: Deathmatch dm_LunatiC

by KIIIA
Yeah , this is a map that should , in it`s early state become a base on the Moon ( lat. Moon = Luna ) . But i think there`s not much left that could be associated with a Base on the moon , so i renamed it dm_LunatiC from the lat. Luna because the sky shows such a big , beautyfull moon!

From the gameplay point of view , it`s a fast map , with some tricky Entity constructions and lotta` funny Gauss Jumping Action!

So , nuttin` left to say, download and have fun :)

....and let me know how u liked it!

Counter Strike fy_dustwar2

Well its a de_dust themed awp war. :) Kinda simple really, but the only buyzone is on top of the high wall in the middle.

Counter Strike fy_warlords

This is a small map based on the Red Faction CTF map warlords. It's one of my first maps that's based on an existing map. I'm currently working on replacing the plain red and blue textures on the two forts, along with the texturing on the tunnels.

Counter Strike De_BoxSe7en

A map based around De_Box. Has random crates and semi new textures. Picture was taken on a Software Video card.