Snarkpit Maps Archive

Half-Life: Deathmatch sweet_home3

by Kampy
This is a tiny map with a flat theme (I reconstructed my flat). This is a remake of Sweet_home2: the worldcraft file had been lost and so I completely reconstructed it without decompiling it. Sweet_Home3 looks much better than Sweet_home2 and it has some small gameplay improvement, like for example you dont have to jump to get into the cupboards anymore. The grafic looks top-notch now and the atmosphere is even better than before. The gameplay or should i say the carnage of this map rulez. There are five rooms connected by one corridor. There is a bathroom, a living room, a kitchen, my parents room and my room. The item and weapon placement is fatal - there are all weapons in sweet_home3 except for the glueon and imagine someone using the bazooka in this small flat :-) There is absolutely no chance of surviving in this map with three people and you really gotta have a huge skill difference to survive it with two. All weapons are used, cause in every room there is another weapon and you just take the one of the room in which you start. I think the map is lots of fun and if you like tiny hectic maps this is the right map for you!

Half-Life: Deathmatch Room_of_Doom

by Kampy
This is an arena type map with a quake or doom look. It had been a map of the "Operation A.M.O.K." mod which was canceled some time ago. I took the 85% ready map and completed it for Half-Life Deathmatch now. The architecture of the map is very complicated. The whole map is round and doesnt have a straight floor which was very hard to build with the HL engine. The R_speeds are a little high because of that ( 900). The gameplay is typical arena gameplay, you start grab a weapon and shoot into the middle of the arena. This is great fun and there's another cool feature of the map: at one side of the arena there's a wooden cross which you can turn around by using it. This causes a great explosion which kills everybody on the whole map. The only way to survive this explosion is to step into one of the teleporters and beam on the top of the arena. Then you have to crouch in the middle of it so you wont be caught by the explosion. Basically Room_of_Doom is one big cylinder room with 2 floors and a small position at the top of it. To get into the second floor you have to go through a small corridor where you can find some goodies. The teleporters are on the second floor. Both teleport you into the main teleporter room where you can choose if you want to go on the top of the arena or in the middle of it at the bottom. The itemplacement is like this: there are machine guns and shotguns next to each other placed at the starting points inside the arena hall. In the middle at the bottom there is the crossbow and in the corridor you find Colts, health, a battery and the longjump. Find ammunition in the teleporter room and the bazooka at the top of the arena. All weapons are regulary used in room_of_doom. Its a good choice to hide at the first floor with the crossbow, but if you do you are likely to die when someone turns the cross. All in all a cool arena map with lots of different weapons used and great for arena deathmatch or adrenaline gamers.

Half-Life: Deathmatch 1337_street

by Kampy
The name "1337_street" says two things about the map: it's a street, it's for 1337 players. Basically it's a street with seven houses four of which can be entered and two cars. The fun at this map is that you can jump around with the gauss and fight on the roof tops - the taucannon is placed in the middle of the street with four gaussclips. Another great fun point is the accessability of the houses. Once you touch a door a sequence starts and you receive the crossbow + ammo, a health kit, a battery and get teleported into the house. In these houses you can break the windows and snipe around. In this map there's a lot of action all the time, because actually the map is one big room - some said it was a killbox (grrr). The map doesnt look as bad as a killbox although it's a simple look with little details, but the r_speeds are very good for the structure of the map (max 450!). The weapons Glueon and Beegun are missing which is a pretty wise decision otherwise the map would lame a lot. The mostly used weapons are the taucannon, shotgun, RPG, colt and crossbow. When you leave a house through its door you will get the LongJump. This map is big fun for a game without lamers, it's for people who like flying around with the gauss and sniping through windows and have a lot of action all the time. want a Fun-Map? download now!

Half-Life: Deathmatch HL_Resident_Evil

by Kampy
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are self-made. The map concept is only very few ammo and weapons in a huge map and you begin with your crowbar only. The items are all placed as they were in the playstation game. You start with a small intro where you see the outside of the mansion and you get the message "you could escape into the mansion where you felt save, but..." or somethin. Then inside the mansion you need to search your weapons and ammunition - it's a pretty good advantage if you have a glock and your enemy doesnt! I've included two sounds in the zip file one is the tic-tac of the clock in that big dining room and the other sound is a combination of the background music files - I took the best music of the mansion area and made one sound out of them so that all the music will played one after another. The sound and visuals make the map real scary, sometimes you really get a shock when you see the enemy or hear a shot.

HL_resident_evil is huge - there are two big rooms, one is the main hall and the other the dining room and a lot of corridors and other rooms. If you dont know Resident Evil you might get lost and dont find the weapons or ammo. The two big rooms are seperated from the rest of the map through brushes and the doors work like teleporters, because the r_speeds were too high the common way. Since the map is very big you should at least have four people playing it who know Resident Evil or the map. The only weapons in this map are glock, shotgun, colt, machine gun and handgrenades - I really like the alternative gameplay and the atmosphere. This map is a remake of my very old Counter-Strike map de_resident_evil or actually it's the map that I wanted to make when I began with the map which became de_resident_evil later. HL_resident_evil is a map with a great atmosphere and special gameplay and I recommend this to all Resident Evil fans and to players who like big scary maps or want a total gameplay change from what it's normally.

Half-Life: Deathmatch Evermore

by Kampy
In this medium size map there is an outside area and two lab parts. The connectivity is great, since there are teleporters and a bridge which connect both labs and the outside area. There's also a powerful cannon installed at one of the outside walls which can be used from one of the labs. The map plays decently, the weapons and items are placed well without an imbalance in importance of the map-parts. The grafic looks nice although there is nothing which I would call sophisticated achitechture. There is a bug at the vent, the func_doors flicker in the wall when they are opened, but thats it. The atmosphere is pretty good I think, I like the broken fence and the bridge plus the good use of unknown standard textures. Evermore has been Level of the Week at PHL when Mikee still did them. I think this map is good enough to recommend it to all of you.

Day Of Defeat (HL) dod_nordafrika

Beta
Set in North Africa, late evening time.

Half-Life hl_hall2

for Half-Life 0
Beta
this will be the second part of the hl_hall maps i'm makeing.
as it is very incomplete this is a exlusive preview of the map!

Half-Life: The Specialists Fool's Paradise

by Cassius
Beta
Fool's Paradise is set in a grassy vale with a dam splitting the center. The whole map, obviously having once been a river, is ripped up with pipes and such, making a nice mix between nature and industrial settings. The layout is very loosely based on Bounce, as you will soon be able to see. Probably going for an HLDM/OP4CTF/TS release.

Counter Strike De Ahram

by Myrk-
Prequal to Hudin, set deeper inside the arabic city...

Map has been in production for over 3 1/2 years, has had about 4 rextures, every error known to man (including one exclusive to this map!) and 2 complete map rescales, the last of which set the scale correct...

Half-Life: Deathmatch Flowcore

by Myrk-
The biggest DM map ever created (maybe...). A remake of the Black Mesa Reactor coolant facility.

Counter Strike cs_hostage_sprint

by 2dmin
The CT's start with the hostages and must rush them to safety before the Terrorists stop them!
This is a fun map, and is very simple. The basic layout and architecture took around an hour to make.

Counter Strike fy_sabaki

by 2dmin
Terrorists and Counter-Terrorists battle it out Iceworld style!
Quite a fun map for 4 - 10 players, with support for up to 20 players. I made this map as a general aim map to be put on a clan server :)