Snarkpit Maps Archive

Counter Strike Doom Villa

by Kampy
(very old map)

The villa of doom is a small dark place. The Counterterrorists start outside the villa in a small garden. There are two ways to go: through the front door which leads directly into the mainhall or through a side door. There you'll find a kitchen and a dinner room from which you can go into the main hall or the cellar through a fireplace. The terrorist team has two different starting points. Either at the end of the main hall where there are four small rooms or in the cellar which is connected to the main hall through stairs. The map looks good, although there is nothing really astonishing about it. It's very dark so you better buy night vision googles. The r_speeds are very low.

The gameplay is pretty much deathmatch. The terrorist try to storm out of the cellar if possible or, if they start at the sleeping rooms, they try to defend this position. The CT team also storms into the main hall or the dining room as fast as possible to have the better position sooner than the other team. When the terrorists start in the cellar its harder for them to win - if they start at the sleeping rooms the CT team is at a disadvantage. If there's not total deathmatch with heavy weapons there are sniper duels between CTs at there starting point and terrorists at the four rooms. Flashbangs are a pretty good good choice on this map as well as the para machine gun. ;-)

Teamplay is rather unimportant, cause the map is so small. Six would be the maximum player amount possible without a total mess. Believe me Ive played it with 20 strong Doom_Villa fans and it was the third world war. ;))) All in all it's a dark, small cs-deathmatch map with a cool atmosphere, but not much cs in it and some balance errors.

Half-Life: Deathmatch supermarket

by Kampy
(very old map)

This is a very small map with a supermarket theme, that's how the PLUS supermarket next to my former flat looked, ... okay perhaps without the weapons everywhere ;) The map itself consists of a big room with shelves blocking the sight. You can climb the shelves and find the crossbow and some items, but it's dangerous to stay there cause youre an easy target if youre seen by everybody. The map plays hecticly, but it's not too stressy since the size of the room is not that small and there are a lot of cover through the shelves and other stuff.

Due to the size of the map there are no heavy weapons in it. Most of the time you use the colt, the shotgun or the machine gun. A lot of ammuntion and items can be found inside the freezer shelves and the longjump is near the cash register inside the small box where the cashier normally sits. The atmosphere is alright, but the architecture is rather simple. This map can be fun for some time. I recommend this to fun map players who play with a few people and like non-stop action maps.

Half-Life: Deathmatch Gosu

by Kampy
This is a medium size map with a lab/xen theme. The grafic looks pretty cool even if there are hardly any custom textures. There are several funny features in Gosu like a transporter which beams you into the xen world where you can find a dead HEV suit guy with the taucannon or a bathroom where a scientist is sitting on the toilet and telling you a funny sentence when you come near. Another cool part of the map is the included alien environment inside the lab where the gman whatches the behaviour of an alien (there are some monsters included which dont attack you). The map just looks great - there are cool light effects and architecture plus some cool chargers.

Most of the map is lab-like although in a new, cool style and there's the alien environment and the platform jumping xen world. The connectvity is alright, there is always a third way you can choose and there are no dead-ends. The map plays very good, the item placement is well done with no parts of the map where it wouldnt make sense going into. The gauss is harder to get then the other weapons, cause you need to jump over some platforms with low gravity and there's only one way out of the xen world. There are all weapons, but you cannot reach the glueon which is outside the lab and you can see it from inside. Gosu contains a lot of cool sounds like a lab speaker sound that says: "No you will not escape!". The r_speeds are always under 500 which is amazing if you consider the great look of the map.

This is definately my best-looking medium size map and you should really check it out - it's fun, it looks cool and it plays nicely! Download now!

Sven Co-op (HL) sc_Evermore

by Kampy
When I started this map it was supposed to be a Half-Life singleplayer map. When I was almost done with it I found Svencoop - a great cooperative mod for HL so I completed it for SC. Basically it's almost the same map as Evermore for Half-Life DM. You start outside at the gate where there was this button which showed the "Created by Kampy" message. You start with the Colt and try to make your way through the labs. You cant go through the fence, because its closed and a barney is watching it. I could say more about the map, but then it wouldnt be so much fun to find it out yourself. Goal is to find the gauss (taucannon) and destroy the released big monster.

Counter Strike as_intruder

by Kampy
The idea behind as_intruder is an escape through a city which means you climb through windows and go through backyards and stuff. I also wanted to give AS_maps more action. This is a very fast paced as_map. Both teams have to hurry a lot so that they're faster than the other team. If the terrorist dont hurry they will miss the VIP going straight through their base. And if the CTs dont hurry the terrorists can build up a very strong defense, so this is a map for Counter-Strike pros or at least for those who know CS very well.

The Counter-Terrorists start at a nice family house with a garden. They can leave through the door or the window, although the window is only used for defense if the CT's are constantly rushed (the CT base is easily defended). Then they cross the street and go into an industrial building with a backyard that leads to the back a storage hall. On the front of this hall theres the street where you find both of the rescue points. There's also the terrorists base which is a building that contains "sweet_home3" (my flat and HL-map). Right and Left of the T-base house are the rescue points. There are three ways to enter the street: backdoor & frontdoor of the storage hall and its backyards sidegate. There's one special way for VIP protectors - they can give covering fire through a window of the storage hall - this is a huge atvantage, because you can see most of the street there. The terrorists have the atvantage to stay inside of "sweet_home3" and shoot out of the windows. All in all it has a simply action loaded gameplay.

The grafic has some pretty cool aspects, but has some stuff I would have made much better if I think about it now. For example: on the street with the rescue points there are no windows at the side of the house, but those you can go through from inside or inside the industrial building there is an error - you can see another small part of the map through the sky. By the way this map contains my first self-made textures. The r_speeds are very low thanx to a lot of work at the construction. Back to the gameplay I have to add that it's very balanced although you might not think so at the start. If both teams know all the ways and tricks it should be a super-fair game which allows a lot of team stategy when you storm/defend the last street. This map is for those who like VIP maps with more action in it.

Counter Strike de_Resident_evil (Version 2)

by Kampy
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are self-made.

de_resident_evil is huge - there are two big rooms, one is the main hall and the other the dining room and a lot of corridors and other rooms. If you dont know Resident Evil you might get lost and dont find the weapons or ammo. The two big rooms are seperated from the rest of the map through brushes and the doors work like teleporters, because the r_speeds were too high the common way. Since the map is very big you should at least have four people playing it who know Resident Evil or the map. This map is a remake of my very old Counter-Strike map de_resident_evil or actually it's the map that I wanted to make when I began with the map which became de_resident_evil later.

The Counter-Terrorists start near the main hall and have to prevent that the terrorists bomb it. The terrorists start on the other side of the mansion in a lot of different rooms.

if youre a RE fan you should check this out.

Counter Strike cs_castle_night (Version 2)

by Kampy
The theme of cs_castle_night can be seen in it's name: it's a castle at night. You can't actually walk into the castle it plays on the outside of it mostly.

The map is devided by a river with two bridges. From the view of the bridge which is not passable the left side of the map is where the Counter-Terrorists start. There is a garden which is surrounded by high walls and in the middle there's a kind of entrance building which seperates the garden in two parts. The river flows under the two bridges and after that under a part of the castle. The river can only be passed by using the bridge or walking through this building. On the right side there is the Terrorists' base. The right side is completely blocked through a high wall where only a big open gate leads through which is at the end of the bridge. The Terrorists' base consists of a market with some booths and a sword store plus the castle entrance with a defence wall. If you walk through the building under which the river flows you pass through a collapsed chamber where you can climb up a bed which is stuck between rubble. There's one door leading to another room with a table and two chairs which is open at the other side it. At the open side there are stairs leading down to the Terrorists' base. There's a fountain and a broken gate which leads to the market place. All in all the grafic looks good, there are no errors and it has a nice castle atmosphere.

There are three hostages in this map: one at the fountain and the other two at the defence wall locked up in small cells. The gameplay is like this: the Counter-Terrorists can access the roof of the building in their base and with it the high walls either through the crates, a broken part of the wall or a plant next to the well in their base. From there you can perfectly give covering fire when the team members try to storm the castle through the bridge. Using the bridge is quite dangerous though. There are always Terrorists standing near the big gate on their side and a use of flashbangs and smoke grenades is a good choice. The other way through the passable part of the castle is good for three things: helping the bridge users by giving covering fire through the windows through which you can look at the bridge, rescuing the hostage near the fountain (in the collapsed chamber begins the rescue zone already!) and its perfect for attacking the camping terrorists from the backside. You have a good chance of rescuing all the hostages if you rescue the single one at the beginning of the round. The terrorists have a lot of camping positions for example in their base at the defence wall or the sword store. Of course you can also use the part of the castle as a terrorist to attack the hostile snipers from behind or through the windows. The gameplay is absolutely balanced and great fun it you know all the tricks. For a counter-strike map castle_night is pretty small and I recommend you play it with 6 players at max. A small problem might be the r_speeds (reach 1000 at a few positions) if you have an old computer it might be a little slow at some parts especially the CT-base with the sniper positions. I havent had any problems yet though. This is my favorite custom Counter-Strike map and I love to play it. Download now!

Counter Strike Pine_hills

by Kampy
I made Pine_Hills for a modelmaker who made me the Deuce model in return. He gave me a lot of room for my own style, he only said: there has to be a river, a bridge and some hills that are passable. So this is actually the map describtion already: there are some hills which where really hard work when I made them and a lot of trees which actually dont look like pines (but I liked the name) and some crates. There is no CS goal in this map - you have to kill the enemy. The map is good for sniping, but is not as most of these fun maps restricted to it. The usual gameplay of this map is that the terrorists camp and the CT storm the front coz they have got more cover. The terrorist can also storm before the CTs can see them which is also a good strategy. The battle is mostly faught at the river - there are several crates to take cover on both sides - or its a sniper duel, then it can be anywhere on the whole map. The gameplay is balanced due to many beta tests. This is a pretty small fun map with a nice atmosphere and a fair gameplay. The R_Speeds are a little too high though, I can only recommend this to owners of good computers. 6 Players is the absolute maximum of players this map can handle by the way - more would be a total mess.

Counter Strike cs_fat_mansion

by Kampy
I made cs_fat_mansion, because Im a cs_mansion fan and there were so many aweful mansion clones that I had to create a "fat" one! So this is it.

The complete area is a little smaller than the original mansion map. As a counterterrorist you start on the street behind some walls and hedges. You can walk through the typical hole in the wall, through the main opening, through the sewer tunnel or, which is new, climb the hedges and enter the mansion through a window. The garden and the mansion itself are totally changed. The garden has some small and big hedges to take cover and a garden shed which blocks the view on the hole in the wall. The three hostages and the terrorist are inside the mansion. You can access the house through the front and back door, through a side and back glassdoor, through a side window with a ladder-like plant growing there and through the window which you can access through the hedges.

Two of the three hostages are on the first floor and the third is on the second floor. There are three good ways to rescue the hostages: you can easily rescue them through the sewer tunnel or through the back glassdoor and then through the hole in the wall or you can try to use the front door which is a little risky. Although this map is a little small and has much action it happends more often than you might think that someone rescues all the hostages. The map usually plays like this: the terrorist camp at the windows or hide inside the mansion or sometimes use the flanks to surprise the storming counterterrorists. The CTs try to sneak into the mansion through the side or back doors, storm the front door as fast as they can, dare to go through the attic window or help their team mates sniping on the hedges or in their base. Sometimes there are sniping duels of CTs sitting in their base and terrorists sniping through the kitchen windows. The gameplay is balanced in contrast to the original mansion but becomes very hectic when you play it with more than 4 people. For a counter-strike map cs_fat_mansion is pretty small and I recommend you play it with 6 players at max. The r_speeds are great at all points of the map and the map looks cool and much better than the other mansions except for estate perhaps. CS_fat_mansion is very popular and got 8 points at cstrike.de so you better download this!! :)

Half-Life: Deathmatch hl_Entryway

by Kampy
This is a medium sized map which is a remake of the Doom2 map "entryway" or as most Doom2 multi-players know it "MAP01" out of the DWANGO5.wad mappack. The textures are self-made by me, I made screenshots of the original Doom map and converted them to HL textures. I also added some of the guts which the doom space marine leaves when he's totally splattered and a new sky which is orange and looks cool in this map. The map consists of several corridors and rooms, one tall cave and an outside area. The weapon placement is the same as in the multiplayer doom2 map with a few changes. There is much place in this map so you can play it with a lot of players and this is a great map if you want to play Adrenaline Gamer with for example "Arena" or "Arcade" mode. If you know DWANGO5's MAP01 then you should really check this map out, for all doom fans and everybody who likes maps with a lot of free space - check this out.

Half-Life: Deathmatch Mana_Home

by Kampy
This is a very small map with a secret of mana theme (for those who dont know: this is an old, great roleplaygame for super nintendo). The textures are taken from screenshots of the game. The fun about the look is that the textures are made for a 2d game, but they are transferred on 3d objects. Thats why the sky is just a blue brush which some guys criticised, from my current view I'd say - yeah I should have chosen a HL sky, but it doesnt look too bad so that it would effect the fun you have playing it.

The map itself consists of a house with two rooms and a garden. You can access the house through the front door or a side door on the second floor. The two rooms are connected through stairs and a hole in the floor of the

upper room. The map plays very hecticly, because of its small size.

Due to the size of the map there are no heavy weapons in it. Most of the time you use the crossbow, shotgun or the machine gun. There are useful items placed on crates which you can only jump on with the longjump. To get the longjump you need to do some difficult jumps which take more time than you usually have in this map.

All in all I think the map is lots of fun and if you like tiny hectic maps and/or Secret of Mana then you should check this map out.

Half-Life: Deathmatch mana_home

This is supposed to be a house of a Secret of Mana village. There are 2 floors and a garden.
Its fun so check it out yo!
Never forget Secret of mana!