Yet another Kill Box remake. I started it before finding out many others were being released. After seeing the others and how they differed from the original, I decided to release mine feeling it was the closest to the original.
Not for everyone, but for those who loved the original kill box, this should bring back that same fragfest feeling.
Discussion
Posted by The_6th_monkey on
Tue Dec 14th 2004 at 10:04am
Isn't it funny how the worst maps get the most comments
Posted by Forceflow on
Tue Dec 14th 2004 at 7:02am
Well, at least you tried. And it's not fullbright. But it still is a friggin box with stuff innit.
Posted by omegaslayer on
Tue Dec 14th 2004 at 6:04am
Rhino im not going to rate it, or play it for that matter. Here at the snark pit maps are looked at as art work. And kill box is just a splash of the ugliest grey color on the canvis, what skill does it take to make or play a big open room? There is no gameplay to it at all. Ill agree that it is the widely played map ever in half life, but there is no style to it, and placing this map here was bound to get a lot of negative responces. so deal with it, and maybe next time you will post something worth playing.
Posted by Yak_Fighter on
Tue Dec 14th 2004 at 5:39am
I'm sorry the automatic filter confused you. Is "Just another piece of crap map" clear enough? By the way, I have in fact played killbox and discovered the true joy of running through one of the most unentertaining maps ever. It has no gameplay. None! There is nothing redeeming about a killbox map, although they do show who the s**tty mappers are and who the mindless players who have no taste are. Fools like you are why I can no longer enjoy HL2DM without playing through a hundred different clones and reimaginings of this s**tty map. None of them are fun or worth anyone's time. I don't care if it's the most played custom dm map ever, it still sucks. No amount of idiot server ops and clueless, talentless players will change that. And guess what, you suck for not only releasing this, but defending it as some sort of wonderful thing.
I'm all for being understanding of people new to mapping, even if they commit the cardinal sin of "releasing" a blatant killbox, but to then gloat over it and act as if your work is better than that of others is just laughable. I guess we'll just have to wait and see if its this map that tops the most downloaded list here or wins the Valve mapping contest, or something that took somebody a sizable amount of time and effort.
That comment seemed a lot less arrogant, which is some consolation at least. I disagree that Killbox has good gameplay, and I've played (and made) a fair few maps that could be shoved into that category. However, if that sort of map is your prefered gameplay style, then there are plenty of maps that are laid out similar yet have at least seen some level of care and effort put into them. I'll never understand why Killbox is so popular, I really think the gameplay is as poor as the visuals, but to each their own. Just realise that while amongst some players Killbox may be seen as a good piece of work, amongst mappers it is unanimously acclaimed as the worst use of polygons yet seen. As such, don't be surprised when your work, if it carries on down this line, is ridiculed.
Oh and I've bumped up the rating to a 2 - at least you have lighting
Reno...The track record of killbox already stands as the most popular, longest played map of HL history and I believe that's the source for all this hostility towards killbox. Elitist mappers have their panties in a big ole crusty bunch that such an abomination of a map could be so popular above and beyond their artisticly superior map of superior complexity.
Maybe these mappers (so quickly to criticize, so lacking in understanding) should actually download and play killbox before rating it and maybe learn a lesson or two about gameplay; the real factor in making a great map.
As far as my version of killbox is concerned, only time will tell whether or not it catches on. With all the other killboxes out there, I'm not really counting on it. However, if it does become as popular as original you won't hear me gloating, because all the credit goes to Ooblik, the original creator of killbox for Half-life.