<br style="color: white;">If you're wondering about flying vehicles in the 3D skybox you can try and figure out how they did it in the newest DoD:Source map.<br style="color: white;"><br style="color: white;">Also -- it's looking really nice man. How much of the final playable area will be indoors? Or will it only be this main outdoor area?<br style="color: white;">
<br style="color: white;"><br style="color: white;">I dont have DOD:Source, but hopefully, the sourcewiki has some info about it.<br style="color: white;"><br style="color: white;">The indoor areas will be like 1/3 of the map roughly estimated. I have taken pics of almost all indoor areas if you take a look here:<br style="color: white;">http://www.home.no/misterbister/Bilder/dm_cloudcity/<br style="color: white;"><br style="color: white;">
<br style="color: white;">I like it, but I feel that your "buildings", so to speak, are a little... well, flat.<br style="color: white;">I realize that it might be the dev textures that you're using that may be causing this -- since they seem to consist of solid colors, a number or two, <br style="color: white;"><br style="color: white;">and white lines But I'm saying that your buildings seem to lack any fine detail or extrusions from them. An example (not saying you need this <br style="color: white;"><br style="color: white;">specifically) would be window sills, or maybe bars around a window -- for whatever the reason would be that you needem'.<br style="color: white;">But then again, since it looks like a citadel themed map, it may perfect, if that's what you're making <br style="color: white;">
<br style="color: white;"><br style="color: white;">Thanks for the feedback, and yes. The buildings look a bit flat, however i dont dare to add detail until the map has been tested on slower machines <br style="color: white;"><br style="color: white;">than my own. Right now, the map contains MUCH more polygons in the outdoor scenes than you can cover with one screenshot, so its hard to show.<br style="color: white;"><br style="color: white;">
<br style="color: white;">Looking very cool, reminds me of Stargate Atlantis. As far as flying vehicles go it is possible to make props move on a path, very much like you could <br style="color: white;"><br style="color: white;">do with brushes in hl1, which is how they got the bombers to fly in dod source. Don't ask me how though, I don't have a clue :razz: . Keep up the good <br style="color: white;"><br style="color: white;">work, its certainly looking impressive.<br style="color: white;">
<br style="color: white;"><br style="color: white;">Never seen Stargate Atlantis, but thanks for the kind words anyway =). <br style="color: white;">Is it possible to have brushbased things flying on paths aswell as props, like the func_tracktrain?