Dm_Cloudcity by MisterBister

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Map Info

Map Description

After about 14 months, the map is finally "finished".

For you guys who havent heard about the map before:
The map takes place in a futuristic city high enough to reach above the clouds.

One thing that i really miss is that very few people actually write stuff about how they did their maps, and how they thought when they did them. So I wrote one myself called "the story behind dm_cloudcity"

The textures is partially made by me, partially by Skurmedel, partially by Teddybear, partially by Valve, and partially by IZaNaGI.

Discussion

Posted by Orpheus on Mon Apr 17th 2006 at 11:34am

snowforskate said:
. Its a very nice map and I would host it on my server if the fps were better.
You're pissing about 30 FPS? Then you post a 180k image? :rolleyes:

Has it occurred to you that 30 FPS is excellent?
Has it occurred to you that it might be your machine?

I have a 9800 pro and the worse I could locate was 27 FPS (still great) for a long distance shot at medium/high settings?

If the framerates dropped to 15 or so, I'd bitch but to cry about 30 is bulls**t.

If I were you, I'd look into why my much older video card is giving much better results than yours is.

My machine specs:

3500+ @ 2.2 ghz
1.5 gigs ram
9800 pro 256 megs video
Posted by mazemaster on Mon Apr 17th 2006 at 4:05am

Consider the image here:
http://www.snarkpit.net/pits/orpheus/critiques/cloudcity/photos/photo22.html

This might be what Orph was getting at, but you could really make the hallway look good by adding "trim" to the floor. So like next to the wall the floor is metal, and then in the middle of the path its carpet.
Posted by snowforskate on Mon Apr 17th 2006 at 3:19am

I realy like what you did with this map, very nice job on the design and detail. one complaint tho, the fps. lots of replys, didnt get the chance to read them all but this is what I found when I played the map. A spot with my 7800 GTX dropped to 30 fps, I took a screens of it here... ( this is on low graphics settings to )
http://img80.imageshack.us/my.php?image=dmcloudcitya7400007nv.jpg
http://img80.imageshack.us/my.php?image=dmcloudcitya7400019ba.jpg
the one of the blank wall with 30 fps is just me moved over to the right of the other screenshoot, the fps are still about the same tho. From my experence this fps loss is caused from not wraping the skybox enough, and/or having a realy long/wide skybox wall. If you can wrap your skybox to the outside walls more and use more world brush to seal your map instead of skybox brush I bet you would double your framerates on those spots.Thats whats I've experenced. Hope this helps. Its a very nice map and I would host it on my server if the fps were better.
Posted by Orpheus on Mon Apr 17th 2006 at 2:04am

I could spend sentences patting you on the back for what you have accomplished but, I do not really think thats what you're after. The map, architecturally speaking, is superb. It taxed my machine a bit, but no where so badly that I couldn't run it. The map has much to see, but is strangely barren. Its architecture is great, but the attention to the small stuff is missing. The crate situation is... It leaves something to be desired. I love the textures on them, but, there are simply to many. The lighting is my chief complaint. As I said in the critique, its more than likely due to my settings. There is a sever lack of sounds for a map so large and a metal theme. (which you plan already)

The map had connectivity out the butt, but, being mostly metal, there were no distinguishing landmarks. One could be in a constant state of "Being lost"

The map, isn't ready for release but, its damned close. Put in a bit of time into the little things and you'll do fine.

I feel that my critique covered a large portion of the things that need addressed, but I would feel much more comfortable if more people put in some time for more critiques. A map this size needs more eyes.

I might be encouraged to do one more critique before release, but.. We'll see.

DM_Cloudcity Critique.
Posted by G4MER on Sun Apr 16th 2006 at 11:06pm

this will be a featured map on Dweebs.. its awesome.
Posted by Loco on Sun Apr 16th 2006 at 10:07pm

I'm downloading it myself just now. Not sure how I missed this one - from the screenshots it looks stunning.
Posted by Orpheus on Sun Apr 16th 2006 at 9:12pm

I wasn't accusing, just covering all bases. I cannot leave anything to chance.

You can't blame me, after all you told me to shut up as both Orpheus and Underdog.

/me downloads now. Thanx for accommodating my needs. :smile:
Posted by MisterBister on Sun Apr 16th 2006 at 9:00pm
[Author]

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Orpheus:
I havent released the BETA until now..
I managed to make the whole package into 12 megs, just for you.
I never forget to add proper credits. Just check my last map, the credits list houses around 50 people and personal comments for everyone.

I have now tested the beta with some friends and made sure that it works as it should.

You can download it here:
http://www.home.no/misterbister/maps/dm_cloudcityBETA.rar

The fundamental layout of the map will not be changed very much at this point, however im open to all crits you can give me.
Please test the map with some friends if you can and tell me what you think. I would greatly appreciate that.

Heres a list of things that i WILL change/add with the final version:

Sounds (Ambients and stuff, everywhere)
Throwable objects
Materials (Ill replace some of the materials, aswell as make new ones)
3D-sky (will probably remade quite alot)
Weapons (Probably change their position aswell as add some where they are needed)
Teamplay (Ill add specific spawnpoints for teamplay)
Ads (Ill completely remake all the ads)

Here's some images of Dm_cloudcity BETA:

User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image

Again, the map can be downloaded here:
http://www.home.no/misterbister/maps/dm_cloudcityBETA.rar

Feedback is appreciated.
Posted by Orpheus on Fri Apr 14th 2006 at 11:06pm

<DIV class=quote>
<DIV class=quotetitle>? quoting MisterBister</DIV>
<DIV class=quotetext>Download size will be around 18megs im afraid. Hope your 56k can take that =/.</DIV></DIV>

Downloading. And yes 18 megs is a steep climb but I'll manage.

Problem is, my download says "5.02 megs"

Whats up with that????

18 megs isn't to much, as long as I don't have to do it but once more for the finished map. Hopefully, I won't find anything that calls for a total rebuild. :heee:

yeah, as if.

[EDIT]

I do have one bit of advice. If you forget, even for a moment to add the proper and full credits into your readme... You're not likely to get much more help on any future projects. Don't laugh, its happened before.

/me looks at map now.

<DIV>[EDIT 2]</DIV>
<DIV> </DIV>
<DIV>Very old build :sad: </DIV>
<DIV>My only complaint with it though, was the item placement. Having caches never works well in a map. At least not one meant to be taken seriously. I saw way to many items placed in bunches.</DIV>
<DIV> </DIV>
<DIV> </DIV>
Posted by G4MER on Fri Apr 14th 2006 at 10:56pm

Ahh hell, ill DL it and Snail mail the damn thing to him lol.. or if he happens to ever to a drive though El Pishole again I'll hand him the map n a CD. Good job man.. I cant wait to see the final.. oh and I hate you.. lol Not really im just jelouse of your extreme talent. Teach me master.. lol.