Right, time for an update.
Ive been mainly working on texturing, but also optimizing and some gameplay elements.
Ive got hold of Dm_neons textures and got permission from IZaNaGI to use them. Since they have a pretty special theme ill use them sparsly to avoid making my map looking like his.
Ive added some stuff that clearly gave the map a whole new look. ive also made one texture that fitted in the map, and im very proud of that after just a few weeks of training in photoshop =).

In this image you can clearly see that windows has been added to the skyskrapers. Spaceships has been added which is a scrolling texture, a very cheap and cool looking solution. An Ad (Bistercola) has replaced Breen however it will probably be replaced or enhanced. Lots of textures has been added to this seen, however its pretty hard to detect.

Same scene from another view. It looks much more detailed thanks to the textures.

A view of some skyscrapers, you can clearly see the spaceships here aswell.

An overview of the main battle area. Windows has been added to the building in the background, and as more detailed decals. You can see them if you look closely. Ads has been added by those found in Dm_neon. However ill probably change those aswell. Starwars stuff just doesnt fit..

The warehouse part has been enhanced with more detail (the "elevators" with crates on them). Ive added a floor texture and other textures here and there.
Ive decided to make the crate textures myself, but I havent started doing them just yet.

Inside the lab. More textures has been added, but no geometry. Ive got some ideas that im planning to ad, but that will come later on.
So, what do you guys think?
Feedback is appreciated, as always.