Allright, time for an update.
<br style="color: white;">Ive been working on making the map playable aswell as adding contrast, detail and lighting into the level.<br style="color: white;"><br style="color: white;">Since barely have any new textures in the map, ive useed the orange dev-textures as contrast to the grey ones. I think it looks kinda nice. Perhaps going for orange steel? What do you guys think?<br style="color: white;"><br style="color: white;">Ive also had a friend make two textures for me. The first one is the glass, the second is a very dark texture used in an equally dark elevator shaft. <br style="color: white;">Personally, i think theese textures is top notch, looking veery nice =).<br style="color: white;">
As mentioned ive been working on making the lighting more bright, however i guess some of you will still think the map is very dark. Lets just say that I havent forgotten about you, I'm still working on it!<br style="color: white;"><br style="color: white;">The 3D-sky has become even more bigger and nastier. The highest building in the 3D-sky is actually very close to the maximum size that Source can render. Its still a bit undetailed, but with some cutstom textures and more work on it, it will probably look cool. I tried using func_smokevolume in the 3D-sky to create a cloud effect, however that didnt work at all. Ill try to use the models used in <br style="color: white;"><br style="color: white;">Counterstrike Source to simulate clouds, if possible. As mentioned ill try to add flying vehicles here aswell, but that completely depends on if that is possible to do inside the 3D-sky.<br style="color: white;"><br style="color: white;">Ive also been working on making the map playable and I think im done with that, however i will not release a playable alpha before I have done some <br style="color: white;"><br style="color: white;">playtesting with my friends, but expect an update with a fully playable alpha, with weapons and spawnpoints, soon. Working on making the map playable is the main reason why you havent heard any updates until now.<br style="color: white;"><br style="color: white;"><br style="color: white;">Heres some fresh images:<br style="color: white;"><br style="color: white;">

<br style="color: white;">Added contrast, brighter lighting and more buildings in the 3D-sky<br style="color: white;"><br style="color: white;">

<br style="color: white;">More contrast here aswell. The picture is taken from a platform that is newly made aswell. More spotlights has been added aswell.<br style="color: white;"><br style="color: white;">

<br style="color: white;">This area wasnt detailed at all before, and has gone through quite a remake. The boxes in the image will be replaced with more appropriate stuff later on.<br style="color: white;"><br style="color: white;">

<br style="color: white;">A quick overview, more contrast added aswell as brighter lighting.<br style="color: white;"><br style="color: white;">

<br style="color: white;">Heres another overview of the playable area. Here you can see the custom glass texture aswell as more spotlights and more contrast.<br style="color: white;"><br style="color: white;">Well, guess that was all i have to say to the time being.<br style="color: white;">As Ive said before, I LOVE feedback. I promise to take everything you suggest into consideration.