WIP / Concept Area Screenshots by ReNo

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  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by Addicted to Morphine on Wed Oct 11th 2006 at 10:15pm

Maybe instead of having actual ducts or supports up on the roof (that seems pretty cliche at this point) you could use a dark texture to highlight certain areas or trim the windows.
Posted by Crono on Wed Oct 11th 2006 at 9:19pm

I think it might benefit, in visual appeal, if the skylight windows' grates cast shadows on the floor. (through whatever means)
Posted by Dark_Kilauea on Wed Oct 11th 2006 at 8:52pm

Very nice.

The first thing I notice is that the ceiling looks a bit bland, made add some duct work or supports up there.
Posted by Atrocity on Wed Oct 11th 2006 at 12:12pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

User posted image

User posted image

User posted image

User posted image
Posted by Mr.INSANE on Sat Sep 2nd 2006 at 4:53pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Thankyou for your reply Reaper47

I fixed up the ground added some background crap added in some power lines and gave the rocks some height variation

User posted image

Sadly i dont think the map is going anywhere but i had alot of fun with it
Posted by reaper47 on Fri Aug 25th 2006 at 10:57am

The rocks look like a good example of HL1 low polygon rock modeling. SOme height variation would be nice. I'm not sure about the tile textur at the bottom of the rails. SHouldn't that just be some dark concrete?
Posted by Mr.INSANE on Fri Aug 25th 2006 at 4:15am

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Well Anyways theres that reconstruct comp going on over at TWHL its for source but i figure id try my hand in classic HL1

User posted image

Its not much really but it was all done in quark everything was done brush by brush and im pretty damn proud of my vertex manipulation im going to give it some more work and see if i can get a good reconstruct map

Basicly IT WAS DONE IN QUARK

Comments are much appreciated
Posted by Gwil on Wed Aug 16th 2006 at 2:04pm

That's fine Orph, I'll agree the architecture is a little lacking and
unoriginal, but that it is also too early to tell. When there is more
progress, i'll be back, but I want far more before my next updates.
Posted by Orpheus on Wed Aug 16th 2006 at 12:05pm

@Gwil

whispers
Never overwrite. Not everyone has the luxury of being here every day. :sad:

As to the images.... My first thought is, "Gwil is stuck in the same rut I am in. It looks like 5 year old architecture with HL2 textures on them"

My second thought, and the one I am going to stick by for now, The map is way to young to have any discernible input of any value so I will shut up about its architecture. Consider my first impression a reflection of my own inadequacies.
Posted by Gwil on Tue Aug 15th 2006 at 10:35pm

Cheers for the heads up AtM - I did overwrite the original shot as it
happens :smile: Development has continued since then, and in response to
reaper - i will be starting a new thread when I have developed the
indoor areas and got some proper lighting in.