WIP / Concept Area Screenshots by ReNo

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  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by nooba on Thu Oct 19th 2006 at 7:34am

Haven't had much time to work on my DODS map lately. But I did do a quick change from green to snow. I prefer the snow version myself. Tell me what you think.

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If you don't remember what the green version looked like, here is a link, click
Posted by monster-man on Tue Oct 17th 2006 at 1:18pm

man the map looks cool but i was wondering if u could tell me how to make a map becoz i dont know how so if u can could u add me on paul_bains@hotmail.co.uk and let me know who u are just say u will help me make a map ok mate please
Posted by Addicted to Morphine on Wed Oct 11th 2006 at 10:15pm

Maybe instead of having actual ducts or supports up on the roof (that seems pretty cliche at this point) you could use a dark texture to highlight certain areas or trim the windows.
Posted by Crono on Wed Oct 11th 2006 at 9:19pm

I think it might benefit, in visual appeal, if the skylight windows' grates cast shadows on the floor. (through whatever means)
Posted by Dark_Kilauea on Wed Oct 11th 2006 at 8:52pm

Very nice.

The first thing I notice is that the ceiling looks a bit bland, made add some duct work or supports up there.
Posted by Atrocity on Wed Oct 11th 2006 at 12:12pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

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Posted by G.Ballblue on Mon Sep 25th 2006 at 3:33pm

I think it's got potential -- don't entirely know where you'd go with it, but keep at it :razz: Needs some null texturing though, some of those textured areas aren't going to be seen at all. Also, do some clipping on it if you have any intention on not filling your clipping hulls :razz:
Posted by Mr.INSANE on Sat Sep 2nd 2006 at 4:53pm

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Thankyou for your reply Reaper47

I fixed up the ground added some background crap added in some power lines and gave the rocks some height variation

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Sadly i dont think the map is going anywhere but i had alot of fun with it
Posted by reaper47 on Fri Aug 25th 2006 at 10:57am

The rocks look like a good example of HL1 low polygon rock modeling. SOme height variation would be nice. I'm not sure about the tile textur at the bottom of the rails. SHouldn't that just be some dark concrete?
Posted by Mr.INSANE on Fri Aug 25th 2006 at 4:15am

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Well Anyways theres that reconstruct comp going on over at TWHL its for source but i figure id try my hand in classic HL1

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Its not much really but it was all done in quark everything was done brush by brush and im pretty damn proud of my vertex manipulation im going to give it some more work and see if i can get a good reconstruct map

Basicly IT WAS DONE IN QUARK

Comments are much appreciated