WIP / Concept Area Screenshots by ReNo

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  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by ReNo on Tue Apr 17th 2007 at 7:19pm
[Author]

First non-work stuff I've made in a long while, so I thought I'd throw up an early WIP. It's for Mapcore's 1024 unit contest - the idea is to build a fully playable HL2DM map inside a 1024 cube. Mine's a bit abstract, as I just started throwing down some brushes to see where it would take me. Turned out to have quite a clash of styles - so I've got a real world industrial building up the top, UT deathmatch arena stylings in the mid-level, and some trees for, you know, decoration :biggrin: Might try and bring things together into a more coherent end product - scrapping the top level as it exists right now would be a good start!

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Deadline is Monday, so I dunno if I'll end up finishing it, but hey, that's what this thread is for :wink:
Posted by Mr.INSANE on Thu Feb 15th 2007 at 10:37pm

I feel like i havent been doing any real map designing lately

Becuase im working in quake wanting to get something finished for once.

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Posted by $loth on Thu Nov 16th 2006 at 8:24am

Hey all,

got a few pics here from a WIP , an fy map based around a small trainstation:

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The area in the second pic looks bare at the moment, haven't started that area really but it will be the T spawn. I'm hoping to make this so that it doesn't look boxed in, with viewable streets from the area in the first picture.
Posted by reaper47 on Fri Nov 10th 2006 at 6:55pm

G.Ballblue, I missed these but the screenshots look excellent. Very nice lighting and snow effects.
Posted by G.Ballblue on Wed Nov 1st 2006 at 2:42am

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Posted by Captain P on Mon Oct 23rd 2006 at 8:01pm

Pretty cool, nooba. I agree that this map conveys a more desolate feeling. I think it's not necessarily the snow, but more the fog and greyish colors. A temperate map with dense smoke, fires and colorless debris would feel similar, I think. Although the colorless aspect is probably because we mostly know WWII from monochrome pictures and therefore connects easier with our idea of the war. Oh well. :smile:
Posted by G.Ballblue on Mon Oct 23rd 2006 at 3:06pm

Posted by nooba on Mon Oct 23rd 2006 at 12:37pm

oskutin said:
Wow What place! not junk city!!
Not quite sure what you are trying to say there.. but thanks :razz:
AtM said:
Personally, I prefer
cold maps like colmar and jagd to warm maps like argentan. I just think
that the atmosphere is more interesting.
I agreee with you there :smile:
Posted by Addicted to Morphine on Sat Oct 21st 2006 at 4:57pm

Nooba, I like how the fog works in the cold map. Personally, I prefer cold maps like colmar and jagd to warm maps like argentan. I just think that the atmosphere is more interesting.
Posted by oskutin on Sat Oct 21st 2006 at 11:01am

:eek: Wow What place! not junk city!!