WIP / Concept Area Screenshots by ReNo

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  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by Gwil on Wed Aug 16th 2006 at 2:04pm

That's fine Orph, I'll agree the architecture is a little lacking and
unoriginal, but that it is also too early to tell. When there is more
progress, i'll be back, but I want far more before my next updates.
Posted by Orpheus on Wed Aug 16th 2006 at 12:05pm

@Gwil

whispers
Never overwrite. Not everyone has the luxury of being here every day. :sad:

As to the images.... My first thought is, "Gwil is stuck in the same rut I am in. It looks like 5 year old architecture with HL2 textures on them"

My second thought, and the one I am going to stick by for now, The map is way to young to have any discernible input of any value so I will shut up about its architecture. Consider my first impression a reflection of my own inadequacies.
Posted by Gwil on Tue Aug 15th 2006 at 10:35pm

Cheers for the heads up AtM - I did overwrite the original shot as it
happens :smile: Development has continued since then, and in response to
reaper - i will be starting a new thread when I have developed the
indoor areas and got some proper lighting in.
Posted by Addicted to Morphine on Tue Aug 15th 2006 at 6:44pm

Gwil, the screenshot from your first post about this map changed, so now you have 2 of the same. I think you overwrote the original file or something.
Posted by reaper47 on Tue Aug 15th 2006 at 6:13pm

Worth it's own thread I would say.
Posted by Gwil on Tue Aug 15th 2006 at 3:53pm

Not much more to see, but I started a rebuild to tidy up the brushwork
and work on utilising the Z axis. This will be the focal area, all the
other parts of the level will use this as their focus. Had to brighten
up the images somewhat, sorry if they're overly bright on your screen!

User posted image

User posted image
Posted by reaper47 on Mon Aug 14th 2006 at 12:05pm

my only worry would be the stairs. The red
light is highlighting the clunky brushwork. As someone else pointed
out, why not make the bottom of the staircase an angle? Would look good :smile:
Already done. :wink:
Posted by Gwil on Sun Aug 13th 2006 at 11:51pm

Thanks reaper - the shot you see is actually (very loosely) based off a
photo, and as you saw - not too different from British industrial
architecture. I've done some more since this shot, so there will be
updated grabs coming soon.

The best thing is, I was inspired to pick up the proverbial pen and
paper after seeing your work above. I love the theme - it feels like
the enclosed space idea of Quake 3, but with the "realistic" theme of
HL2. Lighting is excellent - my only worry would be the stairs. The red
light is highlighting the clunky brushwork. As someone else pointed
out, why not make the bottom of the staircase an angle? Would look good
:smile:
Posted by reaper47 on Sun Aug 13th 2006 at 11:27pm

Looks very solid, I like that. I'd love to see it with some basic lighting and the sky closed off. So far only the theme shows. You're from the UK, right? I've been to London once and I remember feeling like there are nothing but brick walls wherever you look. That shot gives me some of that impression. I always thought the offical HL2DM brickwall maps look a bit fairy-tale which I'm not a big fan of. But this shot looks different somehow, more solid and real. Try to keep that feel!
Posted by Gwil on Sun Aug 13th 2006 at 6:45pm

User posted image

Still early - just gonna be a bog standard dreary brick industrial
facility. The lighting doesn't show up much, there's minimal detailing
as of yet.