WIP / Concept Area Screenshots by ReNo

Map Rating

  • 0
  • unrated

Map Download

Map Info

  • 0 ratings
  • 18890 views
  • 0 downloads
  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by Addicted to Morphine on Tue Aug 15th 2006 at 6:44pm

Gwil, the screenshot from your first post about this map changed, so now you have 2 of the same. I think you overwrote the original file or something.
Posted by reaper47 on Tue Aug 15th 2006 at 6:13pm

Worth it's own thread I would say.
Posted by Gwil on Tue Aug 15th 2006 at 3:53pm

Not much more to see, but I started a rebuild to tidy up the brushwork
and work on utilising the Z axis. This will be the focal area, all the
other parts of the level will use this as their focus. Had to brighten
up the images somewhat, sorry if they're overly bright on your screen!

User posted image

User posted image
Posted by reaper47 on Mon Aug 14th 2006 at 12:05pm

my only worry would be the stairs. The red
light is highlighting the clunky brushwork. As someone else pointed
out, why not make the bottom of the staircase an angle? Would look good :smile:
Already done. :wink:
Posted by Gwil on Sun Aug 13th 2006 at 11:51pm

Thanks reaper - the shot you see is actually (very loosely) based off a
photo, and as you saw - not too different from British industrial
architecture. I've done some more since this shot, so there will be
updated grabs coming soon.

The best thing is, I was inspired to pick up the proverbial pen and
paper after seeing your work above. I love the theme - it feels like
the enclosed space idea of Quake 3, but with the "realistic" theme of
HL2. Lighting is excellent - my only worry would be the stairs. The red
light is highlighting the clunky brushwork. As someone else pointed
out, why not make the bottom of the staircase an angle? Would look good
:smile:
Posted by reaper47 on Sun Aug 13th 2006 at 11:27pm

Looks very solid, I like that. I'd love to see it with some basic lighting and the sky closed off. So far only the theme shows. You're from the UK, right? I've been to London once and I remember feeling like there are nothing but brick walls wherever you look. That shot gives me some of that impression. I always thought the offical HL2DM brickwall maps look a bit fairy-tale which I'm not a big fan of. But this shot looks different somehow, more solid and real. Try to keep that feel!
Posted by Gwil on Sun Aug 13th 2006 at 6:45pm

User posted image

Still early - just gonna be a bog standard dreary brick industrial
facility. The lighting doesn't show up much, there's minimal detailing
as of yet.
Posted by Addicted to Morphine on Thu Aug 10th 2006 at 6:30am

Not much to go on from that shot. It would really help if it were compiled, or at least closer to the buildings. I can't really tell how it'll look in game.

Although if I had to say something it'd be that the buildings all look too gray. Some texture variation wouldn't hurt.
Posted by Mr.INSANE on Tue Aug 8th 2006 at 7:04pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

WoW i hate that thats the second time ive put up a screenshot with no replies

Well lets try this again

User posted image

Thats a very updated screenshot where i belive the map looks much better

Comments are much appreciated

Also whats a good way to get a good fog affect going and a snow falling thats some of the stuff i want.

and lastly are 3rd person cameras possible? maybe in Spirit
Posted by Crono on Sun Jul 16th 2006 at 9:49am

Would it be possible to put large puddles in, or just wet concrete from dripping pipes etc, and fake light reflecting off the water somehow? That could work in one or two places maybe, where the light streaks directly down to the wet areas. Or that could be a terrible idea, who knows.
Might want to look into custom shaders. They're not too complex and would add dramatic detail to areas.

Wet, is really something that lacks in almost any game. Sure, there's pretty water, but nothing really gets wet, or appears to do so. (I'm talking about concrete, for example. It's along the lines of people always making flat roads in maps. No sense.)