That's fine Orph, I'll agree the architecture is a little lacking and
unoriginal, but that it is also too early to tell. When there is more
progress, i'll be back, but I want far more before my next updates.
whispers
Never overwrite. Not everyone has the luxury of being here every day. :sad:
As to the images.... My first thought is, "Gwil is stuck in the same rut I am in. It looks like 5 year old architecture with HL2 textures on them"
My second thought, and the one I am going to stick by for now, The map is way to young to have any discernible input of any value so I will shut up about its architecture. Consider my first impression a reflection of my own inadequacies.
Cheers for the heads up AtM - I did overwrite the original shot as it
happens :smile: Development has continued since then, and in response to
reaper - i will be starting a new thread when I have developed the
indoor areas and got some proper lighting in.
Not much more to see, but I started a rebuild to tidy up the brushwork
and work on utilising the Z axis. This will be the focal area, all the
other parts of the level will use this as their focus. Had to brighten
up the images somewhat, sorry if they're overly bright on your screen!
Posted by reaper47 on
Mon Aug 14th 2006 at 12:05pm
my only worry would be the stairs. The red
light is highlighting the clunky brushwork. As someone else pointed
out, why not make the bottom of the staircase an angle? Would look good :smile:
Thanks reaper - the shot you see is actually (very loosely) based off a
photo, and as you saw - not too different from British industrial
architecture. I've done some more since this shot, so there will be
updated grabs coming soon.
The best thing is, I was inspired to pick up the proverbial pen and
paper after seeing your work above. I love the theme - it feels like
the enclosed space idea of Quake 3, but with the "realistic" theme of
HL2. Lighting is excellent - my only worry would be the stairs. The red
light is highlighting the clunky brushwork. As someone else pointed
out, why not make the bottom of the staircase an angle? Would look good
:smile:
Posted by reaper47 on
Sun Aug 13th 2006 at 11:27pm
Looks very solid, I like that. I'd love to see it with some basic lighting and the sky closed off. So far only the theme shows. You're from the UK, right? I've been to London once and I remember feeling like there are nothing but brick walls wherever you look. That shot gives me some of that impression. I always thought the offical HL2DM brickwall maps look a bit fairy-tale which I'm not a big fan of. But this shot looks different somehow, more solid and real. Try to keep that feel!