WIP / Concept Area Screenshots by ReNo

Map Rating

  • 0
  • unrated

Map Download

Map Info

  • 0 ratings
  • 17281 views
  • 0 downloads
  • added Sun Jan 22nd 2006
  • updated Sun Jan 22nd 2006
  • more content for: Half-Life 2: Other...

Map Description

NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Discussion

Posted by Campaignjunkie on Wed Feb 8th 2006 at 5:43am

User posted image

Blocking out some shapes for my PQL3 entry. HL1 mapping is still fun... Although, I have to admit, it seems excrutiatingly underwhelming after HL2 mapping for a year. No sexy water, no fancy fogging or 3D skybox... Yikes!

Morphine, try using non-generic-crete textures. At the moment it's all very greyish. Be bold and experiment! :smile:
Posted by Addicted to Morphine on Wed Feb 8th 2006 at 5:05am

I've been working on the singleplayer AI arena that we've been talking about in the General forum, and this is what I've come up with so far.

User posted image

Not much to show, I know, but I wanted to post something before I set off for school tomorrow to start the spring semester away from my desktop computer.

I'm also hoping this will encourage others to do the arena challenge.
Posted by Belgarion on Tue Feb 7th 2006 at 10:05pm

looks like AvP2. which, to me, is a very very good thing.
Posted by ReNo on Tue Feb 7th 2006 at 2:44am
[Author]

I like the upper part of the room, but like AtM I think the ground could use some work. It just doesn't mesh too well - the elements clash with one another and to be honest, I don't think it works too well together with the rest of the texture selection. With some lighting that could look spiffy though. Thanks for posting too - don't let this thread die people :razz:
Posted by Addicted to Morphine on Mon Feb 6th 2006 at 11:35pm

I like the subdued colors of the textures.

The only thing I don't particularly like is the way the curved trim on the ground interacts with the squarish textures of the main path. It might look better if the striaght parts of the curve aligned with the white parts of the floor texture.

Overall, nice use of curves. I like it.

Thinking about adding lighting?
Posted by hydeph on Mon Feb 6th 2006 at 11:12pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

<span style="color: white;">I was just playing around with submerged.wad by blaz, it's a really nice, adaptable wad. <br style="font-family: Verdana;">

User posted image</span><html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Posted by Addicted to Morphine on Thu Jan 26th 2006 at 3:12pm

That map was just to check to see if imageshack's thumbnail code worked
out. But that particular map took me 2 or 3 hours to make.
I never finished it, and it's way too orange :smile:

I started it over again at home, but then had to return to school and I
left it behind. If anything, it was really good displacement
practice.
Posted by Dark|Killer on Thu Jan 26th 2006 at 1:52pm

hehe, dont mis-understand me, i love you all here hehe :razz:
Btw reno, or anyone here, i need some tips to make a good singple player map, cuzz im working on one atm
Posted by ReNo on Thu Jan 26th 2006 at 1:41pm
[Author]

LOL, thanks... I think :lol:
Posted by Dark|Killer on Thu Jan 26th 2006 at 1:36pm

I love you...