It's hard to say for me really, as I was building bits here and there
while also playing around with the AI and actbusy system. Hours as
opposed to minutes though, probably a few hours or something mucking
around with the actual structure, lighting, props and textures.
Posted by Dark|Killer on
Thu Jan 26th 2006 at 10:55am
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>I really feel like doing something, but im just bored...;P
[Edit}
I cant see the text here,
i hope you dont mind me screwing up a little with spelling atm...
anyway, how many minuteshours does it take you to make that map reno??? and morph ?
My point is, people don't use it that way. The only times I've ever seen that used is where people don't make a seperate thumbnail image ... so it just resizes the large ass image to a small resolution.
If the thumbnail is a new picture which is significantly less file size: yes. If you use the snarkpit "optimization", NO, it just resizes the image (as far as I can tell), so you're still loading a 100 KB image (or something like that)
Just saying "make a thumbnail" doesn't mean much if you don't realize that resolution and file size aren't a 1:1 ratio to each other.
Anyway, I'll try posting some stuff in the next few weeks. Have a bit of work to get done first.
Basically -- if I post a thumbnail, does it make you cache the whole
image first before it displays the small thumbnail? In other
words, does it actually help to have thumbs?
I am not exactly sure what you said but, there are a s**tload of thumbnail generators out there that do a wonderful job. Whats the problem uploading two images and using the snarkpit codes to utilize them?