dm_residential by midkay

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Map Info

Map Description

dm_residential is a map centered around a 3-way intersection in a residential neighborhood, with a hill and seven accessible buildings in the vicinity. It takes place around early morning (or late evening); most of the lighting in the level comes from streetlights and building illumination. All of the accessible buildings have their own interiors and several ways of entry and exit, providing many potential routes around and throughout the map.

Beta 3 was released on August 8, 2007. The final version, assuming all goes well, should be released in a few weeks (almost surely before September) with only some minor tweaks to the beta 2 design.

You can check out some discussion and work-in-progress screenshots in the forum thread (see below). Thanks for looking!

Discussion

Posted by midkay on Thu Jul 27th 2006 at 9:48am
[Author]

I think it's important to the map's flow that the player be able to simply jump off the roof of the map wherever he wants as long as it's toward the gameplay area.. fencing it off so there are only a few openings or making the player deal with a fire escape sounds potentially cumbersome. I'll probably just add some alleys so the player has somewhere to jump to on all sides and be done with it. Although I might add fire escapes anyways (but that's another concept altogether).

Hm, a pidgeon coop.. not in real life, I don't think I've seen one. Seems like a familiar concept, though; I'm sure i've seen it in movies or at least photos before. :smile:

I appreciate your suggestions. I'll have to think about it and see if I can come up with anything else. :smile:

[edit]
Ventilation systems, right. I still need to think about the generator/electricity situation. I need to destroy buildings in a way that they could still have power.. :smile:
Posted by Crono on Thu Jul 27th 2006 at 9:38am

You can always put fence on all sides :rolleyes:
If you need an exit you can always make fire-escapes. That'd also give you an opportunity (if you want) mess with some physics stuff.

Have you ever seen a pigeon coop in an urban area?
I can't find any pictures, but basically, it's a chicken coop with wire fence and less "house" on a building roof top.

Edit:
Found something close here.

There's also things like generators and ventilation systems that can be on roof tops ... might explain the electricity too.
Posted by midkay on Thu Jul 27th 2006 at 9:02am
[Author]

On only two sides, and on a roof for that matter? :smile: Seems unlikely to me.. sigh.. nothing seems to really fit except extending the map edge a bit.

Although such fences would be a good way to seal off some other areas. Thanks for the suggestion, but it doesn't seem right in such a context. :sad: Anyone got any others?
Posted by Crono on Thu Jul 27th 2006 at 8:56am

Bar fence.

Like this.
Posted by midkay on Thu Jul 27th 2006 at 8:52am
[Author]

Oh, yes, Crono - I use them in several places. :smile:

Should have been clearer - does anyone have any ideas for visual ways to keep the player on top? :smile: E.g. combine walls. Seems weird when you're walking and hit an invisible barrier when there's nothing in the way.. so what ought to be in the way? :smile:
Posted by Crono on Thu Jul 27th 2006 at 8:50am

Clip brush (a brush with the "clip" texture) should work well for ... clipping player movement.
Posted by midkay on Thu Jul 27th 2006 at 8:30am
[Author]

Hi all, park area's mostly done (had/having a bit of trouble with the railings, but they work well enough for now).

Call for help, sort of - any ideas, anyone for how to keep the player on the roof of the corner building and not run off either of the two edges that face out from the map area?

Combine walls work for now but I'm trying to get rid of them as much as possible. Having them simply around two sides of a building and nowhere else nearby seems quite weird/unrealistic.

Something I just considered whilst writing this post... make it so that the player is welcome to jump off either of those two sides, e.g. a small alleyway behind the building that you can access from ground level or from jumping down. Hm.

Any others? :smile:
Posted by midkay on Thu Jul 27th 2006 at 4:43am
[Author]

Elon:

That is quite an interesting, good looking building. :smile: Reminds me of an indoor swimming pool kind of building. I like the variation in architecture, I need to do something like this. Also the way you broke it up with some vertical and horizontal extrusions.

Thanks for the example! fires up Hammer again
Posted by Elon Yariv on Thu Jul 27th 2006 at 3:00am

User posted image

It's not perfect and finished but it's enough to give you a few ideas. Sorry, I couldn't make it more detailed, I have my own map to take care of, and the deadline is getting closer.
Posted by midkay on Thu Jul 27th 2006 at 1:48am
[Author]

Addicted:

Thanks for your compliments. :smile: Stairs most definitely. About to start working on that.

Elon:

Yep, one (of the few?) major things left is to detail the buildings. I've been holding off a bit just to make sure I don't have to redo it again or anything, e.g. that everything's laid out the way I want it and all that. That and laziness. :smile:

That map you linked to looks very nice, a different theme indeed but some ideas for sure.

Some examples? That'd be much appreciated if you felt like doing it. :smile:

Thanks!