Thanks people, it was fun playtesting with you. I'm glad to see the map
is holding well with these player amounts. Also nice to see some other
people came in and liked it. :smile:
So far, my TODO list is like this:
- Fix spawnpoints, place them better.
- Fix the getting stuck points, adding some playerclip to avoid falling
between rocks and platforms where these are close to each other.
- Make the caves more impressive. I am adding a large waterfall to the
water cave and I plan another few caves that aren't accessible but look
deep, large. Most caves will be enlarged vertically now.
- Fix the lighting. I'm going for a style that emphasizes the routes
players can take, and that puts some details forward, while leaving
most of the cave-walls dark or dimly lit to give it a stronger
athmosphere.
- Fixing some dismaps, tidying stuff up so no more grey brushes are visible.
- Of course, creating more prop models to give each of 4 area's it's
own characteristics. This should make the map look better and easier to
learn by giving landmarks.
- Creating custom materials for the rocks, platforms and waterfalls.
- That's pretty much it I think...
DONE list:
- Earlier playtests showed that the waterfall cave was less used, and
didn't flow well. I've added platforms and a gimmick there now to make
it flow better.
- Added some weapons, there's now 2 AR2's and shotguns in the level and
a couple more grenades. I've also hidden 6 batteries and 6 vials in the
map that are harder, or at least different to get than other items. :smile: