Good suggestions all round guys, thanks a bunch :smile:
A_S: The winding path idea was something I considered, but on a whole the scale of the map is so suggestive as opposed to real that the volcano doesn't feel big enough to merit it. I might give it a shot - I've got about 5 versions of this map at various stages of development so I cna easily enough branch this idea off as an experimental one. The volcano eruption is a great idea, but sounds like it could entail a lot of complex entity work. Its worth looking into, but I'm not hugely convinced the effect could be pulled off well. The other island was another idea I'd thought of - I was thinking of having a mansion on it, in fact here is a screenshot of the mansion so far! I feel it looks pretty crappy, and probably wouldn't fit the theme, but make of it what you will...
Yak: You read my mind about those little volcano's - look at the blurb for the map, "volcano jumping" was referring to the plans for those :smile: I've not thought too much about how it will work (its somewhat awkward to get on them at the moment), but it will most likely happen in some form or another.
That bug will be fixed - as I'm running RAD I'll just shove in a really bright light_environment to light up everything.
Adding more shades of colour may help add a bit more depth, but its also a damn lot of work sorting out the right shades for the light direction, so I've kind of kept it to a minimum (in actual fact its easy enough for the limited architecture in the volcano map, but its hellish for the mansion). I've currently got it so that there are 8 main directions brushwork can face, and each material / building section has 3 shades assigned to it - 2 highlighted faces, 4 normal faces, and 2 shadowed faces. I could change it to be uniquely coloured for each direction I guess, wouldn't be TOO much hassle. I'll try it out and see what I think.
The boat (and yes I'm refering to you too A_S) idea could certainly work, and the dock is also a good idea. I was hoping to bring more architecture to the level but didn't want a simple repetition of the current stuff, so I guess a dock could work out.
Gorb: Have you checked the map out in game, or is it screenshots that are throwing you off for scale? I agree that scale in this map is extremely wierd, but to be honest its half the point. The map isn't huge but takes up a fair amount of space due to being so inherently open in its layout. I'm not really sure how to answer your question - all I can suggest is check it out in game if you haven't, hopefully it will be more clear then. If you already have...well its a wierd map :biggrin: