Flatshaded by ReNo

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Map Description

Snarkpit 2004 "Original theme" mapping contest entry.

This map placed joint third in the voted category despite very stiff competition. Its a tad too large and open for the aging HL engine, with the skybox using about 99% of the x/y grid in hammer, and most of that being taken up by a giant fully viewable volcano island. That said, it does run and can be fun with 3 or 4 people running around. Weapons and armour are dished out when you spawn as the map is pushing the engine enough as it without placing loads of items around.

Discussion

Posted by beer hunter on Sun May 30th 2004 at 11:47am

imo a pirate ship wouldn't look out of place, would be quite trick if it was firing cannons or maybe have a cannon where players could use it or you could climb into one and get shot out of it wheeeeeeeee !
Posted by mrnatural on Sat May 29th 2004 at 9:14pm

im just saying emphysis on a pirate theme is goofy. maybe. just stick to a serious theme with a cartoon map.

yeah do 2d stuff. would fit in well with this map. very well.

sharks are awsome and seagulls rock.

i think it rocks now. with no more buildings. an inside section. too much and it kills it to me. or too much complexity.

your map.
Posted by ReNo on Sat May 29th 2004 at 1:12pm
[Author]

A "spiked" theme? I'd say its kinda hard to use a primitive object for a theme :biggrin: I get what you mean but I don't just wanna re-use buildings all the way around. I'm unsure what I'll do you'll just need to wait and see I think :smile:

2D weapon images spinning is a cool idea, might give that a shot!
Posted by mrnatural on Sat May 29th 2004 at 1:07pm

a flat pirate ship? yeha maybe. but too corny to play on for sure.

but anyway the two diminsional things.

do the weapons. put them paritally in the ground so the normal ones dont show but when you walk over the 2d ones you touch the hit box of the weapon underground and get it. should work.

but spinning 2d weapons. gotta spin for multi direction veiwing.

so 2d objects and spiked theme.

like it?
Posted by beer hunter on Sat May 29th 2004 at 10:16am

I'm considering somehow making some seagulls and having them circle around the map for another little ambience furthering feature...dunno if I could model them well though, might just scour the net for some and flatshade the skin.
A single brush textured with a transparent seagull tex should do it and will cut down on the polys. I dont think too many peeps will realise its flat if its high enough in the sky.

Using the same method - have a pirate ship circle round the map, dunno if this'll be possible as the maps maybe a bit too small/rectangular shaped ?

btw, that sky water freaks me out :smile:
Posted by mrnatural on Sat May 29th 2004 at 2:05am

hey suggestion.

i wouldnt put in a pirate ship. i like the spiked towers theme. its already cartoony.

so to make a cartoon map kewl stick to the spiked theme.

i think it would be real kewl to have flat one diminsinol objects in here.

for example ever see the game bowl ed over? get it at cartoon network.

so with the cartoon spiked theme of this map and flat brushwork it could be awsome.

so like grass in one dimision and such. maybe the seagulls. maybe even somehow put weapons in like that.

just an idea.
Posted by Myrk- on Thu May 27th 2004 at 6:30pm

I'm either gunna make my spinkee uber l337 flatshaded map with spinkee twist or my other map idea tomorrow... I'll be at home again so I'll have plenty of time :razz:

As for your map, try making an inside volcano bit, something with a bridge over lava with cartoony bubbling up lava or something and a cartoon skeleton (grim fandango style one :lol: )
Posted by Gollum on Thu May 27th 2004 at 3:22pm

/me pets env_shake :kitty:
Posted by 7dk2h4md720ih on Thu May 27th 2004 at 2:53pm

You could have the map rumble every once in a while, giving the illusion of an active volcanoe. :smile:
Posted by ReNo on Thu May 27th 2004 at 2:50pm
[Author]

The beauty of this map for me is the fact you can't see over the edge of the map, it really does look like you can see all the way to the horizon, so no need to clip off anything :smile: I plan on keeping it open on the outskirts for this reason, its rare to be able to just have a full skybox surrounding the map and have it look "right", so gotta make the most!

Gameplay is almost destined to suck as its such a flat map, there is no potential for vertical gameplay to any degree. It could be a bit of fun one on one I guess, but any small amount of players will be catered for.

I'm sort of planning on making some textures in the flatshaded style, but that aren't just solid blocks of colour. Nothing major, just things like masked grass textures for putting along the bottom of walls and things. Could help add a little depth to things and make it look a bit cooler. I'm not sure how much more plant life I'll put in, probably not a great deal, but it depends on what I decide to do around the back of the volcano really. Ambience wise, I quite like it, the seagulls and beach waves sound effects fit nicely in with the theme (thank you jinx :biggrin: ). I'm considering somehow making some seagulls and having them circle around the map for another little ambience furthering feature...dunno if I could model them well though, might just scour the net for some and flatshade the skin.