The beaches are only raised 1 unit above the water and are flat surfaces, which is definately the way they will be staying for polycount reasons as much as anything.
Perhaps the palm trees are a little TOO big, I'll shrink them down a little and see how they look. The volcano is pretty small actually but it was a quickly built thing just to give the scene more substance, its still to recieve some substantial work
I plan on working on the sky a bit more, but I'm pretty terrible at that sort of thing, I'll tinker and see what I can come up with in the way of clouds.
Players can run on the shallow (bright) water, but the dark stuff is just the skybox. I've got it that it kills the player at the moment, not sure if I'll keep it doing that or perhaps some other system. I plan on having a few out of reach bar with the gauss islands too