Flatshaded by ReNo

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Map Info

Map Description

Snarkpit 2004 "Original theme" mapping contest entry.

This map placed joint third in the voted category despite very stiff competition. Its a tad too large and open for the aging HL engine, with the skybox using about 99% of the x/y grid in hammer, and most of that being taken up by a giant fully viewable volcano island. That said, it does run and can be fun with 3 or 4 people running around. Weapons and armour are dished out when you spawn as the map is pushing the engine enough as it without placing loads of items around.

Discussion

Posted by tnkqwe on Sat Nov 3rd 2007 at 8:20pm

Nice!Have in mind that the map it's heavy for some slower computers.
Posted by ReNo on Sun Apr 9th 2006 at 6:56pm
[Author]

But then they would move with you, which would look somewhat odd :( To be honest, in game the sun and clouds look pretty normal, so its not a big issue.

And no, you can't go in the lighthouses or the walls, they are much to small to have any worthwhile internal space.
Posted by SVIN on Sun Jan 16th 2005 at 5:38pm

The best looking map with the hl1 thing
Posted by Orpheus on Tue Oct 12th 2004 at 8:07pm

I've been watching this map since i first saw it, and for originality it scores a 10, but..i just can't get past the textures. stupid reason not to score it a 10 but its the best i got :D
Posted by matt on Tue Aug 17th 2004 at 12:47pm

Those screenies are so cool i've set one as my background.
Posted by mrnatural on Fri Aug 13th 2004 at 12:00am

yeah...fast vis and open dont work

this will be very good for half-life 2
Posted by Ferret on Thu Aug 12th 2004 at 11:28pm

have you played the map? SO much is visible!!!! Its not reno's fault. Its just an open map. At least the wpoly does not affect FPS that much.
Posted by mrnatural on Thu Aug 12th 2004 at 10:58pm

how come the r_speeds are so high?

i think the map totally rocks. just i seen the r_speed count and i was like woahhhhhhhhhhh
Posted by SWATSiLeNt on Thu Aug 12th 2004 at 10:41pm

Ill admit that its superior work well done by reno i believe he will most likely win the competition good look reno and good luck everyone else
Posted by ReNo on Thu Aug 12th 2004 at 1:53pm
[Author]

RAD only took about half an hour actually forceflow - running with a
chop of 256 :smile: No point having detailed lighting if there aren't any
shadows in the map!