Flatshaded by ReNo

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Map Description

Snarkpit 2004 "Original theme" mapping contest entry.

This map placed joint third in the voted category despite very stiff competition. Its a tad too large and open for the aging HL engine, with the skybox using about 99% of the x/y grid in hammer, and most of that being taken up by a giant fully viewable volcano island. That said, it does run and can be fun with 3 or 4 people running around. Weapons and armour are dished out when you spawn as the map is pushing the engine enough as it without placing loads of items around.

Discussion

Posted by DocRock on Thu May 27th 2004 at 2:18pm

ReNo you're so damn good at rock-work...why not make the whole thing surrounded by a reef. Clip it off so people can't get up on it which will diss people from looking over the edge of the map.

Looks so frickin sweet tho man. Impressive. I can only suggest maybe having more plant life here and there...what kind of ambience do you have?

It's DM, right? Will it be a one-on-one map?
Posted by ReNo on Wed May 26th 2004 at 5:44pm
[Author]

I couldn't make a texture the same colour as the down face of the skybox unfortunately. I used the same colour when making them but it didn't match in game. The engine tends to draw what is sees behind a sky texture so I can't just use that as the outer faces of anything below the water level.
Posted by scary_jeff on Wed May 26th 2004 at 5:12pm

Can't you just put the sky 'down' texture on the outside of everything that is below the water level?
Posted by $loth on Wed May 26th 2004 at 4:07pm

you could however, have the 'pit', but have the skybox going around the 'pit' on the oustide. I doubt that it would be viewable.
Posted by ReNo on Wed May 26th 2004 at 2:20pm
[Author]

I can't actually have anything below the level of the sand, as the sea is the skybox and so anything below it would be visible through it :sad: Unfortunately these is no way around this unless I made the sea a world brush, and that would bump up the w_poly needlessly and ruin the seemlessness of the skybox.

Mrnatural, were you suggesting I should make people be able to get inside the towers? Unfortunately they aren't actually big enough for that - if I made them hollow the internal space would be tiny :sad:
Posted by Hornpipe2 on Wed May 26th 2004 at 12:26am

You could make little pits the players fall in and take a bit of damage, then cover them with some leaves - that might be fun.

EDIT: BREAKABLE leaves.
Posted by Orpheus on Mon May 24th 2004 at 12:43am

if r's won't allow for a pirate ship. at least place a flag of the jolly rogers in the sand, and perhaps a treasure chest.

course, you could continue the motif and make it a resort beach , and have children's play yard stuff.. some seesaws, or swings and a merry-go-round.. with the club house as well :smile:

lastly, you could have some palm huts and some beer cans on the sand :biggrin:
Posted by mrnatural on Mon May 24th 2004 at 12:36am

awsome map bud.

i wanna see this one get done.

yep a pirate ship and get up on those towers.

id make the entrance inside not compex but very simple in the main gate inside.

the manison dont work. looks awsome though.
Posted by Anomaly on Sun May 23rd 2004 at 11:45pm

Quicksand?
Posted by Gorbachev on Sat May 22nd 2004 at 3:57am

Oh man, the green for that grass burned my eyes, I'm in a really dark room right now and if I could onamatopae-afy the sound I'm making of a sizzle/zap/schwing of me scrolling to that picture I would. Ouch.