Snarkpit Maps Archive

Half-Life: The Specialists ts_cms_8_redux

by 8chaos
Beta
A Strange surreal military complex good for 8 players.

Half-Life 2: Deathmatch CTF Turret Fix .BSP and .VMF (No More Server Crashing)

HL2DM: CTF Turret Server Crash Fix Final Build (by gtamike_TSGK)

The old turrets crash the servers so I made my own version for the CTF community to download and use.
There's lots of new features I added like hard state mod, also the new turrets are 100% remade from scratch and took about a week to make.

Have Fun! 8)

Video - showing new turrets
http://www.youtube.com/watch?v=m_PIrXis5L0

Video - behind the scenes
http://www.youtube.com/watch?v=ZRqzOvssY4Y
----> TSGK Topic: http://forum.tsgk.com/viewtopic.php?t=4699
Download Links

Turrets
http://gtamike.tsgk.com/gtamikes_turrets.rar
or
http://www.mediafire.com/file/himqppty025yhz8/gtamikes_turrets.rar

Counter Strike Source de_newyork_aquaduct_v2

de_newyork_aquaduct_v2 is a mod of the hardware test map. The map is completely subterranean. The map has special lighting and sound effects. The CT side has full control of the bomb site A but the T's have a major advantage on a upper tunnel to balance the map. The map is mostly close combat but 2 areas does have room for snipers.

Half-Life: Deathmatch agctf_legacy

I made this map for use on half-life adrenaline gamer mod which has support for CTF. The map will also support all other gamemodes as well.

Half-Life: Deathmatch Encore

This is a small labtype map with oodles of awful injokes and random Dominion cards littered all over the map. It started as a map in one of our infamous fast-mapping contests (Who can create the coolest map in an hour?) and became littered with cards because the other contestants needed more than an hour. After the map was tested extensively (I'm talking about a few hours of drunken gaming), i added a few "funny" advertising images, some eye candy and another room.
After another LAN party, i finally got off my lazy ass and finished it. So here it is in all it's glory, looking not much worse when sober.

Alien Swarm Midnight Harvest

Star map!
Welcome to Midnight Harvest, an intense, story driven campaign, featuring 4 maps. Set Around the huge colony of Long Dawn, Located on the planet Midnight Harvest, which is owned, and ran by the GeoTerra Corperation,
One of Synteks major rivals, Doing everything from farming, to Scientific research for its own company. Not Much is Known, about its current situation,
except there was a huge swarm attack after an insident in one of the loading bays. Current alert is level 5, and thats why you're here, Get down to the planet,
help them evacuate the colonists, Kill the hive, and get the hell out of there in one peace.
Currently in Alpha, Map 1 and 2 available.

Current Version 2.05
If you find any bugs please comment here, or Email me at Jarhchief@hotmail.co.uk

Game-play:
http://www.youtube.com/watch?v=SIW4-nw_Od0
Play-through:
http://www.youtube.com/user/Jarhchief1#p/u/1/dX04jFQ7lx0

Half-Life: Deathmatch ag_crossfire

Here is a map I made for adrenaline gamer mod but also made available for regular HL deathmatch. Fast pace tournament map. Complete rebuild of crossfire for optimitazion and better game play... especially tournament style. Anyhow, there is a secret in the map that pits one player against the other because it is a resupply area for ammo and health. There are always two players fighting over it. The back area is wide open for those air battles... gauss to rpg to xbow, etc.
The nuke button has been removed as well as the cannons.

Half-Life: Deathmatch dabo

Here is a map I made for competitive play. Mainly built for adrenaline gamer mod but made obviously it was made available for regular half-life deathmatch. This is somewhat comparable to crossfire I suppose. Has custom textures and sky map as well. Dabo is my wife's nickname... nobody ever asked me why the map was named Dabo and that has always surprised me.

Half-Life: Deathmatch castle_overload

remake of my 5_5castleV3 map. This rebuild added even more secrets! As if there wasn't enough already! You can get lost in this map and go exploring for a long time only to get even more lost and only to find even more secrets! Everything connects to something and many secrets provide for advantage. This is my castle map masterpiece.

Half-Life: Deathmatch 5_5castleV3

Castle map I made back in the old days. Crap load of secrets and based off the original map by [RDC]Spook 4castle.

Half-Life: Deathmatch rdc_basex

Small size map. Suitable for 4-8 players. 4 towers and 4 hallways with roofs to access. The rdc stands for Robo Death Clan [RDC]. There is a switch in one fo the towers that opens up the helipad to reveal an RDC brush that is texture lighted white. There is also a secret stash in the map.... mainly for clan members so it will be hard to track down and even see anyone go to. This map may be small but it has heavy use of large size textures which could slow down those older systems. I plan to release a version that utilizes the basic half-life texture set.