Snarkpit Maps Archive

Half-Life: Deathmatch Toxic_Core

by Ernexus
Version: 1.2

The map is designed for team fights, but it also fits for standart deathmatch. As map's name suggests, it has a possibility to release toxic materials deadly for all players. There are some other traps too.

Half-Life: Deathmatch rdc_twitch

Large map designed for 8 or more players. Like a few of my other maps, this one has secrets that give the player an advantage over others. The secrets aren't complicated in any way. This map was made for RPG and XBOW fun. I left the edge around the water in hopes to keep bots out of it.

Here are a few of my other HLDM maps:
ag_crossfire
Dabo
castle_overload
5_5castleV3

Half-Life: Deathmatch Shitlab Ver. 2

by KD007
Shitlab Version 2
By Dima Poterianski (KD007)

Enjoy a feeling of eye bleeding fun as you and your friends take
on a quest to slaughter eachother in this shitlab.
This was supposed to be just c1a0 and c1a0f decompiled and glued
together (the annoying loading screen in the corridor). Since
decompiling maps gives you errors, I ended up deleting a tenth
of the map due to errors. I decided to also make a skybox around
it, in order to make it a space map.

Visually, this map sucks sh*t, however it is still quite fun to
play in a lan party.

2-6 Players is good
(it's quite a small map despite what you might think)

Half-Life: Deathmatch powerplant

My rendition of a simple test reactor facility. Nothing too fancy, but it is quite fun with up to 8 players

Half-Life Doomed

for Half-Life 0
Abandoned
You are Gordon Freeman, you are not in Black Mesa but wait, where......

This is only one map from my upcoming mod, so please comment.

update: I've decided to come back and at least try to finish up this set of maps. Look for a new update sometime in June.

Counter Strike Source de_metrou_alpha1

by floboy
Abandoned
Counter-Strike Source Bomb map , terorist need to bomb the upper levels of the station , this is the first build of the map ready for play-testing.keep that in mind , also it is my first map for CSS.

Sven Co-op (HL) EverWar

A medium sized map with two buildings for the players to gaurd/hide in, a factory-type-thing for the grunts to spawn from and a tunnel(meant to look like the entrance to the storage facility) for the Voltigores.
Please note that this is a non-walkthrough keep-em-fraggin' type map. There is no goal, so the only way the map will end is if you get sick of it and decide to quit.(but whos going to do that?)

Inspired by 2bases by Sharp.

Feedback is appreciated.

Updated:

Fixed a boatload of lighting issues
Added a turret nest outside both buildings
Fixed a few node graph problems
Added a Robo Grunt spawn point
Added a few extra Human Grunt spawn points
Changed around a few things that nobody will ever notice
Took new screenshots and uploaded them.
Played this in LAN enough times to find and then squash a couple of gameplay bugs.

Half-Life Storage survival

for Half-Life 0
by tnkqwe
Beta
Storage survival is a singleplayer survival map. The player is forced to survive in a storage room with no doors and windows for some time.
I'm getting pretty satisfied with it.
The screen shot was taken after I killed some aliens.

About the other projects:
The map Challenge it's finished: http://www.snarkpit.net/index.php?s=maps&map=3266
The mod Xen mission is currently on hard ice (I have no ideas in order to continue it).
The map de_cargo_defenders2 is currently on ice.
The mod Citizen Arms is currently with a slowed down development because of the map Storage survival

Half-Life 2: Deathmatch dm_undercastle_r1

by Badman
Star map!
The r1 version of dm_undercastle.

Changes:

[*] There are some changes in architecture of the map. Location and the way of getting rpg has changed. Now rpg is lying behind the door which can be opened by means of a shot on the black target on the column in the centre of the map.
The way of getting rpg is similar to dm_biohazard map.

[*] Added two healthkits near rpg area. Now player which obtains rpg has a chance of surviving and saving rpg.

[*] Many corridors are expanded that makes movement on the map even more dynamical.

[*] In many places shadows are corrected.

Half-Life 2: Deathmatch dm_ob_killbox_gravity_gun

Title: dm_ob_killbox_gravity_gun (New!)
Made By: gtamike_TSGK

For this map you spawn with the gravity gun to start with, its very fun physics madness and up to 16 players.
Also the map is useful for players that want to really improve there gravity gun skill and be a better player.

About: Below are sub headings about the map and images to make things easy. :)

Map Performance
The map has been heavily optimized because of the mount of physics in the map.
The shadows have been disabled for the physics, and items like suit, heath, stick, crowbar, chargers etc have a fade render setting.
These settings have given the map a huge frame rate boost, so the frame rate stays high all the time ingame.
Also the trap monitor turns off if no one is the room watching it.
The map is very stable and you won�t get lag in any form or crash because of tweaks in map performance, also thanks to map testers.

Wall Curves
The bottom walls/light areas has been designed to reflect physics model that hit it.
User posted image
Lifts
I have improved the lifts in the map the best I can, they are not affected by physics models that go under them and will not go back up right after hitting a physic model.
User posted image
Containers
People can�t camp and hide in the containers because of a useful button that forces them out after pressed by someone, then you can decide how to take care of them.
In the 2 containers there are health, suit, crowbars and stun sticks only visible/rendered when in containers or very near.
User posted image
Teleport Room
Only small physics (like blades) can go in the teleport room.
You do this by passing them through the blue areas at door way.
The 1st teleport is easy to see, just jump on the box then jump again forward to be teleported, then box behind you will break so no body can follow you right away.
The 2nd teleport is in that room but you can work that one out hehe.
User posted image
User posted image
Trap
The trap is located in the super charger room when someone is inside the room a green light will turn on from the outside of the room.
If no body is inside the room the outside light will stay red.
By pressing the button the trap will enable metal gates that will lock the player inside of the room.
The player will hear a moving metal sound and then see a solid metal crusher will slowly come down.
The metal crusher will stop at the players head, make a nasty creaking sound and then will crush the player at lightning speed, also play a sound on impact.
There�s another button that does the same thing, it is found in the teleport room with a monitor to watch the player.
User posted image
User posted image
The map is 100% remade/drawn from scratch and stable
It has a new name, improved design, layout of physics, lighting, textures, sounds, models, teleports, help text,
smaller map area size, fall damage disabled, shadows, and heavily optimized, the list goes on.

Bigger Pictures
User posted image
User posted image
User posted image
Hope you enjoy the map guys :8)
Leave Comments :wink:
gtamike_TSGK

Counter Strike Cargo defendrs 2

by tnkqwe
Beta
The terrorists have hijacked a truck that was supposed to be carrying medical supplies. After opening the cargo, the terrorists have found a disjointed nuclear bomb. Of course, the counter terrorists have tracked the cargo and now they are in the city. But the city is a bit hard to reach without a vehicle.The terrorists have two options: to destroy the nuke, while it's still harmless, or to make sure that the CTs are not going back home.

I have been working on this map for 2 years. I have paused the development twice so far. This is the second time I return to the development. I hope that I will finish it before I loose my motivation again. I still have to optimize the map, fix some issues with the shadows, redesigning some areas, add details and find play testers so I can balance the map. But I think that the map is pretty cool so far!

This is the largest map I have ever made!

Counter Strike Source cs_kap9_house

Same map as aim_kap9house but with hostages.
Also more cover added in some places..