Snarkpit Maps Archive

Half-Life Dark Truths - Wel2war

for Half-Life 5
by Mr.Ben
Beta
idiele idielle oh we ain't going nowhere till we get some meat

Oh we got this notion that we'd quite like to sail the ocean but we ain't going nowhere till we get some meat

Natural Selection (HL) co_thanatos

by DudeTor
Beta
co_thanatos

Combat map for Natural Selection. TSA Frontiersmen versus Kharaa.

Map takes place on the spaceship USS Thanatos, in the
Cargo Holds.

Opposing Force (HL) op4_desertpost

by Ronin
Desert Post is an abandoned outpost along the borders of Blackmesa property. As the military came to finish off the scientists, a group of security guards made there last stand here. Fight for the fallen men and women of Blackmesa Reasearch Facility.

Half-Life: Deathmatch Reactive

-HLDM-
Released 2 days after Bactualloid.

Expected Release Date: 2002
Actual Release Date: 2002

Half-Life: Deathmatch Bactualloid

-HLDM-
First release and it shows.

Expected Release Date : 2002
Actual Release Date: 2002

Half-Life: Deathmatch Cliff Complex

-HLDM-
New textures and sky. Detailed cliffs and rock settings while maintaning low R_speeds. Deathmatch player load 2 to 6 players.

Special thanks:
-Orpheus
-Cash Car Star
-ReNo

Testers:
-DocRock
-Juim
-Cash Car Star

Expected Release Date: mid October 2003
Actual Release Date: October 7th 2003

Counter Strike AS_Aldea

This was a map I made so long ago that it was 2001. Originally created for the 52 hours competition, I said I would work on it before finally releasing it as a final... and I didn't really do anything with it. It's a bit barebones and quite deathmatchy in its connectivity, but it should be a good map to run around in with smaller crowds. Kinda like Mazy's maps with the giant twix in the village, except without any twix, pringles or workout videos. Seriously, that guy's on some sort of ubercrack.

Half-Life: Deathmatch Vernon

My contrast map for the comp, takes place inside a techy building surrounding the base of a tree. I'm really pleased with how it turned out. Only a few weapons are included, as I feel some weapons just wouldn't go with this map. I apologize to tau-whores, mp5'rs, and 357'rs. I do not apologize to firehosers and spawn tripminers, ya bastards.

Science & Industry (HL) SI_Satur9

Beta
I'm giving up on doing this a third time, I'm just gonna take the last complete compile, fix the bad bugs, and call it a final release - tedious gameplay and all. Note: pics are horribly out of date

Science & Industry (HL) SI_Overfloater_XL

Beta
Basically I'm gonna be taking the original Overfloater, spiffy it up a tiny bit, and completely changing the gameplay dynamic. There will be two parts to the level, the upper level where the scis are, and the on the ground base where the spawns and admin are. This should better accommodate larger crowds, as well as bring a unique gameplay dynamic to the map. A beta is available.

Science & Industry (HL) SI_Overfloater

Made this for the mini-mapping competition at The Lab over the summer. Results of the comp are finally up, this map took first place. After some though, I decided updating the map a little isn't worth it, so this is final. This map includes sci and resource capping gameplay, all on a techy floating platform.

Opposing Force (HL) OP4CTF_Daydream

A large map combining elements of Xen and industrial for a truly unique flavor. The flow is fairly intuitive, even with the low amount of team-colored textures in use. This map is currently for op4ctf, but if you are making a mod and feel a map with this aesthetic could work for your mod, contact me as I wish to get this out to more people than it's going to with op4ctf. More screenshots and stuff available at my page. Try and get the baby tapir to appear!