Snarkpit Maps Archive

Counter Strike AS_Aldea

This was a map I made so long ago that it was 2001. Originally created for the 52 hours competition, I said I would work on it before finally releasing it as a final... and I didn't really do anything with it. It's a bit barebones and quite deathmatchy in its connectivity, but it should be a good map to run around in with smaller crowds. Kinda like Mazy's maps with the giant twix in the village, except without any twix, pringles or workout videos. Seriously, that guy's on some sort of ubercrack.

Half-Life: Deathmatch Vernon

My contrast map for the comp, takes place inside a techy building surrounding the base of a tree. I'm really pleased with how it turned out. Only a few weapons are included, as I feel some weapons just wouldn't go with this map. I apologize to tau-whores, mp5'rs, and 357'rs. I do not apologize to firehosers and spawn tripminers, ya bastards.

Science & Industry (HL) SI_Satur9

Beta
I'm giving up on doing this a third time, I'm just gonna take the last complete compile, fix the bad bugs, and call it a final release - tedious gameplay and all. Note: pics are horribly out of date

Science & Industry (HL) SI_Overfloater_XL

Beta
Basically I'm gonna be taking the original Overfloater, spiffy it up a tiny bit, and completely changing the gameplay dynamic. There will be two parts to the level, the upper level where the scis are, and the on the ground base where the spawns and admin are. This should better accommodate larger crowds, as well as bring a unique gameplay dynamic to the map. A beta is available.

Science & Industry (HL) SI_Overfloater

Made this for the mini-mapping competition at The Lab over the summer. Results of the comp are finally up, this map took first place. After some though, I decided updating the map a little isn't worth it, so this is final. This map includes sci and resource capping gameplay, all on a techy floating platform.

Opposing Force (HL) OP4CTF_Daydream

A large map combining elements of Xen and industrial for a truly unique flavor. The flow is fairly intuitive, even with the low amount of team-colored textures in use. This map is currently for op4ctf, but if you are making a mod and feel a map with this aesthetic could work for your mod, contact me as I wish to get this out to more people than it's going to with op4ctf. More screenshots and stuff available at my page. Try and get the baby tapir to appear!

Half-Life: Deathmatch Grievance

Exciting, fast-paced map influenced by frenzy and datacore.

Half-Life: Deathmatch Glimmer

Simple map with a unique teleporter effect.

Half-Life: Deathmatch Outrage

by Blah
This is my latest DM map, it's a medium-sized mainly outdoor map, with a couple of secret rooms and traps here and there.

Opposing Force (HL) op4_shotgun

by Ronin
This is my second map, again its a tiny one, but i think you will enjoy it. I got the idea after i saw a download for a map that had just shotguns, but the link was broken, so i decided to make my own. Its a map with 4 hallways that lead into a central arena. The reason its for opposing forces is because it has the knife in it, and i thought with lack of maps for op4, this would make a nice addition.

Opposing Force (HL) op4_dream

by Ronin
This map is an abandoned military base stationed on the outpost of a refugee world. War torn buildings everywhere and action at its best. This map is best with 4-8 people. If you think you can live through this one, you got another thing coming...

Half-Life: The Specialists ts_burlybrawl

by DudeTor
"Suprised to see me?"

Ever wanted to fly across the burly brawl scene in Matrix: Reloaded while bullets and debris flys through the air all around you?
Ever wanted to jump out of the fourth floor, slow motion, and into the gang thats fighting on the ground below?

Have you??

Well now it`s possible.

Map Released